问题
I use saveToFile method to save screenshot, and I check CCLOG, it shows /data/data/com.xxx.xxx/files/xxx.png
However, when I use Java to get this file, it says "No such file or directory".... What can I do?
回答1:
I had the same problem. Apparently, cocos2dx never creates the writable path directory so the screenshot doesn't get saved.
My solution was to, instead of calling CCRenderTexture::saveToFile
, copy its implementation and manually save the file to a different path:
std::string MyClass::takeScreenshot(CCScene* scene) {
cocos2d::CCSize screenSize = cocos2d::CCDirector::sharedDirector()->getWinSize();
cocos2d::CCRenderTexture* tex = cocos2d::CCRenderTexture::create(screenSize.width, screenSize.height);
tex->setPosition(ccp(screenSize.width/2, screenSize.height/2));
//use a different dir than cocos default writable path
std::string filename = "/sdcard/Android/data/screenshot.png";
tex->begin();
scene->getParent()->visit();
cocos2d::CCImage* img = tex->newCCImage(true);
img->saveToFile(filename.c_str(), true);
CC_SAFE_DELETE(img);
tex->end();
return filename;
}
回答2:
I also had the same problem. When I try renderTexture->saveToFile
method, I can't submit path to java. No matter, I used getWritablePath()
or set the path directly "/sdcard/Android/data/com.xxx.xxx/snapshot.jpg"
.
I try also to solve this problem on the advice of Facundo Olano. But CCImage
compose only solid black image.
Finally I combine this two methods. First, I make an image by renderTexture->saveToFile
:
void MyScene::pressFaceBook()
{
...
RenderTexture* renderTexture = RenderTexture::create(sharedImage->getBoundingBox().size.width, sharedImage->getBoundingBox().size.height, Texture2D::PixelFormat::RGBA8888);
renderTexture->begin();
sharedImage->visit();
renderTexture->end();
renderTexture->saveToFile("snapshot.jpg", Image::Format::JPG);
const std::string fullpath = FileUtils::getInstance()->getWritablePath() + "snapshot.jpg";
sharedImage->setVisible(false);
this->runAction(Sequence::create(DelayTime::create(2.0f),
CallFunc::create(std::bind(&MyScene::shareFaceBook, this, fullpath)),
NULL));
}
And then I use initWithImageFile
with the transferred file name:
void MyScene::shareFaceBook(const std::string& outputFile)
{
const std::string joutputFile = "/sdcard/Android/data/com.xxx.xxx/snapshot.jpg";
cocos2d::Image* img = new Image;
img->initWithImageFile(fullpath);
img->saveToFile(joutputFile);
CC_SAFE_DELETE(img);
singleton->shareFaceBook(joutputFile);
}
A delay of 2 seconds is needed to capture the screenshot. Of course, instead com.xxx.xxx you must substitute your app name.
来源:https://stackoverflow.com/questions/24733661/how-to-get-screenshot-saved-path-by-cocos2d-x-on-android