Adding an OpenGL framework in Xcode 4

泄露秘密 提交于 2019-12-06 22:48:29

问题


I'm using Xcode 4 for my C++ programming. I want to add a framework, specifically an OpenGL framework, and I'm not quite used to where things are yet. It says in the help documentation that I should select the target, and from there I get the summery pane where I can add a linked framework/library. When I do that, the summery pane doesn't show up. It does show up when my target is a cocoa application, but since I'm programming in C++, I choose the command line tool, and select the language from there. So, how exactly do I add the OpenGL framework to my target?


回答1:



maybe go under "build phases" (instead of "summary") and then click "Link Binary With Libraries" and add button then search OpenGL.framework im not sure 100%, im new to this too :)




回答2:


The easiest way is to go to your project settings, and under Linking -> Other Linking Flags add:

-framework OpenGL



回答3:


In your project, create a group 'frameworks' (not really necessary but keeps things organized)

With Finder goto: /Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks

Locate the OpenGL.framework folder Drag and drop the folder into your XCode project (in the frameworks group) Don't copy the files(!)

Probably you want to copy 'GLUT.framework' as well.



来源:https://stackoverflow.com/questions/5395721/adding-an-opengl-framework-in-xcode-4

易学教程内所有资源均来自网络或用户发布的内容,如有违反法律规定的内容欢迎反馈
该文章没有解决你所遇到的问题?点击提问,说说你的问题,让更多的人一起探讨吧!