Identifying the Type of Touch Gestures from UIEvent Object

江枫思渺然 提交于 2019-12-21 04:11:04

问题


Is there a way to gain the type of touch gestures that triggered a UIEvent? So, let's say I intercept a gesture with hitTest:withEvent:. How do I identify what kind of touch (pinch, tap, swipe, etc.) happened that triggered this method?

I can gain the type of remote events from the UIEvent subtype, and even if the device was shaken, but there is no parameter for touch events...

How do you identify those?


回答1:


You have to do touch analysis on your own.

It is not that difficult, but it is not done for you. Here a sample from some code I am actually using. It is not meant as a full-scale solution. It only detects basic tap/swipe/pinch gestures in a very concrete context (that of my app), and uses a rather uncool mechanism to deliver the gestures (notifications). So, it might apply to your case or more likely not, but I hope it gives you an idea of what is required.

NSSet* allTouches = [event allTouches];
UITouch* touch = [allTouches anyObject];
UIView* touchView = [touch view];

        if (touch.phase == UITouchPhaseBegan) {

            _initialView = touchView;
            startTouchPosition1 = [touch locationInView:self];
            startTouchTime = touch.timestamp;

            if ([allTouches count] > 1) {
                startTouchPosition2 = [[[allTouches allObjects] objectAtIndex:1] locationInView:self];
                previousTouchPosition1 = startTouchPosition1;
                previousTouchPosition2 = startTouchPosition2;
            }
        }

        if (touch.phase == UITouchPhaseMoved) {

            if ([allTouches count] > 1) {
                CGPoint currentTouchPosition1 = [[[allTouches allObjects] objectAtIndex:0] locationInView:self];
                CGPoint currentTouchPosition2 = [[[allTouches allObjects] objectAtIndex:1] locationInView:self];

                CGFloat currentFingerDistance = CGPointDist(currentTouchPosition1, currentTouchPosition2);
                CGFloat previousFingerDistance = CGPointDist(previousTouchPosition1, previousTouchPosition2);
                if (fabs(currentFingerDistance - previousFingerDistance) > ZOOM_DRAG_MIN) {
                    NSNumber* movedDistance = [NSNumber numberWithFloat:currentFingerDistance - previousFingerDistance];
                    if (currentFingerDistance > previousFingerDistance) {
//                          NSLog(@"zoom in");
                        [[NSNotificationCenter defaultCenter] postNotificationName:NOTIFICATION_ZOOM_IN object:movedDistance];
                    } else {
//                          NSLog(@"zoom out");
                        [[NSNotificationCenter defaultCenter] postNotificationName:NOTIFICATION_ZOOM_OUT object:movedDistance];
                    }
                }
            }
        }

        if (touch.phase == UITouchPhaseEnded) {
            CGPoint currentTouchPosition = [touch locationInView:self];

            // Check if it's a swipe
            if (fabsf(startTouchPosition1.x - currentTouchPosition.x) >= SWIPE_DRAG_HORIZ_MIN &&
                fabsf(startTouchPosition1.x - currentTouchPosition.x) > fabsf(startTouchPosition1.y - currentTouchPosition.y) &&
                touch.timestamp - startTouchTime < 0.7) 
            {
                // It appears to be a swipe.
                if (startTouchPosition1.x < currentTouchPosition.x) {
                        NSLog(@"swipe right");
                    [[NSNotificationCenter defaultCenter] postNotificationName:NOTIFICATION_SWIPE_RIGHT object:self];
                } else {
                        NSLog(@"swipe left");
                    [[NSNotificationCenter defaultCenter] postNotificationName:NOTIFICATION_SWIPE_LEFT object:self];
                }
            } else {
                //-- else, check if it's a single touch
                if (touch.tapCount == 1) {
                    NSDictionary* uInfo = [NSDictionary dictionaryWithObject:touch forKey:@"touch"];
                    [[NSNotificationCenter defaultCenter] postNotificationName:NOTIFICATION_TAP object:self userInfo:uInfo];                        
                }/* else if (touch.tapCount > 1) {
                    handle multi-touch
                }
                */
            }

            startTouchPosition1 = CGPointMake(-1, -1);
            _initialView = nil;
        }

        if (touch.phase == UITouchPhaseCancelled) {
            _initialView = nil;
//          NSLog(@"TOUCH CANCEL");
        }



回答2:


You need to analysis the touches(the count of touches and there position) yourself. Another easier way is to add corresponding gesture recognizer to get the corresponding type. All touch event's event type is UIEventSubtypeNone.



来源:https://stackoverflow.com/questions/14726087/identifying-the-type-of-touch-gestures-from-uievent-object

易学教程内所有资源均来自网络或用户发布的内容,如有违反法律规定的内容欢迎反馈
该文章没有解决你所遇到的问题?点击提问,说说你的问题,让更多的人一起探讨吧!