OpenGL error with Unity on Android

↘锁芯ラ 提交于 2019-12-13 03:39:29

问题


I am on a Unity 5.6.5f1 project targeting Android 6.0. The project is VR enabled with Daydream without the gvr sdk since I do not need any interaction.

I noticed that most of the time, when I launch the application, I get the stereo view but everything is black, I do not even see the splash screen and in logcat I get the following error: 'E/Unity: OPENGL NATIVE PLUG-IN ERROR: GL_INVALID_FRAMEBUFFER_OPERATION: Framebuffer is not complete or incompatible with command'

However, 30% of the time, when I launch the application it works fine and I do not get this error.

So basically I open and close the app until it is working..

Any idea where it could come from? I am using multi pass rendering.

来源:https://stackoverflow.com/questions/49364458/opengl-error-with-unity-on-android

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