问题
I am making a game in corona and I am facing a problem. I have a circle on screen and I want it to follow the touch coordinates continuously. I am using transition.to function to do so but the thing is, whenever this function get a coordinate, it completes the transition even if the coordinates are updated during the transition.
if event.phase == "began" or event.phase == "moved" then
follow = true
touchX = event.x; touchY = event.y
elseif event.phase == "ended" then
follow = false
end
And in another function, I am doing this
if follow == true then
transition.to(circle, {time = 500, x = touchX, y = touchY, transition = easing.inOutQuad})
end
The code works fine for simple touch but I want the circle to follow the touch even when it's moving.
回答1:
There are some examples which may solve your problem.
Refer:
1) Flight Path posted by carlos in corona Community.
2) Move Object through a path by renvis
Sample:
local circle = display.newCircle(10,10,20)
circle.x = 160
circle.y = 160
local olderTransition
local function moveCircle(e)
if olderTransition ~= nil then
transition.cancel( olderTransition )
end
olderTransition = transition.to(circle,{time=100,x=e.x,y=e.y})
end
Runtime:addEventListener("touch",moveCircle)
Keep Coding.......... :)
回答2:
You cant add a new transition to an object, which already in a transition. Thats why you should cancel the older transition first. You can try :
local olderTransition -- This should be visible outside of your function
local function blabla()
if follow == true then
if olderTransition ~= nil then
transition.cancel( olderTransition )
end
olderTransition = transition.to(circle, {time = 500, x = touchX, y = touchY, transition = easing.inOutQuad, onComplete = function() olderTransition = nil end })
end
end
Btw If you want to drag and drop objects, transitions are bad in performance way
来源:https://stackoverflow.com/questions/17692103/update-the-target-coordinates-while-transitioning