Android Map Performance poor because of many Overlays?

醉酒当歌 提交于 2019-12-09 07:00:11

问题


I have a map in my android application that shows many markers (~20-50). But the app performs very poor when i try to scroll/zoom (in Google Android Maps i did a sample search for pizza and there were also some 20-50 results found and i didn't notice any particular performance problems when zooming/scrolling through the map).

Here is my (pseudo)code:

onCreate() {
    ....
    drawable = this.getResources().getDrawable(R.drawable.marker1);
    itemizedOverlay = new MyItemizedOverlay(drawable,mapView);
    ...
    callWebServiceToRetrieveData();

    createMarkers();
}

createMarkers(){
    for(elem:bigList){
        GeoPoint geoPoint = new GeoPoint((int)(elem.getLat()*1000000), (int) (elem.getLon()*1000000));
        OverlayItem overlayItem = new OverlayItem(geoPoint, elem.getName(), elem.getData());
        itemizedOverlay.addOverlay(overlayItem);

        mapOverlays.add(itemizedOverlay);
}
mapView.invalidate();

}

the MyItemizedOverlay.addOverlay looks like this:

public void addOverlay(OverlayItem overlay) {
    m_overlays.add(overlay);
    populate();
}

回答1:


If I understand how this works correctly, you should not be calling populate after every add an overlay. You should do it once you've added them all. I think what's happening is that you add the first OverlayItem and call populate() so it adds that to the ItemizedOverlay. Then you add a second OverlayItem to the list and call populate() and it adds those two overlays to the ItemizedOverlay resulting in three items in the overlay. So I think you're getting way more than the 20-50 that you think.




回答2:


I've done the following now and it works fast(er):

createMarkers(){
    for(elem:bigList){
        GeoPoint geoPoint = new GeoPoint((int)(elem.getLat()*1000000), (int) (elem.getLon()*1000000));
        OverlayItem overlayItem = new OverlayItem(geoPoint, elem.getName(), elem.getData());
        itemizedOverlay.addOverlay(overlayItem);

   }
   itemizedOverlay.populateNow();
   mapOverlays.add(itemizedOverlay); //outside of for loop

}

and in MyOverlay:

public void addOverlay(OverlayItem overlay) {
    m_overlays.add(overlay);
}

public void populateNow(){
    populate();
}

is this better/correct now ? or any other improvements possible?




回答3:


I ran into the same problem last night, and my solution was the same as yours. I felt weird about how I called the populate method.

I had the same code as you but I called

speedyPopulate() { 
  populate(); 
}

in the MyOverlay class



来源:https://stackoverflow.com/questions/2659770/android-map-performance-poor-because-of-many-overlays

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