问题
I am trying to detect when a user bumps their iPhone on another object versus when they just shake their phone. I can't seem to get it to work perfectly as I want it, because it either registers too many bumps, no bumps, or thinks a shake is a bump.
Can someone look at my code below and offer suggestions? I need to be sure one or the other happens.
// SHAKING
- (void) motionEnded: (UIEventSubtype) motion withEvent:(UIEvent *)event
{
if (motion == UIEventSubtypeMotionShake)
{
[self setNumberOfShakes: [self numberOfShakes] + 1];
[self reloadAllTapShakeData];
}
}
// TAPPING & BUMPING
- (void) setupAccelerometerMonitoring
{
[self setManager: [[CMMotionManager alloc] init]];
if ([[self manager] isDeviceMotionAvailable])
{
[[self manager] setDeviceMotionUpdateInterval: 0.02];
[[self manager] startDeviceMotionUpdatesToQueue: [NSOperationQueue mainQueue] withHandler: ^(CMDeviceMotion * _Nullable motion, NSError * _Nullable error)
{
//NSLog(@"x = %f | y = %f | z = %f", [motion userAcceleration].x, [motion userAcceleration].y, [motion userAcceleration].z);
if (([motion userAcceleration].x > .50 && [motion userAcceleration].x < 1)
|| ([motion userAcceleration].y > .70 && [motion userAcceleration].x < 1)
|| ([motion userAcceleration].z > .80 && [motion userAcceleration].z < 1))
{
NSLog(@"TAPPED ON ANOTHER OBJECT");
}
}];
}
}
回答1:
I am sure this is a different answer but this may help you.
https://github.com/bumptech/bump-api-ios
It has a block function like
[[BumpClient sharedClient] setBumpEventBlock:^(bump_event event) {
switch(event) {
case BUMP_EVENT_BUMP:
NSLog(@"Bump detected.");
break;
case BUMP_EVENT_NO_MATCH:
NSLog(@"No match.");
break;
}
}];
For complete example checkout the git.
来源:https://stackoverflow.com/questions/37082685/coremotion-bump-vs-shake-on-iphone