Unable to load image from asset URL

|▌冷眼眸甩不掉的悲伤 提交于 2019-11-27 08:30:54
Midhun MP

You can't load images in this way.

You need to use ALAssetsLibrary class for this.

Add assetslibrary framework to your project and add header files.

Use the below code for loading image:

ALAssetsLibraryAssetForURLResultBlock resultblock = ^(ALAsset *myasset)
{
    ALAssetRepresentation *rep = [myasset defaultRepresentation];
    CGImageRef iref = [rep fullResolutionImage];
    if (iref) {
        UIImage *largeimage = [UIImage imageWithCGImage:iref];
        yourImageView.image = largeImage;
    }
};

ALAssetsLibraryAccessFailureBlock failureblock  = ^(NSError *myerror)
{
    NSLog(@"Can't get image - %@",[myerror localizedDescription]);
};

NSURL *asseturl = [NSURL URLWithString:yourURL];
ALAssetsLibrary* assetslibrary = [[[ALAssetsLibrary alloc] init] autorelease];
[assetslibrary assetForURL:asseturl 
                   resultBlock:resultblock
                  failureBlock:failureblock];

As of iOS 9.0 ALAssetsLibraryis deprecated. Since iOS 8.0, this works with the PHPhotoLibrary. This is a small UIImage extension, Swift 2X. This uses a fixed image size.

import Photos

extension UIImageView {

    func imageFromAssetURL(assetURL: NSURL) {

        let asset = PHAsset.fetchAssetsWithALAssetURLs([assetURL], options: nil)

        guard let result = asset.firstObject where result is PHAsset else {
           return
        }

        let imageManager = PHImageManager.defaultManager()

        imageManager.requestImageForAsset(result as! PHAsset, targetSize: CGSize(width: 200, height: 200), contentMode: PHImageContentMode.AspectFill, options: nil) { (image, dict) -> Void in
            if let image = image {
                self.image = image
            }
        }
    }
}

Getting the imageReferenceURL from the UIImagePickerController delegate:

func imagePickerController(picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [String : AnyObject]) {
    imageURL = info[UIImagePickerControllerReferenceURL] as? NSURL
}

Setting the image

let imageView = UIImageView()
imageView.imageFromAssetURL(imageURL)

There might be effects I haven't encountered yet, a classic would be UITableViewCell or thread problems. I'll keep this updated, also appreciate your feedback.

Since iOS 8 you can use the Photos Framework here is how to do it in Swift 3

import Photos // use the Photos Framework

// declare your asset url
let assetUrl = URL(string: "assets-library://asset/asset.JPG?id=9F983DBA-EC35-42B8-8773-B597CF782EDD&ext=JPG")!

// retrieve the list of matching results for your asset url
let fetchResult = PHAsset.fetchAssets(withALAssetURLs: [assetUrl], options: nil)


if let photo = fetchResult.firstObject {

    // retrieve the image for the first result
    PHImageManager.default().requestImage(for: photo, targetSize: PHImageManagerMaximumSize, contentMode: .aspectFill, options: nil) {
        image, info in

        let myImage = image //here is the image
    }
}

Use PHImageManagerMaximumSize if you want to retrieve the original size of the picture. But if you want to retrieve a smaller or specific size you can replace PHImageManagerMaximumSize by CGSize(width:150, height:150)

Mayank Kulshrestha
ALAsset *asset = "asset array index"
[tileView.tileImageView setImage:[UIImage imageWithCGImage:[asset thumbnail]]];
易学教程内所有资源均来自网络或用户发布的内容,如有违反法律规定的内容欢迎反馈
该文章没有解决你所遇到的问题?点击提问,说说你的问题,让更多的人一起探讨吧!