问题
I have a list of items which are presenting to the user in UICollectionView. These items have a countdown label to show the remaining time that the item is available.
I used a Timer in UICollectionViewCell to show the remaining time like:
OperationQueue.main.addOperation {
var remaingTimeInterval = self.calculateRemainigTime(remainingTime: remainingTime)
if remaingTimeInterval > 0 {
self.timerLabel.isHidden = false
self.timer = Timer.scheduledTimer(withTimeInterval: 1, repeats: true, block: { [weak self] (_) in
let hours = Int(remaingTimeInterval) / 3600
let minutes = Int(remaingTimeInterval) / 60 % 60
let seconds = Int(remaingTimeInterval) % 60
self?.timerLabel?.text = String(format:"%02i:%02i:%02i", hours, minutes, seconds)
remaingTimeInterval -= 1
})
} else {
self.timer?.invalidate()
self.timerLabel.isHidden = true
}
}
and that's how I calculate the remaining time based on the given Date:
//Calculating remaining time based on the item endDate and currentDAte
func calculateRemainigTime(remainingTime: String) -> Int {
let prizeRemainingTime = Helper.stringToDate(remainingTime)
let prizeRemainingTimeInterval = Int(prizeRemainingTime.timeIntervalSince1970)
let currentTimeInterval = Int(Date().timeIntervalSince1970)
return prizeRemainingTimeInterval - currentTimeInterval
}
Everything works fine till the cell is being reused, after that the countdown numbers are not correct anymore.
Is this a correct way to show the countdown in UICollectionViewCell or there is a better solution.
Can anyone help me to find a way through this?
回答1:
- Move the timer logic to the data model.
- Instead of target/action use the block-based API of
Timer. - In
cellForRowpass the timer callback block to the cell. - When the timer fires the code in the callback block can update the UI in the cell.
回答2:
Coding from accepted answer guideline, hope you like it.
MyViewController
protocol MyViewControllerDelegate : class {
func updateTimer(_ timeString: String)
}
class MyViewController: UIViewController {
weak var timerDetegate: MyViewControllerDelegate?
var timer = Timer()
var time = 0
fun ViewDidLoad() {
timer = Timer.scheduledTimer(withTimeInterval: 1, repeats: true, block: { _ in
self.time += 1
self.timerDetegate?.updateTimer("time \(self.time)")
})
}
...
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableViewdequeueReusableCell(withIdentifier: "MeCell")
vc.timerDetegate = cell
return cell
}
...
}
MyTableViewCell
class MyTableViewCell : UITableViewCell, MyViewControllerDelegate {
...
func updateTimer(_ timeString: String) {
lblTimeLeft.text = timeString
}
}
回答3:
I had implemented this simpler way (without caring about the performance/latency)
in ..cellForItemAt.. method, I call
cell.localEndTime = yourEndTimeInterval
cell.startTimerProgress()
In collection view cell, I added a method which starts the progress:
var localEndTime: TimeInterval = 0 //set value from model
var timer:Timer?
func timerIsRunning(timer: Timer){
let diff = localEndTime - Date().timeIntervalSince1970
if diff > 0 {
self.showProgress()
return
}
self.stopProgress()
}
func showProgress(){
let endDate = Date(timeIntervalSince1970: localEndTime)
let nowDate = Date()
let components = Calendar.current.dateComponents(Set([.day, .hour, .minute, .second]), from: nowDate, to: endDate)
self?.timerLabel?.text = String(format:"%02i:%02i:%02i", components.hour!, components.minute!, components.second!)
}
func stopProgress(){
self?.timerLabel?.text = String(format:"%02i:%02i:%02i", 0, 0, 0)
self.timer?.invalidate()
self.timer = nil
}
func startTimerProgress() {
timer = Timer.scheduledTimer(timeInterval: 1, target: self, selector: #selector(self.timerIsRunning(timer:)), userInfo: nil, repeats: true)
self.timer?.fire()
}
来源:https://stackoverflow.com/questions/46871799/the-best-way-of-adding-countdown-label-with-timer-in-uicollectionviewcell-which