Pixel modifying code runs quick in main app, really slow in Delphi 6 DirectShow filter with other problems

谁说胖子不能爱 提交于 2019-12-06 14:15:02

There are a few things to say about this code snippet.

  1. First of all, you are using Scanline property of TBitmap class. I have not been dealign with Delphi for many years, so I might be wrong about this but I am under impression that Scanline is not actually a thin accessor, is it? It might be internally hiding things which can dramatically affect performance, such as "if he wants to access the bits of the image, then we have to first convert it to DIB before returning pointers". So a thing looking so simple might appear to be a killer.

  2. "if rangeExpansionPowerOf2 >= 1 then" in the inner loop body? You don't really want to compare this all the way. Either make two separate functions or duplicate the whole loop without in two version for zero and non-zero rangeExpansionPowerOf2 and do this if only once.

  3. "for ... to (clip.Width - 1) * 3 do" I am not really sure that Delphi optimizes the upper boundary evaluation to make it only once. You might be doing those multiplication thrice for every pixel, while you could do it only once the whole image.

  4. For top perofrmance IntToByte is definitely implemented in MMX to avoid ifs and process multiple bytes at once.

Still as you say that images are only 352x288, I would suspect that #1 is ruining the performance.

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