AndEngine - Enable a disabled child button based on whether the parent button has been pressed

主宰稳场 提交于 2019-12-12 15:26:00

问题


With the current set-up that I have thanks to the answer here. How do I disabled child button based on whether the parent button has been pressed? for example Button2 is currently disabled, but when I press Button1 I can now press Button2 and if I press Button2, Button3 and Button4 become enabled and can now be pressed. So far the way I'm doing it is as following: Declare a boolean:

boolean Enable = false;

Change Enable from false to true when a button is clicked:

if (type.equals(TAG_ENTITY_ATTRIBUTE_VALUE_GAMEBUTTON1)) {
levelObject = new ButtonSprite(x, y, resourcesManager.gamebutton1_region, resourcesManager.gamebuttonpressed_region, vbom, new OnClickListener() {
    @Override
    public void onClick(ButtonSprite pButtonSprite, float pTouchAreaLocalX, float pTouchAreaLocalY) {                           
        Enable = true;
    }
});

}

Disable all other button except for the first one, and seeing as Enable is still false before a button is pressed the other buttons should be disabled:

if (ButtonSpriteID != 1) {
levelObject.setEnabled(Enable);
levelObject.setColor(Color.BLACK);

}

And then final if the id of the child matches the child_id of the parent, the button should be enabled when a button is pressed because Enable should then be set to true:

for (int k = 0; k < ButtonSpriteChild.length; k++){
if (ButtonSpriteChild[k] == ButtonSpriteID){
    levelObject.setEnabled(Enable);
    levelObject.setColor(Color.WHITE);
}                               
}

I get not errors when running the code, but none of it seems to work as I intended it to. So any help would be great.


Update 1: So I've tried and removed Enable boolean and tried this:

if (ButtonSpriteID != 1) {
levelObject.setEnabled(false);
levelObject.setColor(Color.BLACK);
}

levelObject.setOnClickListener(new OnClickListener() {
@Override
public void onClick(ButtonSprite pButtonSprite, float pTouchAreaLocalX, float pTouchAreaLocalY) {
    for (int k = 0; k < ButtonSpriteChild.length; k++){
        if (ButtonSpriteChild[k] == ButtonSpriteID){
            levelObject.setEnabled(true);
            levelObject.setColor(Color.WHITE);
        }                               
    }
}
});

Still doesn't work. It was suggest that I override onTouchedArea but I'm not sure how I would implement that.


Update 2: I've now tried:

if (levelObjects.get(j).isPressed()) {
    levelObjects.get(i).setEnabled(true);
    levelObjects.get(i).setColor(Color.WHITE);
}

Still doesn't work. Still looking for help.


Update 3: I've now tried:

for (final ButtonSprite buttonSprite : levelObjects) {
    if (ButtonSpriteID != 1) {
        buttonSprite.setEnabled(false);
        buttonSprite.setColor(Color.BLACK);
    }
    buttonSprite.setOnClickListener(new OnClickListener() {

        @Override
        public void onClick(ButtonSprite pButtonSprite, float pTouchAreaLocalX,
        float pTouchAreaLocalY) {
            for (int k = 0; k < ButtonSpriteChild.length; k++){

                if (ButtonSpriteChild[k] == ButtonSpriteID){
                    buttonSprite.setEnabled(true);
                    buttonSprite.setColor(Color.WHITE);
                }
            }   
        }
    });
}

Still not working, any help? Please?


Update 4: I've now tried:

levelObjects.get(j).setOnClickListener(new OnClickListener() {
    @Override
    public void onClick(ButtonSprite pButtonSprite, float pTouchAreaLocalX,
    float pTouchAreaLocalY) {
        for (int k = 0; k < ButtonSpriteChild.length; k++){

            if (ButtonSpriteChild[k] == ButtonSpriteID){
                levelObjects.get(i).setEnabled(true);
                levelObjects.get(i).setColor(Color.WHITE);
            }
        }
    }
});

That does not work as its giving me errors about setting "i" to final, but can't do that as "i" is in a for loop.


Update 5: So I've tried

if (ButtonSpriteChild[k] == ButtonSpriteID){
    levelObject.setOnClickListener(new OnClickListener() {

        @Override
        public void onClick(ButtonSprite pButtonSprite, float pTouchAreaLocalX,
                float pTouchAreaLocalY) {
            levelObject.setEnabled(true);
            levelObject.setColor(Color.WHITE);

        }
    });
}

Still doesn't work.


Update 6: So I've tried

if (ButtonSpriteChild[k] == ButtonSpriteID){
    levelObject.setOnClickListener(new OnClickListener() {

        @Override
        public void onClick(ButtonSprite pButtonSprite, float pTouchAreaLocalX,
            float pTouchAreaLocalY) {
            levelObject.setEnabled(true);
            levelObject.setColor(Color.WHITE);
        }
    });
}

Something weird happens only one button/levelobject is effected if press another button and some of the buttons that I press are not children or parent of that button.


回答1:


During your XML parsing when you are creating the buttons, we will take the opportunity to enable only GAMEBUTTON1, disable all of the others and call a function to enable all children when the button is pressed. I.e.,

if (type.equals(TAG_ENTITY_ATTRIBUTE_VALUE_GAMEBUTTON1))
{
    final ButtonSprite levelObject = new ButtonSprite(x, y, resourcesManager.gamebutton1_region, vbom, new  OnClickListener()
    {

        @Override
        public void onClick(ButtonSprite pButtonSprite, float pTouchAreaLocalX, float pTouchAreaLocalY) 
        {       
            //This button sprite has been clicked so lets enable any child sprites

            EnableChildButtons(this); //See sub routine later

        }
     });
     //For game button 1, we will enable it,
     levelObject.setEnabled(true);
     levelObject.setColor(Color.WHITE);
     //Hereafter for further buttons, although the rest of the code will be the same
     //will be disabled after creation with the following two lines in place of the latter
     // levelObject.setEnabled(false);
     // levelObject.setColor(Color.BLACK);
}
//...(rest of your code in previous post)

Before the sub routine EnableChildButtons, I made an ammendment to your levelObjectUserData, I replaced your int array of child IDs,

public int[] ChildID = {-1};

With a List,

public List<Integer> ChildIDs = new ArrayList<Integer>();

When calling the code which stores your child IDs simply use the following with your code,

for (int i = 0;i<childString_id.length;i++)
{
    MyData.ChildIDs.add(Integer.parseInt(childString_id[i]));
}

We then just need to write the function to enable the children,

private void EnableChildButtons(final ButtonSprite mButtonSprite)
{
    //To cut down on syntax length get a pointer to the button user data
    final levelObjectUserData mUserData = ((levelObjectUserData) (mButtonSprite.getUserData()));

    //We will be careful and run this on the update so we do not alter states
    //while they are currently being processed by the update thread!
    mActivity.runOnUpdateThread(new Runnable()
    {
        @Override
        public void run()
        {
            //Go through all of the buttons child ids
            for (int i = 0;i<mUserData.ChildIDs.size();i++)
            {

                //Locate the button with that ID as will be refernced in our levelObjects
                //linked list
                for (int j = 0;j<levelObjects.size();j++)
                {
                    final int ButtonSpriteID = ((levelObjectUserData) (levelObjects.get(j).getUserData())).ID;

                    if (mUserData.ChildIDs.get(i) == ButtonSpriteID)
                    {
                        //We have found a child button, so enable it!
                        ((ButtonSprite) levelObjects.get(j)).setEnabled(true);
                        ((ButtonSprite) levelObjects.get(j)).setColor(Color.WHITE);
                    }
                }

            }
        }

     });
}

Hope this helps.



来源:https://stackoverflow.com/questions/15316933/andengine-enable-a-disabled-child-button-based-on-whether-the-parent-button-ha

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