I'm designing a stopwatch using JavaFX. The code runs well. Except for enormous cumulative memory leaks over time. The leak increases whenever I increase the Timeline's framerate. I'm currently on Ubuntu 16.04 with 4gigs of RAM, and the leak is happening at a speed of 300MB/min at 30fps. That's 5MBps. I can understand that this may happen due to the repetitive drawing over the Scene, but why would it be cumulative? Shouldn't the JVM take care of this?
Main.java :
package UI;
import javafx.application.Application;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.ButtonBar;
import javafx.scene.layout.BorderPane;
import javafx.stage.Stage;
public class Main extends Application {
@Override
public void start(Stage primaryStage) throws Exception{
primaryStage.setTitle("StopWatch");
primaryStage.setScene(new Scene(getPane(), 400, 400));
primaryStage.show();
}
private BorderPane getPane(){
BorderPane pane = new BorderPane();
ClockUI clockUI = new ClockUI();
clockUI.setMinSize(200,200);
pane.setCenter(clockUI);
ButtonBar buttonBar = new ButtonBar();
Button startButton = new Button("Start");
startButton.setOnAction(e->clockUI.startClock());
Button pauseButton = new Button("Stop");
pauseButton.setOnAction(e->clockUI.stopClock());
Button resetButton = new Button("Reset");
resetButton.setOnAction(e->clockUI.resetClock());
buttonBar.getButtons().addAll(startButton, pauseButton, resetButton);
pane.setBottom(buttonBar);
return pane;
}
public static void main(String[] args) {
System.setProperty("prism.lcdtext","false");
launch(args);
}
}
ClockUI.java :
package UI;
import javafx.animation.*;
import javafx.scene.layout.StackPane;
import javafx.scene.paint.Color;
import javafx.scene.paint.Paint;
import javafx.scene.shape.Circle;
import javafx.scene.shape.Line;
import javafx.scene.transform.Rotate;
import javafx.util.Duration;
/**
* Created by subhranil on 23/6/17.
*/
public class ClockUI extends StackPane {
private final Rotate hourRotate;
private final Rotate minuteRotate;
private final Rotate secondRotate;
private final Timeline hourTimeline;
private final Timeline minuteTimeline;
private final Timeline secondTimeline;
private final ParallelTransition clockTransition;
public ClockUI() {
super();
Line hourHand = getHand(80, Color.WHITE);
hourRotate = getRotate(hourHand);
hourTimeline = createRotateTimeline(Duration.hours(12), hourRotate);
Line minuteHand = getHand(100, Color.WHITE);
minuteRotate = getRotate(minuteHand);
minuteTimeline = createRotateTimeline(Duration.minutes(60), minuteRotate);
Line secondHand = getHand(90, Color.WHITE);
secondRotate = getRotate(secondHand);
secondTimeline = createRotateTimeline(Duration.seconds(60), secondRotate);
clockTransition = new ParallelTransition(hourTimeline, minuteTimeline, secondTimeline);
Circle back = new Circle(120);
back.centerXProperty().bind(widthProperty().divide(2));
back.centerYProperty().bind(heightProperty().divide(2));
back.setStyle("-fx-fill: #555555");
setStyle("-fx-background-color: #333333;");
getChildren().addAll(back, hourHand, minuteHand, secondHand);
}
private Timeline createRotateTimeline(Duration duration, Rotate rotate) {
Timeline timeline = new Timeline(30);
timeline.getKeyFrames().add(new KeyFrame(duration, new KeyValue(rotate.angleProperty(), 360)));
timeline.setCycleCount(Animation.INDEFINITE);
return timeline;
}
public void startClock() {
if (clockTransition.getStatus() != Animation.Status.RUNNING) {
clockTransition.play();
}
}
public void stopClock() {
if (clockTransition.getStatus() == Animation.Status.RUNNING) {
clockTransition.pause();
}
}
public void resetClock() {
stopClock();
clockTransition.stop();
}
private Rotate getRotate(Line line){
Rotate r = new Rotate(0);
r.pivotXProperty().bind(line.startXProperty());
r.pivotYProperty().bind(line.startYProperty());
line.getTransforms().add(r);
return r;
}
private Line getHand(int size, Paint color) {
Line hand = new Line();
hand.startXProperty().bind(widthProperty().divide(2));
hand.startYProperty().bind(heightProperty().divide(2));
hand.endXProperty().bind(widthProperty().divide(2));
hand.endYProperty().bind(heightProperty().divide(2).subtract(size));
hand.setStroke(color);
hand.setStrokeWidth(3);
return hand;
}
}
INFO : I've tried various other methods, like running an ExecutorService, using Task and Thread, but all yield same results.
Try this and see if you are having the same problem.
ClockGUI
import javafx.scene.layout.*;
import javafx.scene.paint.*;
import javafx.scene.shape.*;
import javafx.scene.transform.*;
/**
*
* @author Sedrick
*/
public class ClockGUI {
Circle clockFace;
Line second;
Line minute;
Line hour;
Rotate secondRotation;
Rotate minuteRotation;
Rotate hourRotation;
AnchorPane currentClockFace;
public ClockGUI()
{
currentClockFace = new AnchorPane();
currentClockFace.setPrefSize(100, 100);
clockFace = new Circle(100 / 2, 100 / 2, 100 / 2);
clockFace.setStroke(Color.BLACK);
clockFace.setFill(Color.TRANSPARENT);
second = new Line(100 / 2, 100 / 2, 100 / 2, 100 / 2 - 40);
secondRotation = new Rotate();
secondRotation.pivotXProperty().bind(second.startXProperty());
secondRotation.pivotYProperty().bind(second.startYProperty());
second.getTransforms().add(secondRotation);
minute = new Line(100 / 2, 100 / 2, 100 / 2, 100 / 2 - 30);
minuteRotation = new Rotate();
minuteRotation.pivotXProperty().bind(minute.startXProperty());
minuteRotation.pivotYProperty().bind(minute.startYProperty());
minute.getTransforms().add(minuteRotation);
hour = new Line(100 / 2, 100 / 2, 100 / 2, 100 / 2 - 20);
hourRotation = new Rotate();
hourRotation.pivotXProperty().bind(hour.startXProperty());
hourRotation.pivotYProperty().bind(hour.startYProperty());
hour.getTransforms().add(hourRotation);
currentClockFace.getChildren().addAll(clockFace, second, minute, hour);
}
public AnchorPane getCurrentClock()
{
return currentClockFace;
}
public void rotateSecondLine()
{
secondRotation.setAngle(secondRotation.getAngle() + 6);
}
public double getRotateSecondLine()
{
return secondRotation.getAngle();
}
public void setRotateSecond(double degree)
{
secondRotation.setAngle(degree);
}
public void rotateMinuteLine()
{
minuteRotation.setAngle(minuteRotation.getAngle() + 6);
}
public double getRotateMinuteLine()
{
return minuteRotation.getAngle();
}
public void setRotateMinute(double degree)
{
minuteRotation.setAngle(degree);
}
public void rotateHourLine()
{
hourRotation.setAngle(hourRotation.getAngle() + 6);
}
public double getRotateHourLine()
{
return hourRotation.getAngle();
}
public void setRotateHour(double degree)
{
hourRotation.setAngle(degree);
}
}
Main
import javafx.animation.*;
import javafx.application.*;
import javafx.event.*;
import javafx.scene.*;
import javafx.scene.control.*;
import javafx.scene.layout.*;
import javafx.stage.*;
import javafx.util.*;
/**
*
* @author Sedrick
*/
public class JavaFXApplication54 extends Application {
@Override
public void start(Stage primaryStage)
{
VBox root = new VBox();
ClockGUI cgui = new ClockGUI();
StackPane stackpane = new StackPane();
stackpane.getChildren().add(cgui.getCurrentClock());
root.getChildren().add(stackpane);
Button btn = new Button("Rotate seconds");
btn.setOnAction((event) -> {
cgui.rotateSecondLine();
});
Button btn2 = new Button("Rotate minutes");
btn2.setOnAction((event) -> {
cgui.rotateMinuteLine();
});
Button btn3 = new Button("Rotate hours");
btn3.setOnAction((event) -> {
cgui.rotateHourLine();
});
root.getChildren().addAll(btn, btn2, btn3);
Scene scene = new Scene(root, 300, 250);
Timeline timeline = new Timeline();
timeline.setCycleCount(Timeline.INDEFINITE);
timeline.getKeyFrames().add(
new KeyFrame(Duration.seconds(1),
new EventHandler() {
// KeyFrame event handler
@Override
public void handle(Event event)
{
System.out.println(cgui.getRotateSecondLine());
cgui.rotateSecondLine();
if (cgui.getRotateSecondLine() >= 360) {
cgui.setRotateSecond(0);
cgui.rotateMinuteLine();
}
if (cgui.getRotateMinuteLine() >= 360) {
cgui.setRotateMinute(0);
cgui.rotateHourLine();
}
if (cgui.getRotateHourLine() >= 360) {
cgui.setRotateHour(0);
}
}
}
));
timeline.playFromStart();
primaryStage.setTitle("Hello World!");
primaryStage.setScene(scene);
primaryStage.show();
}
/**
* @param args the command line arguments
*/
public static void main(String[] args)
{
launch(args);
}
}
来源:https://stackoverflow.com/questions/44734430/memory-leak-in-javafx-indefinite-timeline