问题
I am having trouble drawing a triangle on a canvas. Triangle: equilateral triangle with 2 points on the x-axis. So what I was thinking: I start in the bottom right corner, move up to the next point, and then move to the last point in the lower left. Here is what I have:
<!doctype html>
<html lang="en">
<head>
<meta charset= "UTF-8">
<script type="text/JavaScript">
function draw() {
var canvas = document.getElementById('canvas');
if (canvas.getContext) {
var ctx = canvas.getContext('2d');
var sWidth = screen.width;
var sHeight = screen.height;
var path=new Path2D();
path.moveTo((sWidth/2)+50,sHeight/2);
path.lineTo((sWidth/2),(sHeight/2)-50);
path.lineTo((sWidth/2)-50,sHeight/2);
ctx.fill(path);
}
}
</script>
</head>
<body onload="draw();">
<div align = "center">
<canvas id = "canvas">
</canvas>
</div>
</body>
</html>
Nothing gets drawn. I read: https://developer.mozilla.org/en-US/docs/Web/API/Canvas_API/Tutorial/Drawing_shapes, but I'm not sure what I messed up.
回答1:
You need to give a size to your canvas. Either with CSS, HTML or in JavaScript
Here is a snippet that works :
function draw() {
var canvas = document.getElementById('canvas');
if (canvas.getContext) {
var ctx = canvas.getContext('2d');
var sWidth = canvas.width;
var sHeight = canvas.height;
var path=new Path2D();
path.moveTo((sWidth/2)+50,sHeight/2);
path.lineTo((sWidth/2),(sHeight/2)-50);
path.lineTo((sWidth/2)-50,sHeight/2);
ctx.fill(path);
}
}
draw();
<!doctype html>
<html lang="en">
<head>
<meta charset= "UTF-8">
<style>canvas { width: 200px; height: 200px; border: 1px solid red; }</style>
</head>
<body>
<canvas id="canvas">
</canvas>
</body>
</html>
来源:https://stackoverflow.com/questions/32788694/drawing-a-triangle-on-canvas