问题
I have a cloud function that uses a transaction to updates the players in a game. When the /players is null, i am trying to return a Map, but i get "Maximum call stack size exceeded".
Here is my cloud function:
export const addUserToGame = functions.https.onCall((data, context) => {
// Expected inputs - game_id(from data) and UID(from context)
if (context.auth == null) {
return {
"status": 403,
"message": "You are not authorized to access this feature"
};
}
const uid = context.auth.uid;
const game_id = data.game_id;
let gameIDRef = gamesRef.child(game_id);
return gameIDRef.once("value", function (snapshot) {
let players: Map<String, Number> = snapshot.child("players").val();
let max_players: Number = snapshot.child("max_players").val();
if (players != null && players.has(uid)) {
return {
"status": 403,
"message": "Player already in the game"
}
} else if (players != null && players.size >= max_players) {
return {
"status": 403,
"message": "Game is already full"
}
} else {
let playersNodeRef = gamesRef.child(game_id).child("players");
return playersNodeRef.transaction(t => {
if (t === null) {
return new Map<String, Number>().set(uid, 1);//trying to set a map with the player data, when the /players is null
} else {
let playersData: Map<String, Number> = t;
if (playersData.size >= max_players) { // rechecking
return;
} else {
playersData.set(uid, 1);
return playersData;
}
}
}).then(result => {
if (result.committed) { // if true there is a commit and the transaction went through
return {
"status": 200,
"message": "User added to game successfully"
}
} else {
return {
"status": 403,
"message": "Unable to add user at this time. Please try again"
}
}
}).catch(error => {
return {
"status": 403,
"message": error
}
});
}
});
});
Here is the stack trace:
addUserToGame
Function execution took 1423 ms, finished with status code: 500
at /workspace/node_modules/lodash/lodash.js:13401:38
at encode (/workspace/node_modules/firebase-functions/lib/providers/https.js:179:18)
at Function.mapValues (/workspace/node_modules/lodash/lodash.js:13400:7)
at baseForOwn (/workspace/node_modules/lodash/lodash.js:2990:24)
at /workspace/node_modules/lodash/lodash.js:4900:21
at keys (/workspace/node_modules/lodash/lodash.js:13307:14)
at isArrayLike (/workspace/node_modules/lodash/lodash.js:11333:58)
at isFunction (/workspace/node_modules/lodash/lodash.js:11653:17)
at baseGetTag (/workspace/node_modules/lodash/lodash.js:3067:51)
at Object (<anonymous>)
Unhandled error RangeError: Maximum call stack size exceeded
How can i set a map to /players node?
There were more than one issues with the code and as @Renaud pointed out, i have changed the 'once' callback to use promises version. Also i had issues sending back data in the transaction. The data that i sent was using complex JS objects like Map(), but after some struggle (with the syntax) i changed it to a normal JS object (json like structure). Please see my changes below:
if (t === null) {
return [{ [uid]: { "status": 1 } }]; // if null, create an array and add an object to it
} else {
let playersData = t;
if (playersData.size >= max_players) { // rechecking
return;
} else { // if not null create an object and add to the existing array
playersData.push({
[uid]: {
"status": 1
}
});
return playersData;
}
}
回答1:
Your problem most probably comes from the fact you are returning a complex JavaScript object, see https://stackoverflow.com/a/52569728/3371862.
In addition, note that you should use the promise version of the once() method, since, in a Callable Cloud Function you must return a promise that resolves with the data object to send back to the client.
Instead of doing
return gameIDRef.once("value", function (snapshot) {...});
do
return gameIDRef.once("value").then(snapshot => {...});
With this you will be able to correctly build the promise chain to be returned. Also, when dealing with the different cases around the players value, instead of returning JavaScript objects that will be handle in the .then((result) => {...}) block (which is not necessary and not really logical), throw errors that will be handled in the catch() block.
Something along the following lines:
export const addUserToGame = functions.https.onCall((data, context) => {
// Expected inputs - game_id(from data) and UID(from context)
if (context.auth == null) {
return {
status: 403,
message: 'You are not authorized to access this feature',
};
// IMHO better to do throw new functions.https.HttpsError('...', ...);
}
const uid = context.auth.uid;
const game_id = data.game_id;
let gameIDRef = gamesRef.child(game_id);
return gameIDRef
.once('value')
.then((snapshot) => {
let players: Map<String, Number> = snapshot.child('players').val();
let max_players: Number = snapshot.child('max_players').val();
if (players != null && players.has(uid)) {
throw new Error('Player already in the game');
} else if (players != null && players.size >= max_players) {
throw new Error('Game is already full');
} else {
let playersNodeRef = gamesRef.child(game_id).child('players');
return playersNodeRef.transaction((t) => {
if (t === null) {
return new Map<String, Number>().set(uid, 1); //trying to set a map with the player data, when the /players is null
} else {
let playersData: Map<String, Number> = t;
if (playersData.size >= max_players) {
// rechecking
return;
} else {
playersData.set(uid, 1);
return playersData;
}
}
});
}
})
.then((result) => {
if (result.committed) {
// if true there is a commit and the transaction went through
return {
status: 200,
message: 'User added to game successfully',
};
} else {
// probably throw an error here
return {
status: 403,
message: 'Unable to add user at this time. Please try again',
};
}
})
.catch((error) => {
if (error.message === 'Player already in the game') {
throw new functions.https.HttpsError('...', error.message);
} else if (error.message === 'Game is already full') {
throw new functions.https.HttpsError('...', error.message);
} else {
throw new functions.https.HttpsError('internal', error.message);
}
});
});
See here for more details on how to handle errors in a Callable Cloud Function.
来源:https://stackoverflow.com/questions/63111633/nodejs-firebase-transaction-maximum-call-stack-size-exceeded