问题
I am trying to figure out whether a angle lies between 2 other angles. I have been trying to create a simple function to perform this but none of my techniques will work for all possible values of the angles.
Can you help me edit my function to correctly determine if a angle lies between 2 other angles?

In the above picture; I use the green point as the central point, then I determine the angle of each line to the green point. I then calculate the angle of the black point to the green point. I am trying to check if the angle of the black dot is BETWEEN the 2 lines' angles.
NOTE: In my case; an angle(targetAngle) is said to lie between 2 other angles IF the difference between the 2 angles is < 180 degrees AND the targetAngle lies in the cavity made by those 2 angles.
The following code should work but it fails for these(which do lie between the angle):
- is_angle_between(150, 190, 110)
- is_angle_between(3, 41, 345)
bool is_angle_between(int target, int angle1, int angle2)
{
int rAngle1 = ((iTarget - iAngle1) % 360 + 360) % 360;
int rAngle2 = ((iAngle2 - iAngle1) % 360 + 360) % 360;
return (0 <= rAngle1 && rAngle1 <= rAngle2);
}
// Example usage
is_angle_between(3, 41, 345);
Another technique I attempted which also doesn't work:
int is_angle_between(int target, int angle1, int angle2)
{
int dif1 = angle1-angle2;
int dif2 = angle2-angle1;
int uDif1 = convert_to_positive_angle( dif1 ); // for eg; convert -15 to 345
int uDif2 = convert_to_positive_angle( dif2 );
if (uDif1 <= uDif2) {
if (dif1 < 0) {
return (target <= angle1 && target >= angle2);
}
else return (in_between_numbers(iTarget, iAngle1, iAngle2));
}
else {
if (dif2 < 0) {
return (target <= angle1 && target >= angle2);
}
else return (in_between_numbers(iTarget, iAngle1, iAngle2));
}
return -1;
}
回答1:
bool is_angle_between(int target, int angle1, int angle2)
{
// make the angle from angle1 to angle2 to be <= 180 degrees
int rAngle = ((angle2 - angle1) % 360 + 360) % 360;
if (rAngle >= 180)
std::swap(angle1, angle2);
// check if it passes through zero
if (angle1 <= angle2)
return target >= angle1 && target <= angle2;
else
return target >= angle1 || target <= angle2;
}
回答2:
Inspired by a post about Intervals in modular arithmetic:
static bool is_angle_between(int x, int a, int b) {
b = modN(b - a);
x = modN(x - a);
if (b < 180) {
return x < b;
} else {
return b < x;
}
}
where (in case of checking angles) modN()
would be implemented as
// modN(x) is assumed to calculate Euclidean (=non-negative) x % N.
static int modN(int x) {
const int N = 360;
int m = x % N;
if (m < 0) {
m += N;
}
return m;
}
回答3:
void normalize( float& angle )
{
while ( angle < -180 ) angle += 360;
while ( angle > 180 ) angle -= 360;
}
bool isWithinRange( float testAngle, float a, float b )
{
a -= testAngle;
b -= testAngle;
normalize( a );
normalize( b );
if ( a * b >= 0 )
return false;
return fabs( a - b ) < 180;
}
回答4:
If angle2 were always 0, and angle1 were always between 0 and 180, this would be easy:
return angle1 < 180 && 0 < target && target < angle1;
if I'm reading the requirements correctly.
But it's not that hard to get there.
int reduced1 = (angle1 - angle2 + 360) % 360; // and imagine reduced2 = 0
if (180 < reduced1) { angle2 = angle1; reduced1 = 360 - reduced1; } // swap if backwards
int reducedTarget = (target - angle2 + 360) % 360;
return reduced1 < 180 && 0 < reducedTarget && reducedTarget < reduced1;
回答5:
I've done this before by comparing angles.

In the sketch above vector AD will be between AB and AC if and only if
angle BAD + angle CAD == angle BAC
Because of floating point inaccuracies I compared the values after rounding them first to say 5 decimal places.
So it comes down to having an angle algorithm between two vectors p
and q
which is simply put like:
double a = p.DotProduct(q);
double b = p.Length() * q.Length();
return acos(a / b); // radians
I'll leave the vector DotProduct and Length calculations as a google search exercise. And you get vectors simply by subtracting the coordinates of one terminal from the other.
You should of course first check whether AB and AC are parallel or anti-parallel.
回答6:
All the top answers here are wrong. As such I feel it is necessary for me to post an answer.
I'm just reposting a portion of an answer which I posted here: https://stackoverflow.com/a/42424631/2642059 That answer also deals with the case where you already know which angle is the lefthand side and righthand side of the reflexive angle. But you also need to determine which side of the angle is which.
1st to find the leftmost angle if either of these statements are true angle1
is your leftmost angle:
angle1 <= angle2 && angle2 - angle1 <= PI
angle1 > angle2 && angle1 - angle2 >= PI
For simplicity let's say that your leftmost angle is l and your rightmost angle is r and you're trying to find if g is between them.
The problem here is the seem. There are essentially 3 positive cases that we're looking for:
- l ≤ g ≤ r
- l ≤ g ∧ r < l
- g ≤ r ∧ r < l
Since you're calculating the lefthand and righthand sides of the angle, you'll notice there is an optimization opportunity here in doing both processes at once. Your function will look like:
if(angle1 <= angle2) {
if(angle2 - angle1 <= PI) {
return angle1 <= target && target <= angle2;
} else {
return angle2 <= target || target <= angle1;
}
} else {
if(angle1 - angle2 <= PI) {
return angle2 <= target && target <= angle1;
} else {
return angle1 <= target || target <= angle2;
}
}
Or if you need it you could expand into this nightmare condition:
angle1 <= angle2 ?
(angle2 - angle1 <= PI && angle1 <= target && target <= angle2) || (angle2 - angle1 > PI && (angle2 <= target || target <= angle1)) :
(angle1 - angle2 <= PI && angle2 <= target && target <= angle1) || (angle1 - angle2 > PI && (angle1 <= target || target <= angle2))
Note that all this math presumes that your input is in radians and in the range [0 : 2π].
Live Example
回答7:
Is angle T between angles A and B, there are always two answers: true and false.
We need specify what we mean, and in this case we're looking for the normalized small sweep angles and whether our angle is between those values. Given any two angles, there is a reflex angle between them, is the normalized value of T within that reflex angle?
If we rotate A and B and T such that T = 0 and normalize A and B to within +-hemicircumference (180° or 2PI). Then our answer is whether A and B have different signs, and are within a hemicircumference of each other.
If we subtract the angle from test, then add 180° (so A is relative to T+180). Then we mod by 360 giving us a range between [-360°,360°] we add 360° and mod again (note, you could also just check if it's negative and add 360 if it is), giving us a value that is certain to be [0°,360°]. We subtract 180° giving us a value between [-180°,180°] relative to T+180°-180° aka, T. So T is now angle zero and all angles fall within the normalized range. Now we check to make sure the angles have a sign change and that they are not more than 180° apart, we have our answer.
Because the question asks in C++:
bool isAngleBetweenNormalizedSmallSweepRange(int test, int a, int b) {
int a_adjust = ((((a - test + 180)) % 360) + 360) % 360 - 180;
int b_adjust = ((((b - test + 180)) % 360) + 360) % 360 - 180;
return ((a_adjust ^ b_adjust) < 0) && ((a_adjust - b_adjust) < 180) && ((a_adjust - b_adjust) > -180);
}
We can also do some tricks to simplify out the code and avoid any unneeded modulo ops (see comments below). Normalize will move angle a into the range [-180°,180°] relative to angle t.
int normalized(int a, int test) {
int n = a - test + 180;
if ((n > 360) || (n < -360)) n %= 360;
return (n > 0)? n - 180: n + 180;
}
bool isAngleBetweenNormalizedSmallSweepRange(int test, int a, int b) {
int a_adjust = normalized(a,test);
int b_adjust = normalized(b,test);
return ((a_adjust ^ b_adjust) < 0) &&
((a_adjust > b_adjust)? a_adjust-b_adjust: b_adjust-a_adjust) < 180;
}
Also if we can be sure the range is [0,360], we can make do with a simpler if statement
bool isAngleBetweenNormalizedSmallSweepRange(int test, int a, int b) {
int dA = a - test + 180;
if (dA > 360) {
dA -= 360;
}
int a_adjust = (dA > 0) ? dA - 180 : dA + 180;
int dB = b - test + 180;
if (dB > 360) {
dB -= 360;
}
int b_adjust = (dB > 0) ? dB - 180 : dB + 180;
return ((a_adjust ^ b_adjust) < 0)
&& ((a_adjust > b_adjust) ? a_adjust - b_adjust : b_adjust - a_adjust) < 180;
}
JS Fiddle test of the code
回答8:
I've found this quote from this thread:
if a point P is inside triangle ABC, then
Area PAB+Area PBC +Area PAC=Area ABC
notice that if P is on the edge of AB, BC, or CA, the above hold. But effectively, one of the area PAB, PBC, PAC is 0 (so just make sure you check that).
if P is outside, the above equality does NOT hold...
How to determine area? you have two options: 1) Heron's theorem, involves sqrt, slower 2) the more perferred way is the cross products (or effectively, the half of absolute value of (sum of the down products minus the sum of up products))
for example, if A=(x1,y1) B=(x2,y2), C=(x3,y3) Area= abs(x1*y2+x2*y3+x3*y1-x1*y3-x3*y2-x2*y1)/2
also you might want to be careful about floating point errors... instead of checking for strict inequality, check for abs(b-a)
Hopefully that will help
回答9:
Using a similar style of function as in your question, I have had good luck with the following methods:
public static bool IsInsideRange(double testAngle, double startAngle, double endAngle)
{
var a1 = System.Math.Abs(AngleBetween(startAngle, testAngle));
var a2 = System.Math.Abs(AngleBetween(testAngle, endAngle));
var a3 = System.Math.Abs(AngleBetween(startAngle, endAngle));
return a1 + a2 == a3;
}
public static double AngleBetween(double start, double end)
{
return (end - start) % 360;
}
回答10:
I know this post is old, but there doesn't seem to be an accepted answer and I have found the following approach to be quite reliable. Although it might be more than what you need. It supports angle ranges larger than 180 degrees (as well as larger than 360 degrees and negative angles). It also supports decimal accuracy.
The method uses this normalize()
helper function to convert angles into the right space:
float normalize( float degrees )
{
//-- Converts the specified angle to an angle between 0 and 360 degrees
float circleCount = (degrees / 360.0f);
degrees -= (int)circleCount * 360;
if( 0.0f > degrees )
{
degrees += 360.0f;
}
return degrees;
}
Here's the solution:
bool isWithinRange( float start, float end, float angle )
{
if( fabsf( end - start ) >= 360.0f )
{
//-- Ranges greater or equal to 360 degrees cover everything
return true;
}
//-- Put our angle between 0 and 360 degrees
float degrees = normalize( angle );
//-- Resolve degree value for the start angle; make sure it's
// smaller than our angle.
float startDegrees = normalize( start );
if( startDegrees > degrees )
{
startDegrees -= 360.0f;
}
//-- Resolve degree value for the end angle to be within the
// same 360 degree range as the start angle and make sure it
// comes after the start angle.
float endDegrees = normalize( end );
if( endDegrees < startDegrees )
{
endDegrees += 360.0f;
}
else if( (endDegrees - startDegrees) >= 360.0f )
{
endDegrees -= 360.0f;
}
//-- All that remains is to validate that our angle is between
// the start and the end.
if( (degrees < startDegrees) || (degrees > endDegrees) )
{
return false;
}
return true;
}
Hope this helps someone.
回答11:
If you guys have time, check this one out:
bool AngleIsBetween(int firstAngle, int secondAngle, int targetAngle)
{
while (firstAngle >= 360)
firstAngle -= 360;
while (secondAngle >= 360)
secondAngle -= 360;
while (targetAngle >= 360)
targetAngle -=360;
while (firstAngle < 0)
firstAngle += 360;
while (secondAngle < 0)
secondAngle += 360;
while (targetAngle < 0)
targetAngle +=360;
int temp = secondAngle;
if (firstAngle > secondAngle)
{
secondAngle = firstAngle;
firstAngle = temp;
}
if ((secondAngle - firstAngle) > 180)
{
temp = secondAngle - 360;
secondAngle = firstAngle;
firstAngle = temp;
}
return ((targetAngle >= firstAngle) && (targetAngle <= secondAngle));
}
Change the parameters to float if you need to.
回答12:
If you have angles $$a$ and $b$, and wan't to see if angle x
is between these angles.
You can calculate the angle between a->x
and a->b
.
If ∠a->x
is less than ∠a->b
, x
must be between a
and b
.
The distance between to angles, a
and b
function distanceBetweenAngles(a, b) {
distance = b - a;
if (a > b) {
distance += 2*pi;
}
return distance;
}
Then you can do
// Checks if angle 'x' is between angle 'a' and 'b'
function isAngleBetween(x, a, b) {
return distanceBetweenAngles(a, b) >= distanceBetweenAngles(a, x);
}
This assumes you are using Radians, and not Degrees, as one should. It removes a lot of unnecessary code.
来源:https://stackoverflow.com/questions/11406189/determine-if-angle-lies-between-2-other-angles