How to build an Objective-C static library?

瘦欲@ 提交于 2019-11-27 17:36:17

For XCode 5. These answers seem a bit out of date. You can see the main steps here http://www.raywenderlich.com/41377/creating-a-status-library-in-ios-tutorial . But Xcode 5 does a lot more work for you and now works nearly as you want it to.

1.Create new Static Library App in Xcode

2.You can delete any files it creates and add your own. Add your methods etc.

3.Little problem with Static Libraries, is that you can only build either for the device or run in the simulator. So we need to create a library that supports ARM and i386 Architectures, to do this we need to create a universal binary (so it will support simulator and on device builds).

Create a new target (File > New > Target).

4.Select New Target then add a new build phase (Editor > Add Build Phase > Add Run Script Build Phase

5.Select the build phase and enter the script from this link into run script window. https://gist.github.com/sponno/7228256

6.Now you need to build each architecture (simulator and iOS device)

6.2.Select our libary and then iOS Device, click build or run (Command + B)

6.3.Then for the Simulator (select the Library Icon very top left of Xcode and then the iOS Simulator)

7.Now you want to build the BullsEye icon > iOS Device. This will be the aggregate target and will combine our two libraries into a new universal file.

8.Lets see if this all worked. Expanded the folder "Products" in the left tree, right click on the file ending with ".a" and "Show in Finder"

9.If this all works you should see the following files in finder. You will see the

10.The last step is easy, simply drag the "library.a file and the includes folder into your new Xcode project.

In your new project, you wont have to do anything else, other than import the header files that want to use, but you do not have to change the linking flags, or header search paths. It will just work.

(any feedback appreciated) or please edit my post to improve clarity.

** BONUS POINTS *** Install VVDocumenter https://github.com/onevcat/VVDocumenter-Xcode and use this to document any header.h files that you will share with the library.

Now anyone that is using your library can opt+click to bring up context aware help for you classes.

I ended up finding this tutorial and it actually worked really nicely. If anyone would still like to offer assistance, please do and I will most likely upvote it and mark it as the accepted answer.

(using the tutorial as a starting point)

now create a second target in the library xcodeproj for the other OS.

configure each target's sdk settings using an xcconfig file (one for each OS). reuse these xcconfig files in your other libs. this also allows for easy global control of build settings.

configure link and dependency references in your targets (apps) as usual, but select the correct target library.

add an aggregate target to the library project for simple meta-compilation/easy maintenance.

-- or --

do it all by introducing a scripting layer or creating a custom build tool.

I also found this "Building a Static Library with Jenkins" that is really good. Talks about how to properly setup a static lib, how to get Jenkins to automatically build it and then place the resulting .a and .h files into somewhere you can grab them from.

Combine that with CocoaPods or Maven (I haven't done this yet) and you could have a pretty nice little ecosystem.

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