I wanted image to have rounded corners. I implement this xml code and use this in my image view. but image overlap the shape. I am downloading the image through async task.
<?xml version="1.0" encoding="utf-8"?>
 <shape xmlns:android="http://schemas.android.com/apk/res/android"
 android:shape="rectangle" >
 <corners android:radius="20dip" />
</shape>
<ImageView
    android:id="@+id/trVouchersImage"
    android:layout_width="55dp"
    android:layout_height="55dp"
    android:layout_marginLeft="8dp"
    android:layout_centerVertical="true"
    android:layout_centerHorizontal="true"
    android:layout_alignParentLeft="true"
    android:background="@drawable/ash_arrow"
 />
    I use Universal Image loader library to download and round the corners of image, and it worked for me.
ImageLoaderConfiguration config = new ImageLoaderConfiguration.Builder(thisContext)
            // You can pass your own memory cache implementation
           .discCacheFileNameGenerator(new HashCodeFileNameGenerator())
           .build();
DisplayImageOptions options = new DisplayImageOptions.Builder()
            .displayer(new RoundedBitmapDisplayer(10)) //rounded corner bitmap
            .cacheInMemory(true)
            .cacheOnDisc(true)
            .build();
ImageLoader imageLoader = ImageLoader.getInstance();
imageLoader.init(config);
imageLoader.displayImage(image_url,image_view, options );
    SIMPLEST APPROACH:
Create an xml file rounded_fg.xml under res/drawable/ folder of your app. The content of rounded_fg.xml is as follows,
<?xml version="1.0" encoding="UTF-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android"
    android:innerRadiusRatio="2"
    android:shape="ring"
    android:thicknessRatio="1"
    android:useLevel="false">
    <gradient
        android:type="radial"
        android:gradientRadius="8dp"
        android:endColor="@color/white"
       />
</shape>
You can match endColor with ImageView container layout background & gradientRadius may be any value as per your requirements (<=36dp).
Now use this drawable as foreground for your imageview as follows,
 <ImageView
     android:layout_width="55dp"
     android:layout_height="55dp" 
     android:foreground="@drawable/rounded_fg" />
Works perfect with square images and/or imageview.
Square Image/ImageView:
Rectangular Image/ImageView:
Foreground applied over a button:
you can do by XML like this way
<stroke android:width="3dp"
        android:color="#ff000000"/>
<padding android:left="1dp"
         android:top="1dp"
         android:right="1dp"
         android:bottom="1dp"/> 
<corners android:radius="30px"/> 
and pragmatically you can create rounded bitmap and set in ImageView.
public static Bitmap getRoundedCornerBitmap(Bitmap bitmap) {
Bitmap output = Bitmap.createBitmap(bitmap.getWidth(),
    bitmap.getHeight(), Config.ARGB_8888);
Canvas canvas = new Canvas(output);
final int color = 0xff424242;
final Paint paint = new Paint();
final Rect rect = new Rect(0, 0, bitmap.getWidth(), bitmap.getHeight());
final RectF rectF = new RectF(rect);
final float roundPx = 12;
paint.setAntiAlias(true);
canvas.drawARGB(0, 0, 0, 0);
paint.setColor(color);
canvas.drawRoundRect(rectF, roundPx, roundPx, paint);
paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN));
canvas.drawBitmap(bitmap, rect, rect, paint);
return output;
}
For Universal lazy loader you can use this wat also.
DisplayImageOptions options = new DisplayImageOptions.Builder()
        .displayer(new RoundedBitmapDisplayer(25)) // default
        .build();
    NEW ANSWER Use Glide library for this. This lib is also recommended by Google. See How to round an image with Glide library?
OLD ANSWER
Just add that image in a cardView and set cardView's elevation on 0dp...will do the trick (in my case was a viewPager with images - just replace the viewPager with an ImageView):
<android.support.v7.widget.CardView
        android:layout_width="match_parent"
        android:layout_height="250dp"
        app:cardElevation="0dp">
        <android.support.v4.view.ViewPager
            xmlns:android="http://schemas.android.com/apk/res/android"
            android:id="@+id/viewPager"
            android:layout_width="match_parent"
            android:layout_height="match_parent" />
    </android.support.v7.widget.CardView>
    You should use RoundedCornersTransformation from this library and create a circular ImageView.
import android.graphics.Bitmap;
import android.graphics.BitmapShader;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.RectF;
import android.graphics.Shader;
import com.squareup.picasso.Transformation;
public class RoundedCornersTransformation implements Transformation {
  public enum CornerType {
    ALL,
    TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT,
    TOP, BOTTOM, LEFT, RIGHT,
    OTHER_TOP_LEFT, OTHER_TOP_RIGHT, OTHER_BOTTOM_LEFT, OTHER_BOTTOM_RIGHT,
    DIAGONAL_FROM_TOP_LEFT, DIAGONAL_FROM_TOP_RIGHT
  }
  private int mRadius;
  private int mDiameter;
  private int mMargin;
  private CornerType mCornerType;
  public RoundedCornersTransformation(int radius, int margin) {
    this(radius, margin, CornerType.ALL);
  }
  public RoundedCornersTransformation(int radius, int margin, CornerType cornerType) {
    mRadius = radius;
    mDiameter = radius * 2;
    mMargin = margin;
    mCornerType = cornerType;
  }
  @Override public Bitmap transform(Bitmap source) {
    int width = source.getWidth();
    int height = source.getHeight();
    Bitmap bitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
    Canvas canvas = new Canvas(bitmap);
    Paint paint = new Paint();
    paint.setAntiAlias(true);
    paint.setShader(new BitmapShader(source, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP));
    drawRoundRect(canvas, paint, width, height);
    source.recycle();
    return bitmap;
  }
  private void drawRoundRect(Canvas canvas, Paint paint, float width, float height) {
    float right = width - mMargin;
    float bottom = height - mMargin;
    switch (mCornerType) {
      case ALL:
        canvas.drawRoundRect(new RectF(mMargin, mMargin, right, bottom), mRadius, mRadius, paint);
        break;
      case TOP_LEFT:
        drawTopLeftRoundRect(canvas, paint, right, bottom);
        break;
      case TOP_RIGHT:
        drawTopRightRoundRect(canvas, paint, right, bottom);
        break;
      case BOTTOM_LEFT:
        drawBottomLeftRoundRect(canvas, paint, right, bottom);
        break;
      case BOTTOM_RIGHT:
        drawBottomRightRoundRect(canvas, paint, right, bottom);
        break;
      case TOP:
        drawTopRoundRect(canvas, paint, right, bottom);
        break;
      case BOTTOM:
        drawBottomRoundRect(canvas, paint, right, bottom);
        break;
      case LEFT:
        drawLeftRoundRect(canvas, paint, right, bottom);
        break;
      case RIGHT:
        drawRightRoundRect(canvas, paint, right, bottom);
        break;
      case OTHER_TOP_LEFT:
        drawOtherTopLeftRoundRect(canvas, paint, right, bottom);
        break;
      case OTHER_TOP_RIGHT:
        drawOtherTopRightRoundRect(canvas, paint, right, bottom);
        break;
      case OTHER_BOTTOM_LEFT:
        drawOtherBottomLeftRoundRect(canvas, paint, right, bottom);
        break;
      case OTHER_BOTTOM_RIGHT:
        drawOtherBottomRightRoundRect(canvas, paint, right, bottom);
        break;
      case DIAGONAL_FROM_TOP_LEFT:
        drawDiagonalFromTopLeftRoundRect(canvas, paint, right, bottom);
        break;
      case DIAGONAL_FROM_TOP_RIGHT:
        drawDiagonalFromTopRightRoundRect(canvas, paint, right, bottom);
        break;
      default:
        canvas.drawRoundRect(new RectF(mMargin, mMargin, right, bottom), mRadius, mRadius, paint);
        break;
    }
  }
  private void drawTopLeftRoundRect(Canvas canvas, Paint paint, float right, float bottom) {
    canvas.drawRoundRect(new RectF(mMargin, mMargin, mMargin + mDiameter, mMargin + mDiameter),
        mRadius, mRadius, paint);
    canvas.drawRect(new RectF(mMargin, mMargin + mRadius, mMargin + mRadius, bottom), paint);
    canvas.drawRect(new RectF(mMargin + mRadius, mMargin, right, bottom), paint);
  }
  private void drawTopRightRoundRect(Canvas canvas, Paint paint, float right, float bottom) {
    canvas.drawRoundRect(new RectF(right - mDiameter, mMargin, right, mMargin + mDiameter), mRadius,
        mRadius, paint);
    canvas.drawRect(new RectF(mMargin, mMargin, right - mRadius, bottom), paint);
    canvas.drawRect(new RectF(right - mRadius, mMargin + mRadius, right, bottom), paint);
  }
  private void drawBottomLeftRoundRect(Canvas canvas, Paint paint, float right, float bottom) {
    canvas.drawRoundRect(new RectF(mMargin, bottom - mDiameter, mMargin + mDiameter, bottom),
        mRadius, mRadius, paint);
    canvas.drawRect(new RectF(mMargin, mMargin, mMargin + mDiameter, bottom - mRadius), paint);
    canvas.drawRect(new RectF(mMargin + mRadius, mMargin, right, bottom), paint);
  }
  private void drawBottomRightRoundRect(Canvas canvas, Paint paint, float right, float bottom) {
    canvas.drawRoundRect(new RectF(right - mDiameter, bottom - mDiameter, right, bottom), mRadius,
        mRadius, paint);
    canvas.drawRect(new RectF(mMargin, mMargin, right - mRadius, bottom), paint);
    canvas.drawRect(new RectF(right - mRadius, mMargin, right, bottom - mRadius), paint);
  }
  private void drawTopRoundRect(Canvas canvas, Paint paint, float right, float bottom) {
    canvas.drawRoundRect(new RectF(mMargin, mMargin, right, mMargin + mDiameter), mRadius, mRadius,
        paint);
    canvas.drawRect(new RectF(mMargin, mMargin + mRadius, right, bottom), paint);
  }
  private void drawBottomRoundRect(Canvas canvas, Paint paint, float right, float bottom) {
    canvas.drawRoundRect(new RectF(mMargin, bottom - mDiameter, right, bottom), mRadius, mRadius,
        paint);
    canvas.drawRect(new RectF(mMargin, mMargin, right, bottom - mRadius), paint);
  }
  private void drawLeftRoundRect(Canvas canvas, Paint paint, float right, float bottom) {
    canvas.drawRoundRect(new RectF(mMargin, mMargin, mMargin + mDiameter, bottom), mRadius, mRadius,
        paint);
    canvas.drawRect(new RectF(mMargin + mRadius, mMargin, right, bottom), paint);
  }
  private void drawRightRoundRect(Canvas canvas, Paint paint, float right, float bottom) {
    canvas.drawRoundRect(new RectF(right - mDiameter, mMargin, right, bottom), mRadius, mRadius,
        paint);
    canvas.drawRect(new RectF(mMargin, mMargin, right - mRadius, bottom), paint);
  }
  private void drawOtherTopLeftRoundRect(Canvas canvas, Paint paint, float right, float bottom) {
    canvas.drawRoundRect(new RectF(mMargin, bottom - mDiameter, right, bottom), mRadius, mRadius,
        paint);
    canvas.drawRoundRect(new RectF(right - mDiameter, mMargin, right, bottom), mRadius, mRadius,
        paint);
    canvas.drawRect(new RectF(mMargin, mMargin, right - mRadius, bottom - mRadius), paint);
  }
  private void drawOtherTopRightRoundRect(Canvas canvas, Paint paint, float right, float bottom) {
    canvas.drawRoundRect(new RectF(mMargin, mMargin, mMargin + mDiameter, bottom), mRadius, mRadius,
        paint);
    canvas.drawRoundRect(new RectF(mMargin, bottom - mDiameter, right, bottom), mRadius, mRadius,
        paint);
    canvas.drawRect(new RectF(mMargin + mRadius, mMargin, right, bottom - mRadius), paint);
  }
  private void drawOtherBottomLeftRoundRect(Canvas canvas, Paint paint, float right, float bottom) {
    canvas.drawRoundRect(new RectF(mMargin, mMargin, right, mMargin + mDiameter), mRadius, mRadius,
        paint);
    canvas.drawRoundRect(new RectF(right - mDiameter, mMargin, right, bottom), mRadius, mRadius,
        paint);
    canvas.drawRect(new RectF(mMargin, mMargin + mRadius, right - mRadius, bottom), paint);
  }
  private void drawOtherBottomRightRoundRect(Canvas canvas, Paint paint, float right,
      float bottom) {
    canvas.drawRoundRect(new RectF(mMargin, mMargin, right, mMargin + mDiameter), mRadius, mRadius,
        paint);
    canvas.drawRoundRect(new RectF(mMargin, mMargin, mMargin + mDiameter, bottom), mRadius, mRadius,
        paint);
    canvas.drawRect(new RectF(mMargin + mRadius, mMargin + mRadius, right, bottom), paint);
  }
  private void drawDiagonalFromTopLeftRoundRect(Canvas canvas, Paint paint, float right,
      float bottom) {
    canvas.drawRoundRect(new RectF(mMargin, mMargin, mMargin + mDiameter, mMargin + mDiameter),
        mRadius, mRadius, paint);
    canvas.drawRoundRect(new RectF(right - mDiameter, bottom - mDiameter, right, bottom), mRadius,
        mRadius, paint);
    canvas.drawRect(new RectF(mMargin, mMargin + mRadius, right - mDiameter, bottom), paint);
    canvas.drawRect(new RectF(mMargin + mDiameter, mMargin, right, bottom - mRadius), paint);
  }
  private void drawDiagonalFromTopRightRoundRect(Canvas canvas, Paint paint, float right,
      float bottom) {
    canvas.drawRoundRect(new RectF(right - mDiameter, mMargin, right, mMargin + mDiameter), mRadius,
        mRadius, paint);
    canvas.drawRoundRect(new RectF(mMargin, bottom - mDiameter, mMargin + mDiameter, bottom),
        mRadius, mRadius, paint);
    canvas.drawRect(new RectF(mMargin, mMargin, right - mRadius, bottom - mRadius), paint);
    canvas.drawRect(new RectF(mMargin + mRadius, mMargin + mRadius, right, bottom), paint);
  }
  @Override public String key() {
    return "RoundedTransformation(radius=" + mRadius + ", margin=" + mMargin + ", diameter="
        + mDiameter + ", cornerType=" + mCornerType.name() + ")";
  }
}
    May be you have found your solution but recently i found new library which allows you to create any many shape you want to set to the Image VIew.
- Download the library from here
 - Define your Xml as :-
 <com.makeramen.roundedimageview.RoundedImageView......... app:riv_corner_radius="Yourradiusdip"/>- And enjoy the coding.! this library i found is the best! thanks [I posted this answer later on but i recently used it and found it realy helpful]
 
Just wondering if anyone still needs it to be done.
For them: you can use RoundedBitmapDrawable for your purpose.
Sample Code:
ImageView profilePic = (ImageView) findViewById(R.idimageView);
RoundedBitmapDrawable roundedBitmapDrawable = RoundedBitmapDrawableFactory.create(this.getResources(),bitmap);
roundedBitmapDrawable.setCircular(true);
profilePic.setImageDrawable(roundedBitmapDrawable);
where bitmap is the image you want to load in imageView.
here is something I found from here: github
made a little improvising. Very simple and clean. No external files or methods:
public class RoundedImageView extends ImageView {
private float mCornerRadius = 10.0f;
public RoundedImageView(Context context) {
    super(context);
}
public RoundedImageView(Context context, AttributeSet attributes) {
    super(context, attributes);
}
@Override
protected void onDraw(Canvas canvas) {
    // Round some corners betch!
    Drawable myDrawable = getDrawable();
    if (myDrawable!=null && myDrawable instanceof BitmapDrawable && mCornerRadius > 0) {
        Paint paint = ((BitmapDrawable) myDrawable).getPaint();
        final int color = 0xff000000;
        Rect bitmapBounds = myDrawable.getBounds();
        final RectF rectF = new RectF(bitmapBounds);
        // Create an off-screen bitmap to the PorterDuff alpha blending to work right
        int saveCount = canvas.saveLayer(rectF, null,
                Canvas.MATRIX_SAVE_FLAG |
                Canvas.CLIP_SAVE_FLAG |
                Canvas.HAS_ALPHA_LAYER_SAVE_FLAG |
                Canvas.FULL_COLOR_LAYER_SAVE_FLAG |
                Canvas.CLIP_TO_LAYER_SAVE_FLAG);
        // Resize the rounded rect we'll clip by this view's current bounds
        // (super.onDraw() will do something similar with the drawable to draw)
        getImageMatrix().mapRect(rectF);
        paint.setAntiAlias(true);
        canvas.drawARGB(0, 0, 0, 0);
        paint.setColor(color);
        canvas.drawRoundRect(rectF, mCornerRadius, mCornerRadius, paint);
        Xfermode oldMode = paint.getXfermode();
        // This is the paint already associated with the BitmapDrawable that super draws
        paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
        super.onDraw(canvas);
        paint.setXfermode(oldMode);
        canvas.restoreToCount(saveCount);
    } else {
        super.onDraw(canvas);
    }
}
}
    its simple as possible by using this util method
/*
 * param@ imageView is your image you want to bordered it
 */
public static Bitmap generateBorders(ImageView imageView){
    Bitmap mbitmap = ((BitmapDrawable) imageView.getDrawable()).getBitmap();
    Bitmap imageRounded = Bitmap.createBitmap(mbitmap.getWidth(), mbitmap.getHeight(), mbitmap.getConfig());
    Canvas canvas = new Canvas(imageRounded);
    Paint mpaint = new Paint();
    mpaint.setAntiAlias(true);
    mpaint.setShader(new BitmapShader(mbitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP));
    canvas.drawRoundRect((new RectF(0, 0, mbitmap.getWidth(), mbitmap.getHeight())), 100, 100, mpaint);// Round Image Corner 100 100 100 100
    return imageRounded;
}
then set your image view bitmap with returned value have fun
Try like this if you need to get rounded image ..
Your MainActivity.java class
public class MainActivity extends Activity {
    private static final int REQUEST_CODE = 1;
    private Bitmap bitmap;
    private ImageView imageView;
    Bitmap roundedBitmapImage;
    /** Called when the activity is first created. */
    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
        imageView = (ImageView) findViewById(R.id.result);
    }
    public void pickImage(View View) {
        Intent intent = new Intent();
        intent.setType("image/*");
        intent.setAction(Intent.ACTION_GET_CONTENT);
        intent.addCategory(Intent.CATEGORY_OPENABLE);
        startActivityForResult(intent, REQUEST_CODE);
    }
    @Override
    protected void onActivityResult(int requestCode, int resultCode, Intent data) {
        if (requestCode == REQUEST_CODE && resultCode == Activity.RESULT_OK)
            try {
                // We need to recycle unused bitmaps
                if (bitmap != null) {
                    bitmap.recycle();
                }
                InputStream stream = getContentResolver().openInputStream(
                        data.getData());
                bitmap = BitmapFactory.decodeStream(stream);
                stream.close();
               /* Bitmap bitmap1=BitmapFactory.decodeResource(getResources(), R.drawable.ic_launcher);
                Bitmap bitmap2=BitmapFactory.decodeResource(getResources(), R.drawable.ic_launcher);
                Bitmap resultingImage=Bitmap.createBitmap(320, 480, bitmap1.getConfig());
                Canvas canvas = new Canvas(resultingImage);
                Paint paint = new Paint();
                paint.setAntiAlias(true);
                Path path=new Path();
                path.lineTo(150, 0);
                path.lineTo(230, 120);
                path.lineTo(70, 120);
                path.lineTo(150, 0);
                canvas.drawPath(path, paint);
                paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN));
                canvas.drawBitmap(bitmap2, 0, 0, paint);*/
               //-------> compositeImageView.setImageBitmap(resultingImage);
                // Use this when to provide any shape to image i.e Fit image to any shape.
                // under mentioned taking reference from Rounder class. Finally changing image in round shape.
                // Here we are passing reference  bitmap.
                roundedBitmapImage = new  Rounder().getRoundedShape(bitmap);
                imageView.setImageBitmap(roundedBitmapImage);
            } catch (FileNotFoundException e) {
                e.printStackTrace();
            } catch (IOException e) {
                e.printStackTrace();
            }
        super.onActivityResult(requestCode, resultCode, data);
    }
}
And your rounder class ..
/** This class crops image to round shape */
public class Rounder {
    public Bitmap getRoundedShape(Bitmap scaleBitmapImage) {
        int targetWidth = 125;
        int targetHeight = 125;
        Bitmap targetBitmap = Bitmap.createBitmap(targetWidth, targetHeight,
                Bitmap.Config.ARGB_8888);
        Canvas canvas = new Canvas(targetBitmap);
        Path path = new Path();
        path.addCircle(((float) targetWidth - 1) / 2,
                ((float) targetHeight - 1) / 2,
                (Math.min(((float) targetWidth), ((float) targetHeight)) / 2),
                Path.Direction.CCW);
        canvas.clipPath(path);
        Bitmap sourceBitmap = scaleBitmapImage;
        canvas.drawBitmap(sourceBitmap, new Rect(0, 0, sourceBitmap.getWidth(),
                sourceBitmap.getHeight()), new Rect(0, 0, targetWidth,
                targetHeight), null);
        return targetBitmap;
    }
}
    found the easy way.. round imageview with user define radius:
http://shortcutsandroid.blogspot.in/2015/02/round-image-view-in-android.html
just add imageView.setRadius();
//it will set radius for the round imageView.
Use this Custom ImageView in Xml
public class RoundedCornerImageView extends ImageView {
    public RoundedCornerImageView(Context ctx, AttributeSet attrs) {
        super(ctx, attrs);
    }
    @Override
    protected void onDraw(Canvas canvas) {
        Drawable drawable = getDrawable();
        if (drawable == null) {
            return;
        }
        if (getWidth() == 0 || getHeight() == 0) {
            return;
        }
        Bitmap b = ((BitmapDrawable) drawable).getBitmap();
        Bitmap bitmap = b.copy(Bitmap.Config.ARGB_8888, true);
        int w = getWidth(), h = getHeight();
        Bitmap roundBitmap = getRoundedCroppedBitmap(bitmap, w);
        canvas.drawBitmap(roundBitmap, 0, 0, null);
    }
    public static Bitmap getRoundedCroppedBitmap(Bitmap bitmap, int radius) {
        Bitmap finalBitmap;
        if (bitmap.getWidth() != radius || bitmap.getHeight() != radius)
            finalBitmap = Bitmap.createScaledBitmap(bitmap, radius, radius,
                    false);
        else
            finalBitmap = bitmap;
        Bitmap output = Bitmap.createBitmap(finalBitmap.getWidth(),
                finalBitmap.getHeight(), Bitmap.Config.ARGB_8888);
        Canvas canvas = new Canvas(output);
        final Paint paint = new Paint();
        final Rect rect = new Rect(0, 0, finalBitmap.getWidth(),
                finalBitmap.getHeight());
        final RectF rectf = new RectF(0, 0, finalBitmap.getWidth(),
                finalBitmap.getHeight());
        paint.setAntiAlias(true);
        paint.setFilterBitmap(true);
        paint.setDither(true);
        canvas.drawARGB(0, 0, 0, 0);
        paint.setColor(Color.parseColor("#BAB399"));
        //Set Required Radius Here
        int yourRadius = 7;
        canvas.drawRoundRect(rectf, yourRadius, yourRadius, paint);
        paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
        canvas.drawBitmap(finalBitmap, rect, rect, paint);
        return output;
    }
}
    Your MainActivity.java is like this:
LinearLayout ll = (LinearLayout) findViewById(R.id.ll);
ImageView iv = (ImageView) findViewById(R.id.iv);
You should to first get your image from Resource as Bitmap or Drawable.
If get as Bitmap:
Bitmap bm = BitmapFactory.decodeResource(getResources(), R.drawable.ash_arrow);
bm = new Newreza().setEffect(bm, 0.2f, ((ColorDrawable) ll.getBackground).getColor);
iv.setImageBitmap(bm);
Or if get as Drawable:
Drawable d = getResources().getDrawable(R.drawable.ash_arrow);
d = new Newreza().setEffect(d, 0.2f, ((ColorDrawable) ll.getBackground).getColor);
iv.setImageDrawable(d);
Then create new file as Newreza.java near MainActivity.java, and copy bottom codes in Newreza.java:
package your.package.name;
import android.content.res.Resources;
import android.graphics.Bitmap;
import android.graphics.drawable.BitmapDrawable;
import android.graphics.drawable.Drawable;
//Telegram:@newreza
//mail:newreza7@gmail.com
public class Newreza{
    int a,x,y;
    float bmr;
    public Bitmap setEffect(Bitmap bm,float radius,int color){
        bm=bm.copy(Bitmap.Config.ARGB_8888,true);
        bmr=radius*bm.getWidth();
        for(y=0;y<bmr;y++){
            a=(int)(bmr-Math.sqrt(y*(2*bmr-y)));
            for(x=0;x<a;x++){
                bm.setPixel(x,y,color);
            }
        }
        for(y=0;y<bmr;y++){
            a=(int)(bm.getWidth()-bmr+Math.sqrt(y*(2*bmr-y)));
            for(x=a;x<bm.getWidth();x++){
                bm.setPixel(x,y,color);
            }
        }
        for(y=(int)(bm.getHeight()-bmr);y<bm.getHeight();y++){
            a=(int)(bm.getWidth()-bmr+Math.sqrt(Math.pow(bmr,2)-Math.pow(bmr+y-bm.getHeight(),2)));
            for(x=a;x<bm.getWidth();x++){
                bm.setPixel(x,y,color);
            }
        }
        for(y=(int)(bm.getHeight()-bmr);y<bm.getHeight();y++){
            a=(int)(bmr-Math.sqrt(Math.pow(bmr,2)-Math.pow(bmr+y-bm.getHeight(),2)));
            for(x=0;x<a;x++){
                bm.setPixel(x,y,color);
            }
        }
        return bm;
    }
    public Drawable setEffect(Drawable d,float radius,int color){
        return new BitmapDrawable(Resources.getSystem(),setEffect(((BitmapDrawable)d).getBitmap(),radius,color));
    }
}
Just notice that replace your package name with first line in the code.
It %100 works, because is written in details :)
I use extend ImageView:
public class RadiusCornerImageView extends android.support.v7.widget.AppCompatImageView {
    private int cornerRadiusDP = 0; // dp
    private int corner_radius_position;
    public RadiusCornerImageView(Context context) {
        super(context);
    }
    public RadiusCornerImageView(Context context, AttributeSet attrs) {
        super(context, attrs);
    }
    public RadiusCornerImageView(Context context, AttributeSet attrs, int defStyle) {
        super(context, attrs, defStyle);
        TypedArray typeArray = context.getTheme().obtainStyledAttributes(attrs, R.styleable.RadiusCornerImageView, 0, 0);
        try {
            cornerRadiusDP = typeArray.getInt(R.styleable.RadiusCornerImageView_corner_radius_dp, 0);
            corner_radius_position = typeArray.getInteger(R.styleable.RadiusCornerImageView_corner_radius_position, 0);
        } finally {
            typeArray.recycle();
        }
    }
    @Override
    protected void onDraw(Canvas canvas) {
        float radiusPx = AndroidUtil.dpToPx(getContext(), cornerRadiusDP);
        Path clipPath = new Path();
        RectF rect = null;
        if (corner_radius_position == 0) { // all
            // round corners on all 4 angles
            rect = new RectF(0, 0, this.getWidth(), this.getHeight());
        } else if (corner_radius_position == 1) {
            // round corners only on top left and top right
            rect = new RectF(0, 0, this.getWidth(), this.getHeight() + radiusPx);
         } else {
            throw new IllegalArgumentException("Unknown corner_radius_position = " + corner_radius_position);
        }
        clipPath.addRoundRect(rect, radiusPx, radiusPx, Path.Direction.CW);
        canvas.clipPath(clipPath);
        super.onDraw(canvas);
    }
}
    Based on Nihal's answer ( https://stackoverflow.com/a/42234152/2832027 ), here is a pure XML version that gives a rectangle with rounded corners on API 24 and above. On below API 24, it will show no rounded corners.
Usage:
<ImageView
    android:id="@+id/thumbnail"
    android:layout_width="150dp"
    android:layout_height="200dp"
    android:foreground="@drawable/rounded_corner_mask"/>
rounded_corner_mask.xml
<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
    <item
        android:gravity="bottom|right">
        <vector xmlns:android="http://schemas.android.com/apk/res/android"
                android:width="@dimen/rounding_radius"
                android:height="@dimen/rounding_radius"
                android:viewportWidth="10.0"
                android:viewportHeight="10.0">
            <path
                android:pathData="M0,10 A10,10 0 0,0 10,0 L10,10 Z"
                android:fillColor="@color/white"/>
        </vector>
    </item>
    <item
        android:gravity="bottom|left">
        <vector xmlns:android="http://schemas.android.com/apk/res/android"
                android:width="@dimen/rounding_radius"
                android:height="@dimen/rounding_radius"
                android:viewportWidth="10.0"
                android:viewportHeight="10.0">
            <path
                android:pathData="M0,0 A10,10 0 0,0 10,10 L0,10 Z"
                android:fillColor="@color/white"/>
        </vector>
    </item>
    <item
        android:gravity="top|left">
        <vector xmlns:android="http://schemas.android.com/apk/res/android"
                android:width="@dimen/rounding_radius"
                android:height="@dimen/rounding_radius"
                android:viewportWidth="10.0"
                android:viewportHeight="10.0">
            <path
                android:pathData="M10,0 A10,10 0 0,0 0,10 L0,0 Z"
                android:fillColor="@color/white"/>
        </vector>
    </item>
    <item
        android:gravity="top|right">
        <vector xmlns:android="http://schemas.android.com/apk/res/android"
                android:width="@dimen/rounding_radius"
                android:height="@dimen/rounding_radius"
                android:viewportWidth="10.0"
                android:viewportHeight="10.0">
            <path
                android:pathData="M10,10 A10,10 0 0,0 0,0 L10,0 Z"
                android:fillColor="@color/white"/>
        </vector>
    </item>
</layer-list>
    Create a Drawable XML file
    <shape xmlns:android="http://schemas.android.com/apk/res/android"
        android:shape="rectangle">
        <corners android:radius="8dp" />
       <solid android:color="@android:color/white" />
<stroke
    android:width="1dp"
    android:color="@color/md_white_1000" />
In your layout you add the drawable as a background on the imageView.
    <ImageView
android:layout_width="200dp"
android:layout_height="200dp"
android:src="@drawable/photo"
android:background="@drawable/roundcorners"/>
Then you add this line in your Java code.
    ImageView.setClipToOutline(true);
Note: this only works with level 21+
来源:https://stackoverflow.com/questions/20743859/imageview-rounded-corners


