问题
When I read litb answer to this question, I learned that passing an array by reference allows us to obtain its size. I just played little bit with code, and tried to pass a "function" by reference and surprisingly (at least for me), this code compiles:
void execute( void (&func)() ) // func is passed by reference!
{
func();
}
Is there any difference between the last function, and this one:
void execute( void (*func)() ) // func is passed by pointer!
{
func();
}
I tried it using VC2008, and it produces different output in each case. The strange thing is that the compiler optimizes the code better in case of a function pointer:
void print()
{
std::cout << "Hello References!";
}
void execute( void (&func)() ) // optimized
{
func();
}
int main()
{
00291020 call print (291000h)
}
=========================================
// In this case, the compiler removes all function calls in the code!
void print() // optimized!
{
std::cout << "Hello Pointers!";
}
void execute( void (*func)() ) // optimized
{
func();
}
int main()
{
002F1005 push offset string "Hello References!" (2F2124h)
002F100A push eax
002F100B call std::operator<<<std::char_traits<char> > (2F1150h)
}
There has to be a difference, although I don't see it, right?
Note: the code was compiled using VC2008, with /O2 and /Ot turned on.
EDIT:: I am really interested about any difference between function references and function pointers. I examined the produced assembly code just to see how it is translated in each case.
回答1:
For the language difference (keeping only the function declarations below, since that's what's important only)
void execute( void (&func)() );
void g();
int main() {
void (*fp)() = g;
execute(fp); // doesn't work
execute(&g); // doesn't work either
execute(g); // works
}
It doesn't work, because it wants a function, not a function pointer. For the same reason that array answer rejects a pointer, this rejects a pointer too. You have to pass "g" directly.
For templates, it matters too
template<typename T>
void execute(T &t) { T u = t; u(); }
template<typename T>
void execute(T t) { T u = t; u(); }
Those two are very different from one another. If you call it with execute(g); like above, then the first will try to declare a function and initialize it with t (reference to g). The generated function would look like this
void execute(void(&t)()) { void u() = t; u(); }
Now you can initialize references and pointers to functions, but of course not functions itself. In the second definition, T will be deduced to a function pointer type by template argument deduction, and passing a function will convert it to that pointer parameter type implicitly. So everything will go fine.
I don't know why MSVC treats them differently for inlining - but i also suspect it's because function references appear more seldom.
回答2:
It's not as common an idiom, so it might just be that the VS team didn't add a rule to optimise it.
回答3:
I think it is due to the C++ Standard 4.3:
An lvalue of function type T can be converted to an rvalue of type “pointer to T.” The result is a pointer to the function.
回答4:
The difference between a reference(&) and pointer(*) is that the reference provides the address of the variable or the location, and the pointer points to the location in memory of the address stored in it.
int *pointer;
int variable;
pointer = &variable; // assigning the address of variable to pointer
variable = 53; // value of variable
cout << *pointer; // This should output the value of the address where is pointing, in this
// case 53, that is the value of variable to where is pointing.
We can conclude that the (&variable) have the address of that memory location and *anyname points to the address stored in its memory...
来源:https://stackoverflow.com/questions/1516958/could-someone-please-explain-the-difference-between-a-reference-and-a-pointer