问题
I wonder what would be a good definition of term "over-engineering" as applied to software development. The expression seems to be used a lot during software design discussions often in conjunction with "excessive future-proofing" and it would be nice to nail down a more precise definition.
回答1:
Contrary to most answers, I do not believe that "presently unneeded functionality" is over-engineering; or it is the least problematic form.
Like you said, the worst kind of over-engineering is usually committed in the name of future-proofing and extensibility - and achieves the exact opposite:
- Empty layers of abstraction that are at best unnecessary and at worst restrict you to a narrow, inefficient use of the underlying API.
- Code littered with designated "extension points" such as protected methods or components acquired via abstract factories - which all turn out to be not quite what you actually need when you do have to extend the functionality.
- Making everything configurable to "avoid hard-coding", with the effect that there's more (complex, failure-prone) application logic in configuration files than in source code.
- Over-genericizing: instead of implementing the (technically uninteresting) functional spec, the developer builds a (technically interesting) "business rule engine" that "executes" the specs themselves as supplied by business users. The net result is an interpreter for a proprietary (scripting or domain-specific) language that is usually horribly designed, has no tool support and is so hard to use that no business user could ever work with it.
The truth is that the design that is most easily adapted to new and changing requirements (and is thus the most future-proof and extensible) is the design that is as simple as possible.
回答2:
Contrary to popular belief, over-engineering is really a phenomena that appears when engineers get "hubris" and think they understand the user.
I made a simple diagram to illustrate this:
回答3:
In the cases where we've considered things over engineered, it's always been describing software that has been designed to be so generic that it loses sight of the main task that it was initially designed to perform, and has therefore become not only hard to use, but fundimentally unintelligent.
回答4:
To me, over-engineering is including anything that you don't need and that you don't know you're going to need. If you catch yourself saying that a feature might be nice if the requirements change in a certain way, then you might be over-engineering. Basically, over-engineering is violating YAGNI.
回答5:
There is this discussion at Joel on Software that starts with,
creating extensive class hierarchies for an imagined future problem that does not yet exist, is a kind of over-engineering, and is therefore, bad.
And, gets into a discussion with examples.
回答6:
The agile answer to this question is: every piece of code that does not contribute to the requested functionality.
回答7:
If you spend so much time thinking about the possible ramifications of a problem that you end up interfering with the solving of the problem itself, you may be over-engineering.
There's a fine balance between "best engineering practices" and "real world applicability". At some point you have to decide that even though a particular solution may not be as "pure" from an engineering standpoint as it could be, it will do the job.
For example:
If you are designing a user management system for one-time use at a high school reunion, you probably don't need to add support for incredibly long names, or funky character sets. Setting a reasonable maximum length and doing some basic sanitizing should be sufficient. On the other hand, if you're creating a system that will be deployed for hundreds of similar events, you might want to spend some more time on the problem.
It's all about the appropriate level of effort for the task at hand.
回答8:
I'm afraid that a precise definition is probably not possible as it's highly dependent on the context. For example, it's much easier to over-engineer a web site that displays glittering ponies than it is a nuclear power plant control system. Redundancies, excessive error checking, highly instrumented logging facilities are all over-engineering for a glittering ponies app, but not for a nuclear power plant control system. I think the best you can do is have a feeling about when you are applying too much overhead to your features for the purpose of the application.
Note that I would distinguish between gold-plating and over-engineering. In my mind, gold-plating is creating features that weren't asked for and will never be used. Over-engineering is more about how much "safety" you build into the application either by coding checks around the code or using excessive design for a simple task.
回答9:
To me it is anything that would add any more fat to the code. Meat would be any code that will do the job according to the spec and fat would be any code that would bloat the code in a way that it just adds more complexity. The programmer might have been expecting a future expansion of the functionality; but still it is fat.!
回答10:
I think the best answers to your question can be found in this other qestion
回答11:
My rough definition would be 'Providing functionality that isnt needed to meet the requirements spec'
回答12:
I think they are the same as Gold plating and being hit by the Golden hammer :)
Basically, you can sit down and spent too much time trying to make a perfect design, without ever writing some code to check out how it works. Any agile method will tell you not to do all your design up-front, and to just create chunks of design, implement it, reiterate over it, re-design, go again, etc...
回答13:
Quoting from here: "...Implement things when you actually need them, never when you just foresee that you need them."
回答14:
Over-engeneering means architecting and designing the applcation with more components than it really should have according to the requirements list.
There is a big difference between over-engeneering and creating an extensible applcaiton, that can be upgraded as reqirements change. If I can think of an example i'll edit the post.
回答15:
Over-engineering is simply creating a product with greater functionality, quality, generality, extensibility, documentation, or any other aspect than is required.
Of course, you may have requirements outside a specific project -- for example, if you forsee doing future similar applications, then you might have additional requirements for extendability, dependent on cost, that you add on to the project specific requirements.
回答16:
This relates to my controversial programming opinion of "The simplest approach is always the best approach".
回答17:
When your design actually makes things more complex instead of simplifying things, you’re overengineering.
http://www.codesimplicity.com/post/what-is-overengineering/
回答18:
Disclaimer #1: I am a big-picture BA. I know no code. I read this site all the time. This is my first post.
Funny I was just told by my boss that I over-engineered a new software produce we're planning for mentoring (target market HR people). So I came here to look up the term.
They want to get something in place to sell now, re-purposing existing tools. I can't help but sit back and think, fewer signups, lower retention, if it doesn't allow some of the flexibility we talked about. And mainly, have a highly visual UI that a monkey could use.
He said we could plan future phases to improve the product, especially the UI. We have current customers waiting on "future improvements" that we still aren't doing. They need it though, truly need it.
I am in the process of resigning so I didn't push back.
But my definition would be.............making sure it only does as little as possible, for as cheap as possible, and still be passable for the thing you say it is. Beyond that is over engineering.
Disclaimer #2: This site helped me land my next job implementing a more configurable software.
回答19:
The beauty of Agile programming is that it's hard to over engineer if you do it right.
来源:https://stackoverflow.com/questions/1001120/what-is-over-engineering-as-applied-to-software