How to delete a folder in C++?

谁说我不能喝 提交于 2019-11-27 07:57:51
Edouard A.

I strongly advise to use Boost.FileSystem.

http://www.boost.org/doc/libs/1_38_0/libs/filesystem/doc/index.htm

In your case that would be

boost::filesystem::remove_all(yourPath)

hB0

Delete folder (sub_folders and files) in Windows (VisualC++) not using Shell APIs, this is the best working sample:

#include <string>
#include <iostream>

#include <windows.h>
#include <conio.h>


int DeleteDirectory(const std::string &refcstrRootDirectory,
                    bool              bDeleteSubdirectories = true)
{
  bool            bSubdirectory = false;       // Flag, indicating whether
                                               // subdirectories have been found
  HANDLE          hFile;                       // Handle to directory
  std::string     strFilePath;                 // Filepath
  std::string     strPattern;                  // Pattern
  WIN32_FIND_DATA FileInformation;             // File information


  strPattern = refcstrRootDirectory + "\\*.*";
  hFile = ::FindFirstFile(strPattern.c_str(), &FileInformation);
  if(hFile != INVALID_HANDLE_VALUE)
  {
    do
    {
      if(FileInformation.cFileName[0] != '.')
      {
        strFilePath.erase();
        strFilePath = refcstrRootDirectory + "\\" + FileInformation.cFileName;

        if(FileInformation.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)
        {
          if(bDeleteSubdirectories)
          {
            // Delete subdirectory
            int iRC = DeleteDirectory(strFilePath, bDeleteSubdirectories);
            if(iRC)
              return iRC;
          }
          else
            bSubdirectory = true;
        }
        else
        {
          // Set file attributes
          if(::SetFileAttributes(strFilePath.c_str(),
                                 FILE_ATTRIBUTE_NORMAL) == FALSE)
            return ::GetLastError();

          // Delete file
          if(::DeleteFile(strFilePath.c_str()) == FALSE)
            return ::GetLastError();
        }
      }
    } while(::FindNextFile(hFile, &FileInformation) == TRUE);

    // Close handle
    ::FindClose(hFile);

    DWORD dwError = ::GetLastError();
    if(dwError != ERROR_NO_MORE_FILES)
      return dwError;
    else
    {
      if(!bSubdirectory)
      {
        // Set directory attributes
        if(::SetFileAttributes(refcstrRootDirectory.c_str(),
                               FILE_ATTRIBUTE_NORMAL) == FALSE)
          return ::GetLastError();

        // Delete directory
        if(::RemoveDirectory(refcstrRootDirectory.c_str()) == FALSE)
          return ::GetLastError();
      }
    }
  }

  return 0;
}


int main()
{
  int         iRC                  = 0;
  std::string strDirectoryToDelete = "c:\\mydir";


  // Delete 'c:\mydir' without deleting the subdirectories
  iRC = DeleteDirectory(strDirectoryToDelete, false);
  if(iRC)
  {
    std::cout << "Error " << iRC << std::endl;
    return -1;
  }

  // Delete 'c:\mydir' and its subdirectories
  iRC = DeleteDirectory(strDirectoryToDelete);
  if(iRC)
  {
    std::cout << "Error " << iRC << std::endl;
    return -1;
  }

  // Wait for keystroke
  _getch();

  return 0;
}

Source: http://www.codeguru.com/forum/showthread.php?t=239271

With C++17 you can use std::filesystem, in C++14 std::experimental::filesystem is already available. Both allow the usage of filesystem::remove().

C++17:

#include <filesystem>
std::filesystem::remove("myEmptyDirectoryOrFile"); // Deletes empty directories or single files.
std::filesystem::remove_all("myDirectory"); // Deletes one or more files recursively.

C++14:

#include <experimental/filesystem>
std::experimental::filesystem::remove("myDirectory");

Note 1: Those functions throw filesystem_error in case of errors. If you want to avoid catching exceptions, use the overloaded variants with std::error_code as second parameter. E.g.

std::error_code errorCode;
if (!std::filesystem::remove("myEmptyDirectoryOrFile", errorCode)) {
    std::cout << errorCode.message() << std::endl;
}

Note 2: The conversion to std::filesystem::path happens implicit from different encodings, so you can pass strings to filesystem::remove().

The directory should be empty.

BOOL RemoveDirectory( LPCTSTR lpPathName );
void remove_dir(char *path)
{
        struct dirent *entry = NULL;
        DIR *dir = NULL;
        dir = opendir(path);
        while(entry = readdir(dir))
        {   
                DIR *sub_dir = NULL;
                FILE *file = NULL;
                char abs_path[100] = {0};
                if(*(entry->d_name) != '.')
                {   
                        sprintf(abs_path, "%s/%s", path, entry->d_name);
                        if(sub_dir = opendir(abs_path))
                        {   
                                closedir(sub_dir);
                                remove_dir(abs_path);
                        }   
                        else 
                        {   
                                if(file = fopen(abs_path, "r"))
                                {   
                                        fclose(file);
                                        remove(abs_path);
                                }   
                        }   
                }   
        }   
        remove(path);
}

Use SHFileOperation to remove the folder recursivelly

The directory must be empty and your program must have permissions to delete it

but the function called rmdir will do it

rmdir("C:/Documents and Settings/user/Desktop/itsme") 

You can also try this if you are on linux:

system("rm -r path");

The C++ Standard defines the remove() function, which may or may not delete a folder, depending on implementation. If it doesn't you need to use an implementation specific function such as rmdir().

//For windows:

#include <direct.h>


if(_rmdir("FILEPATHHERE") != -1)
{
  //success     
} else {
  //failure
}
xlu

Try use system "rmdir -s -q file_to_delte".
This will delete the folder and all files in it.

My own implementation based off hB0 that also allows you to view the number of files in each folder also with a little performance boost.

#include <string>
#include <iostream>
#include <cstdlib>
#include <cstdio>
#include <windows.h>
#include <conio.h>

union seperated {
  struct {
    unsigned int low;
    unsigned int high;
  } uint;
  unsigned long long ull;
};

unsigned long long num_dirs  = 1;
unsigned long long num_files = 0;
seperated size_files;

int DeleteDirectory( char* refRootDirectory );      //predeclare it

int DeleteDirectory( char* refRootDirectory ) {
    HANDLE      hFile;              // Handle to directory
    std::string strFilePath;            // Filepath
    WIN32_FIND_DATA FileInformation;    // File information
    int     dwError;            // Folder deleting error
    std::string strPattern;         // Pattern

    strPattern = (std::string)(refRootDirectory) + "\\*.*";
    hFile = ::FindFirstFile( strPattern.c_str(), &FileInformation );

    if( hFile != INVALID_HANDLE_VALUE )
    {
        do {
            if( FileInformation.cFileName[0] != '.' ) {
                strFilePath.erase();
                strFilePath = std::string(refRootDirectory) + "\\" + FileInformation.cFileName;

                if( FileInformation.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY ) {
                    DeleteDirectory( (char*)strFilePath.c_str() );

                    dwError = ::GetLastError();
                    if( dwError != ERROR_NO_MORE_FILES ) {
                        std::cout << "!ERROR!: [[" << strFilePath.c_str() << "]]\n";
                        return dwError;
                    } else {
                        // Set directory attributes
                        if( ! ::SetFileAttributes(refRootDirectory,FILE_ATTRIBUTE_NORMAL) ) {
                            std::cout << "!ERROR!: [[" << strFilePath.c_str() << "]]\n";
                            return ::GetLastError();
                        }

                        // Delete directory
                        if( ! ::RemoveDirectory(refRootDirectory) ) {
                            std::cout << "!ERROR!: [[" << strFilePath.c_str() << "]]\n";
                            return ::GetLastError();
                        }
                    }

                    ++num_dirs;
                } else {

                    // Set file attributes
                    if( ! ::SetFileAttributes(strFilePath.c_str(),FILE_ATTRIBUTE_NORMAL) ) {
                        std::cout << "!ERROR!: [[" << strFilePath.c_str() << "]]\n";
                        return ::GetLastError();
                    }

                    // Delete file
                    if ( ! ::DeleteFile(strFilePath.c_str()) ) {
                        std::cout << "!ERROR!: [[" << strFilePath.c_str() << "]]\n";
                        return ::GetLastError();
                    }

                    size_files.ull       += FileInformation.nFileSizeLow;
                    size_files.uint.high += FileInformation.nFileSizeHigh;

                    ++num_files;
                }
            }
        } while( ::FindNextFile(hFile,&FileInformation) );

        // Close handle
        ::FindClose( hFile  );
    }

    return 0;
}

unsigned long long num_files_total=0;
unsigned long long num_dirs_total=0;
unsigned long long total_size_files=0;

void my_del_directory( char* dir_name ) {
    int iRC = DeleteDirectory( dir_name );
    //int iRC=0;

    std::cout << "\"" << dir_name << "\""
             "\n    Folders: " << num_dirs
          << "\n    Files:   " << num_files
          << "\n    Size:    " << size_files.ull << " Bytes";
    if(iRC)
    {
        std::cout << "\n!ERROR!: " << iRC;
    }
    std::cout << "\n\n";

    num_dirs_total   += num_dirs;
    num_files_total  += num_files;
    total_size_files += size_files.ull;
    num_dirs  = 1;
    num_files = 0;
    size_files.ull = 0ULL;
    return;
}

int main( void )
{
    size_files.ull = 0ULL;

    my_del_directory( (char*)"C:\Windows\temp"      );
        // This will clear out the System temporary directory on windows systems

    std::cout << "\n\nResults" << "\nTotal Folders: " << num_dirs_total
                   << "\nTotal Files:   " << num_files_total
                   << "\nTotal Size:    " << total_size_files << " Bytes\n";

    return 0;
}

For linux (I have fixed bugs in code above):

void remove_dir(char *path)
{
        struct dirent *entry = NULL;
        DIR *dir = NULL;
        dir = opendir(path);
        while(entry = readdir(dir))
        {   
                DIR *sub_dir = NULL;
                FILE *file = NULL;
                char* abs_path new char[256];
                 if ((*(entry->d_name) != '.') || ((strlen(entry->d_name) > 1) && (entry->d_name[1] != '.')))
                {   
                        sprintf(abs_path, "%s/%s", path, entry->d_name);
                        if(sub_dir = opendir(abs_path))
                        {   
                                closedir(sub_dir);
                                remove_dir(abs_path);
                        }   
                        else 
                        {   
                                if(file = fopen(abs_path, "r"))
                                {   
                                        fclose(file);
                                        remove(abs_path);
                                }   
                        }   
                }
                delete[] abs_path;   
        }   
        remove(path);
}

For windows:

void remove_dir(const wchar_t* folder)
{
    std::wstring search_path = std::wstring(folder) + _T("/*.*");
    std::wstring s_p = std::wstring(folder) + _T("/");
    WIN32_FIND_DATA fd;
    HANDLE hFind = ::FindFirstFile(search_path.c_str(), &fd);
    if (hFind != INVALID_HANDLE_VALUE) {
        do {
            if (fd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) {
                if (wcscmp(fd.cFileName, _T(".")) != 0 && wcscmp(fd.cFileName, _T("..")) != 0)
                {
                    remove_dir((wchar_t*)(s_p + fd.cFileName).c_str());
                }
            }
            else {
                DeleteFile((s_p + fd.cFileName).c_str());
            }
        } while (::FindNextFile(hFind, &fd));
        ::FindClose(hFind);
        _wrmdir(folder);
    }
}

If you are using the Poco library, here is a portable way to delete a directory.

#include "Poco/File.h"
...
...
Poco::File fooDir("/path/to/your/dir");
fooDir.remove(true);

The remove function when called with "true" means recursively delete all files and sub directories in a directory.

J.W.

If you are using windows, then take a look at this link. Otherwise, you may look for your OS specific version api. I don't think C++ comes with a cross-platform way to do it. At the end, it's NOT C++'s work, it's the OS's work.

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