OpenCL computation freezes the screen

大城市里の小女人 提交于 2019-12-05 14:55:25

Whenever a GPU is running an OpenCL kernel it is completely dedicated to OpenCL. Some modern Nvidia GPUs are the exception, I think from the GeForce GTX 500 series onwards, which could run multiple kernels if those kernels did not use all available compute units.

Your solutions are to divide your calculations into multiple short kernel calls, which is the best all round solution since it will work even on single GPU machines, or to invest in a cheap GPU for driving your display.

If you are going to run long kernels on your GPUs then you must disable timeout detection and recovery for GPUs or make the timeout delay longer than the maximum kernel runtime (better as bugs can still be caught), see here for how to do this.

Every time I have had a display freeze or "Display driver stopped responding and has recovered" it's been due to a bug. It can freeze the whole system and the only thing I can do is reset. Instead, now I develop on the CPU first. This never crashes my whole system. It's easier to debug this way as well since I can use printf. Once I got my code working bug free on the CPU I try it on the GPU.

I am new to opencl and encountered a similar problem. I found a short calculation works OK, but a longer one freezes the mouse cursor. For my problem, Windows leaves a yellow triangle in the tray area, and puts a message in the event log about "Display driver stopped responding and has recovered". The solution I found is to break up the calculation into small parts that take no more than a couple of seconds each. These run back to back, yet apparently let the video driver in enough to keep it happy. If I set global_work_size to a value high enough to maximize throughput, the video response is painfully slow, but the driver restart/mouse freeze problem never occurs.

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