问题
What is the difference between those 2 methods of the LiveData class? The official doc and tutorial are pretty vague on that. In the map() method the first parameter called source but in the switchMap() it called trigger. What's the rationale behind that?
回答1:
As per the documentation
Transformations.map()
Applies a function on the value stored in the LiveData object, and propagates the result downstream.
Transformations.switchMap()
Similar to map, applies a function to the value stored in the LiveData object and unwraps and dispatches the result downstream. The function passed to switchMap() must return a LiveData object.
In other words, I may not be 100% correct but if you are familiar with RxJava; Transformations#map
is kind of similar to Observable#map
& Transformations#switchMap
is similar to Observable#flatMap
.
Let's take an example, there is a LiveData which emits a string and we want to display that string in capital letters.
One approach would be as follows; in an activity or fragment
Transformations.map(stringsLiveData, String::toUpperCase)
.observe(this, textView::setText);
the function passed to the map
returns a string only, but it's the Transformation#map
which ultimately returns a LiveData
.
The second approach; in an activity or fragment
Transformations.switchMap(stringsLiveData, this::getUpperCaseStringLiveData)
.observe(this, textView::setText);
private LiveData<String> getUpperCaseStringLiveData(String str) {
MutableLiveData<String> liveData = new MutableLiveData<>();
liveData.setValue(str.toUpperCase());
return liveData;
}
If you see Transformations#switchMap
has actually switched the LiveData
. So, again as per the documentation The function passed to switchMap() must return a LiveData object.
So, in case of map
it is the source LiveData
you are transforming and in case of switchMap
the passed LiveData
will act as a trigger on which it will switch to another LiveData
after unwrapping and dispatching the result downstream.
回答2:
My observation is that, if your transformation process is fast (Doesn't involve database operation, or networking activity), then you can choose to use map
.
However, if your transformation process is slow (Involving database operation, or networking activity), you need to use switchMap
switchMap
is used when performing time-consuming operation
class MyViewModel extends ViewModel {
final MutableLiveData<String> mString = new MutableLiveData<>();
final LiveData<Integer> mCode;
public MyViewModel(String string) {
mCode = Transformations.switchMap(mString, input -> {
final MutableLiveData<Integer> result = new MutableLiveData<>();
new Thread(new Runnable() {
@Override
public void run() {
// Pretend we are busy
try {
Thread.sleep(5000);
} catch (InterruptedException e) {
e.printStackTrace();
}
int code = 0;
for (int i=0; i<input.length(); i++) {
code = code + (int)input.charAt(i);
}
result.postValue(code);
}
}).start();
return result;
});
if (string != null) {
mString.setValue(string);
}
}
public LiveData<Integer> getCode() {
return mCode;
}
public void search(String string) {
mString.setValue(string);
}
}
map
is not suitable for time-consuming operation
class MyViewModel extends ViewModel {
final MutableLiveData<String> mString = new MutableLiveData<>();
final LiveData<Integer> mCode;
public MyViewModel(String string) {
mCode = Transformations.map(mString, input -> {
/*
Note: You can't launch a Thread, or sleep right here.
If you do so, the APP will crash with ANR.
*/
/*
try {
Thread.sleep(5000);
} catch (InterruptedException e) {
e.printStackTrace();
}
*/
int code = 0;
for (int i=0; i<input.length(); i++) {
code = code + (int)input.charAt(i);
}
return code;
});
if (string != null) {
mString.setValue(string);
}
}
public LiveData<Integer> getCode() {
return mCode;
}
public void search(String string) {
mString.setValue(string);
}
}
回答3:
First of all, map()
and switchMap()
methods are both invoked on the main thread. And they have nothing to do with being used for fast or slow tasks. However, it might cause lags on UI if you do complex computational or time consuming tasks inside these methods instead of a worker thread, parsing or converting a long and/or complex json response for instance, since they are executed on the UI thread.
- map()
map() method's code is
@MainThread
public static <X, Y> LiveData<Y> map(@NonNull LiveData<X> source,
@NonNull final Function<X, Y> func) {
final MediatorLiveData<Y> result = new MediatorLiveData<>();
result.addSource(source, new Observer<X>() {
@Override
public void onChanged(@Nullable X x) {
result.setValue(func.apply(x));
}
});
return result;
}
What it does is, it uses a source LiveData, I is input type, and calls setValue(O) on LiveData where O is output type.
For it to be clear let me give an example. You wish to write user name and last name to textView whenever a user changes.
/**
* Changes on this user LiveData triggers function that sets mUserNameLiveData String value
*/
private MutableLiveData<User> mUserLiveData = new MutableLiveData<>();
/**
* This LiveData contains the data(String for this example) to be observed.
*/
public final LiveData<String> mUserNameLiveData;
now let's trigger changes on mUserNameLiveData's String when mUserLiveData changes.
/*
* map() method emits a value in type of destination data(String in this example) when the source LiveData is changed. In this example
* when a new User value is set to LiveData it trigger this function that returns a String type
*
* Input, Output
* new Function<User, String>
*
* public String apply(User input) { return output;}
*/
// Result<Output> Source<Input> Input, Output
mUserNameLiveData = Transformations.map(mUserLiveData, new Function<User, String>() {
@Override
public String apply(User input) {
// Output
return input.getFirstName() + ", " + input.getLastName();
}
});
And let's do the same thing with MediatorLiveData
/**
* MediatorLiveData is what {@link Transformations#map(LiveData, Function)} does behind the scenes
*/
public MediatorLiveData<String> mediatorLiveData = new MediatorLiveData<>();
/*
* map() function is actually does this
*/
mediatorLiveData.addSource(mUserLiveData, new Observer<User>() {
@Override
public void onChanged(@Nullable User user) {
mediatorLiveData.setValue(user.getFirstName() + ", " + user.getLastName());
}
});
And if you observe MediatorLiveData on Activity or Fragment you get the same result as observing LiveData<String> mUserNameLiveData
userViewModel.mediatorLiveData.observe(this, new Observer<String>() {
@Override
public void onChanged(@Nullable String s) {
TextView textView = findViewById(R.id.textView2);
textView.setText("User: " + s);
Toast.makeText(MainActivity.this, "User: " + s, Toast.LENGTH_SHORT).show();
}
});
- switchMap()
switchMap() returns the same MediatorLiveData not a new LiveData every time the SourceLiveData changes.
It's source code is
@MainThread
public static <X, Y> LiveData<Y> switchMap(@NonNull LiveData<X> trigger,
@NonNull final Function<X, LiveData<Y>> func) {
final MediatorLiveData<Y> result = new MediatorLiveData<>();
result.addSource(trigger, new Observer<X>() {
LiveData<Y> mSource;
@Override
public void onChanged(@Nullable X x) {
LiveData<Y> newLiveData = func.apply(x);
if (mSource == newLiveData) {
return;
}
if (mSource != null) {
result.removeSource(mSource);
}
mSource = newLiveData;
if (mSource != null) {
result.addSource(mSource, new Observer<Y>() {
@Override
public void onChanged(@Nullable Y y) {
result.setValue(y);
}
});
}
}
});
return result;
}
Basically what it does is, it creates a final MediatorLiveData and it's set to the Result like map does() but this time function returns LiveData
public static <X, Y> LiveData<Y> map(@NonNull LiveData<X> source,
@NonNull final Function<X, **Y**> func) {
final MediatorLiveData<Y> result = new MediatorLiveData<>();
result.addSource(source, new Observer<X>() {
@Override
public void onChanged(@Nullable X x) {
result.setValue(func.apply(x));
}
});
return result;
}
@MainThread
public static <X, Y> LiveData<Y> switchMap(@NonNull LiveData<X> trigger,
@NonNull final Function<X, **LiveData<Y>**> func) {
final MediatorLiveData<Y> result = new MediatorLiveData<>();
result.addSource(trigger, new Observer<X>() {
LiveData<Y> mSource;
@Override
public void onChanged(@Nullable X x) {
LiveData<Y> newLiveData = func.apply(x);
if (mSource == newLiveData) {
return;
}
if (mSource != null) {
result.removeSource(mSource);
}
mSource = newLiveData;
if (mSource != null) {
result.addSource(mSource, new Observer<Y>() {
@Override
public void onChanged(@Nullable Y y) {
result.setValue(y);
}
});
}
}
});
return result;
}
So map()
takes LiveData<User>
and transforms it into a String
, if User
object changes name field changes for instance.
switchMap()
takes a String and gets LiveData<User>
using it. Query a user from web or db with a String and get a LiveData<User>
as a result.
回答4:
Map() is conceptually identical to the use in RXJava, basically you are changing a parameter of LiveData in another one
SwitchMap() instead you are going to substitute the LiveData itself with another one! Typical case is when you retrieve some data from a Repository for instance and to "eliminate" the previous LiveData (to garbage collect, to make it more efficient the memory usually) you pass a new LiveData that execute the same action( getting a query for instance)
来源:https://stackoverflow.com/questions/47575961/what-is-the-difference-between-map-and-switchmap-methods