Example of memory leak in c++ (by use of exceptions)

自作多情 提交于 2019-12-05 08:37:44
Sam
class MyClass
{
public:
    char* buffer;
    MyClass(bool throwException)
    {
        buffer = new char[1024];
        if(throwException)
            throw std::runtime_error("MyClass::MyClass() failed");
    }

    ~MyClass()
    {
        delete[] buffer;
    }
};

int main()
{
    // Memory leak, if an exception is thrown before a delete
    MyClass* ptr = new MyClass(false);
    throw std::runtime_error("<any error>");
    delete ptr;
}

int main()
{
    // Memory leak due to a missing call to MyClass()::~MyClass()
    // in case MyClass()::MyClass() throws an exception.
    MyClass instance = MyClass(true);
}

See also: C++ : handle resources if constructors may throw exceptions (Reference to FAQ 17.4]

A bit more subtle example.

Take an naive implementation of a class that holds two dynamically allocated arrays:

struct Foo {
private:
    int* first;
    int* second;
public:
    Foo()
        : first(new int[10000])
        , second(new int[10000])
    { }

    void Bar() { throw 42; }

    ~Foo()
    {
        delete [] first;
        delete [] second;
    }
};

int main()
{
    Foo f;
    /* more code */
}

Now, if we get an exception because we call method Bar somewhere, everything's fine - the stack unwinding guarantess that f's destructor gets called.

But if we get a bad_alloc when initializing second, we leak the memory that first points to.

void func()
{
    char *p = new char[10];
    some_function_which_may_throw(p);
    delete [] p;
}

If the call to some_function_which_may_throw(p) throws an exception we leak the memory pointed to by p.

Simple example

try { 
  int* pValue = new int();
  if (someCondition) { 
    throw 42;
  }
  delete pValue;
} catch (int&) { 

}

To have a less contrived example, I recently found this potential leak in my code when allocating nodes with a given allocator object.

std::unique_ptr<node,alloc_aware> allocate_new_node(allocator& al, const value_type^ v) {
    char* buffer = al.allocate(sizeof(node)); //allocate memory
    return std::unique_ptr<node>(al.construct(buffer, v),{al})); //construct
}

It's less obvious how to fix this because of the buffer, but with help I got it:

struct only_deallocate {
    allocator* a;    
    size_type s;
    only_deallocate(allocator& alloc, size_type size):a(&alloc), s(size) {}
    template<class T> void operator()(T* ptr) {a->deallocate(ptr, s);}
    operator alloc_aware() const {return alloc_aware(*a, s);}
};

std::unique_ptr<node,alloc_aware> allocate_new_node(allocator& al, const value_type& v) {
    std::unique_ptr<node, only_deallocate> buf(alloc.allocate(sizeof(node)),{alloc, sizeof(node)});//allocate memory
    alloc.construct(buf.get(), value);
    return std::unique_ptr<node,alloc_aware>(std::move(buf));
}

Compiling Code here

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