iOS Custom UIImagePickerController Camera Crop to Square

给你一囗甜甜゛ 提交于 2019-11-27 17:08:31

Here's the easiest way to do it (without reimplementing UIImagePickerController). First, use an overlay to make the camera field look square. Here's an example for 3.5" screens (you'd need to update it to work for iPhone 5):

UIImagePickerController *imagePickerController = [[UIImagePickerController alloc] init];
imagePickerController.sourceType = source;

if (source == UIImagePickerControllerSourceTypeCamera) {
    //Create camera overlay
    CGRect f = imagePickerController.view.bounds;
    f.size.height -= imagePickerController.navigationBar.bounds.size.height;
    CGFloat barHeight = (f.size.height - f.size.width) / 2;
    UIGraphicsBeginImageContext(f.size);
    [[UIColor colorWithWhite:0 alpha:.5] set];
    UIRectFillUsingBlendMode(CGRectMake(0, 0, f.size.width, barHeight), kCGBlendModeNormal);
    UIRectFillUsingBlendMode(CGRectMake(0, f.size.height - barHeight, f.size.width, barHeight), kCGBlendModeNormal);
    UIImage *overlayImage = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();

    UIImageView *overlayIV = [[UIImageView alloc] initWithFrame:f];
    overlayIV.image = overlayImage;
    [imagePickerController.cameraOverlayView addSubview:overlayIV];
}

imagePickerController.delegate = self;
[self presentViewController:imagePickerController animated:YES completion:nil];

Then, after you get a picture back from the UIImagePickerController, crop it to a square with something like this:

//Crop the image to a square
CGSize imageSize = image.size;
CGFloat width = imageSize.width;
CGFloat height = imageSize.height;
if (width != height) {
    CGFloat newDimension = MIN(width, height);
    CGFloat widthOffset = (width - newDimension) / 2;
    CGFloat heightOffset = (height - newDimension) / 2;
    UIGraphicsBeginImageContextWithOptions(CGSizeMake(newDimension, newDimension), NO, 0.);
    [image drawAtPoint:CGPointMake(-widthOffset, -heightOffset)
                   blendMode:kCGBlendModeCopy
                       alpha:1.];
    image = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();
}

And you're done.

@Anders answer was very close to correct for me on iPhone 5. I made the following modification to add an overlay hardcoded for iPhone 5:

CGRect f = imagePickerController.view.bounds;
f.size.height -= imagePickerController.navigationBar.bounds.size.height;
UIGraphicsBeginImageContext(f.size);
[[UIColor colorWithWhite:0 alpha:.5] set];
UIRectFillUsingBlendMode(CGRectMake(0, 0, f.size.width, 124.0), kCGBlendModeNormal);
UIRectFillUsingBlendMode(CGRectMake(0, 444, f.size.width, 52), kCGBlendModeNormal);
UIImage *overlayImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();

UIImageView *overlayIV = [[UIImageView alloc] initWithFrame:f];
overlayIV.image = overlayImage;
overlayIV.alpha = 0.7f;
[imagePickerController setCameraOverlayView:overlayIV];`

I hope this helps someone.

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