Unable to push data to android wear (Emulator)

百般思念 提交于 2019-12-17 22:41:02

问题


I have been trying to push data to the android wear emulator. But all in vain. My listener on the emulator is not receiving any calls whatsoever. If anyone else has tried working on wear and pushing data to wear please HELP.

This is what my receiver code looks like

 private GoogleApiClient mGoogleApiClient;

@Override
protected void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    setContentView(R.layout.activity_qrcode_generation);

    mGoogleApiClient = new GoogleApiClient.Builder(this)
            .addApi(Wearable.API)
            .addConnectionCallbacks(this)
            .addOnConnectionFailedListener(this)
            .build();

    final WatchViewStub stub = (WatchViewStub) findViewById(R.id.watch_view_stub);
    stub.setOnLayoutInflatedListener(new WatchViewStub.OnLayoutInflatedListener() {
        @Override
        public void onLayoutInflated(WatchViewStub stub) {
            ivQrImage = (ImageView) stub.findViewById(R.id.ivQRImage);
        }
    });
}

@Override
public void onDataChanged(DataEventBuffer dataEvents) {
    for (DataEvent event : dataEvents) {
        if (event.getType() == DataEvent.TYPE_CHANGED &&
                event.getDataItem().getUri().getPath().equals("/image")) {
            final DataMapItem dataMapItem = DataMapItem.fromDataItem(event.getDataItem());
            final Asset profileAsset = dataMapItem.getDataMap().getAsset("profileImage");
            final Bitmap bitmap = loadBitmapFromAsset(profileAsset);
            Log.d(TAG, ""+bitmap);
            if (null != bitmap) {
                ivQrImage.setImageBitmap(bitmap);
                bitmap.recycle();
            }

        }
    }
}

@Override
protected void onStart() {
    super.onStart();

    mGoogleApiClient.connect();
}

@Override
protected void onStop() {
    if (null != mGoogleApiClient && mGoogleApiClient.isConnected()) {
        Wearable.DataApi.removeListener(mGoogleApiClient, this);
        mGoogleApiClient.disconnect();
    }
    super.onStop();
}

public Bitmap loadBitmapFromAsset(Asset asset) {
    if (asset == null) {
        throw new IllegalArgumentException("Asset must be non-null");
    }
    ConnectionResult result =
            mGoogleApiClient.blockingConnect(TIMEOUT_MS, TimeUnit.MILLISECONDS);
    if (!result.isSuccess()) {
        return null;
    }
    // convert asset into a file descriptor and block until it's ready
    InputStream assetInputStream = Wearable.DataApi.getFdForAsset(
            mGoogleApiClient, asset).await().getInputStream();
    mGoogleApiClient.disconnect();

    if (assetInputStream == null) {
        Log.w(TAG, "Requested an unknown Asset.");
        return null;
    }
    // decode the stream into a bitmap
    return BitmapFactory.decodeStream(assetInputStream);
}

@Override
public void onConnectionFailed(ConnectionResult connectionResult) {
    Log.d(TAG,"Connection Failed");
}

@Override
public void onConnected(Bundle bundle) {
    Wearable.DataApi.addListener(mGoogleApiClient, this);
    Wearable.MessageApi.addListener(mGoogleApiClient, this);
}

This is how I am pushing

private void pushImageToWear() {

    Bitmap bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.qr_code);
    Asset asset = createAssetFromBitmap(bitmap);
    PutDataMapRequest dataMap = PutDataMapRequest.create("/image");
    dataMap.getDataMap().putAsset("profileImage", asset);
    PutDataRequest request = dataMap.asPutDataRequest();
    PendingResult<DataApi.DataItemResult> pendingResult = Wearable.DataApi
            .putDataItem(mGoogleApiClient, request);

}

I also have the following in my manifest for the Android Wear activity

<activity
        android:name=".QRCodeReceptionActivity"
        android:label="@string/app_name"
        android:exported="true"
        android:allowEmbedded="true"
        android:taskAffinity=""
        android:theme="@android:style/Theme.DeviceDefault.Light">
        <intent-filter>
            <action android:name="android.intent.action.MAIN" />

            <category android:name="android.intent.category.LAUNCHER" />
        </intent-filter>
    </activity>

P.S. There is nothing extraordinary which I am doing. Just followed the tutorial given on the developer site.


回答1:


Sorry that I use Answer, but I need a reputation of 50 to comment :(

I had the same problem here https://stackoverflow.com/... , but now I fixed it.

Ok I share with you all problems I ran into:

First in the AndroidManifest.xml files on the mobile add the following:

<meta-data android:name="com.google.android.gms.version" android:value="@integer/google_play_services_version" />

Second what confused me a bit was, that onDataChanged() is only called when the DataItem inside is really "changed". So it works maybe for the first time, but later nothing will happen.

I changed the code on the mobile, so everytime I try to send data it has a different timestamp:

Asset asset = createAssetFromBitmap(bitmap);
        PutDataMapRequest request = PutDataMapRequest.create("/image");
        DataMap map = request.getDataMap();
        map.putLong("time", new Date().getTime()); // MOST IMPORTANT LINE FOR TIMESTAMP
        map.putAsset("profileImage", asset);
        Wearable.DataApi.putDataItem(mGoogleApiClient, request.asPutDataRequest());

I found out in this IO Video

The rest of the code looks like yours. I hope this help.




回答2:


I also had this problem, and it took hours to solve. My recommendation? Create a new project using Android Studio and select Android Wear and Phone + Tablet as the project types. This will give you the skeleton of a working project, then its just a matter of porting over to your existing project the differences from the Auto-generated skeleton.

For me, the problem ended up being a combination of the following:

  • In your defaultConfig build entry, the applicationId must be the same for both your wearable and mobile app, for example: defaultConfig { applicationId "com.rukkus.app" ... }
  • The mobile app must add the wearApp as a dependency, like so: dependencies { ... wearApp project(':wear') }

Additionally (and admittedly Im not sure that this is necessary), in the samples the Google Dev's connect to the Google API in the onCreate of the WearableListenerService (instead of in the onDataChanged method as the documentation illustrates). So my onCreate looks like this in the WearableListenerService:

@Override
public void onCreate() {
    super.onCreate();

    // create Google Client
    GoogleApiClient googleApiClient = new GoogleApiClient.Builder(this.ctx)
            .addOnConnectionFailedListener(new GoogleApiClient.OnConnectionFailedListener() {
                @Override
                public void onConnectionFailed(ConnectionResult result){

                }
            })
            .addApi(Wearable.API).build();    

    //connect the client
    googleApiClient.connect();
    Log.i(TAG, "**creating google API client now**");
}

This took longer than I'd like to admit to get working, so hopefully this helps some future Googler out.




回答3:


Your device applicationId and wearable applicationId must match, as @Bobby stated in his answer. I did not need to have the wearable app as a dependency.




回答4:


I discovered another cause to add to the checklist. The wearable and mobile apps must be built with the same versions of the wear libraries. Check the versions in your gradle dependencies.

compile 'com.google.android.support:wearable:1.3.0'
compile 'com.google.android.gms:play-services-wearable:8.1.0'

(I do not have enough reputation points to comment)



来源:https://stackoverflow.com/questions/24676165/unable-to-push-data-to-android-wear-emulator

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