Building web server using chrome.socket API

佐手、 提交于 2019-12-19 09:18:13

问题


I've built a web server using Chrome Packaged Apps. The problem I see repeatedly is that chrome.socket.accept() and chrome.socket.write() don't invoke their callback functions. It usually works more or less reliably if request rate is less than 1 request per seconds. If I go above that, then I start seeing errors or missing callbacks.

I did similar tests with sample "webserver" app build by Google (https://github.com/GoogleChrome/chrome-app-samples/tree/master/webserver). It has the same problem. It usually takes less than 100 requests before web server stops responding. The easiest way to reproduce the problem is to use Chrome browser as a client and hold F5 key for few seconds.

It would be desirable to have a sample app that demonstrates how to build reliable web server using chrome.socket. So far I tried several different workarounds for monitoring the situation from the app itself and restarting socket when socket stops working, but it's not easy because there is no reliable way to check the status of the connection or status of the last operation when callback is not fired. I tried to use getInfo() method, but it always returns "connected=true" regardless of the situation.

I saw this on Windows 7 and Chrome OS (Chromebook).


回答1:


Just an update on this. According to this the issue is now fixed.




回答2:


There are still other problems with the sample web server application. I noticed that I could make the sample app lock up by holding down Ctrl-R in the browser. I wrote a more robust one that you can use here: https://github.com/kzahel/web-server-chrome



来源:https://stackoverflow.com/questions/18088586/building-web-server-using-chrome-socket-api

易学教程内所有资源均来自网络或用户发布的内容,如有违反法律规定的内容欢迎反馈
该文章没有解决你所遇到的问题?点击提问,说说你的问题,让更多的人一起探讨吧!