Block reduction in CUDA

岁酱吖の 提交于 2019-12-05 01:18:33

In order to have a better idea of this topic, you can have a look on this pdf of NVIDIA that explains, graphically, all the strategies that you have used in your code.

Your understanding is correct. The reductions demonstrated here end up with a sequence of block-sums deposited in global memory.

To sum all of these block sums together, requires some form of global synchronization. You must wait until all the blocks are complete before adding their sums together. You have a number of options at this point, some of which are:

  1. launch a new kernel after the main kernel to sum the block-sums together
  2. add the block sums on the host
  3. use atomics to add the block sums together, at the end of the main kernel
  4. use a method like threadfence reduction to add the block sums together in the main kernel.
  5. Use CUDA cooperative groups to place a grid-wide sync in the kernel code. Sum the block sums after the grid-wide sync (perhaps in one block).

If you search around the CUDA tag you can find examples of all these, and discussions of their pros and cons. To see how the main kernel you posted is used for a complete reduction, look at the parallel reduction sample code.

Robert Crovella has already answered this question, which is mainly about understanding rather than performance.

However, for all those bumping into this question, I just want to highlight that CUB makes block reduction features available. Below, I'm providing a simple worked example on how using CUB's BlockReduce.

#include <cub/cub.cuh>
#include <cuda.h>

#include "Utilities.cuh"

#include <iostream>

#define BLOCKSIZE   32

const int N = 1024;

/**************************/
/* BLOCK REDUCTION KERNEL */
/**************************/
__global__ void sum(const float * __restrict__ indata, float * __restrict__ outdata) {

    unsigned int tid = blockIdx.x * blockDim.x + threadIdx.x;

    // --- Specialize BlockReduce for type float. 
    typedef cub::BlockReduce<float, BLOCKSIZE> BlockReduceT; 

    // --- Allocate temporary storage in shared memory 
    __shared__ typename BlockReduceT::TempStorage temp_storage; 

    float result;
    if(tid < N) result = BlockReduceT(temp_storage).Sum(indata[tid]);

    // --- Update block reduction value
    if(threadIdx.x == 0) outdata[blockIdx.x] = result;

    return;  
}

/********/
/* MAIN */
/********/
int main() {

    // --- Allocate host side space for 
    float *h_data       = (float *)malloc(N * sizeof(float));
    float *h_result     = (float *)malloc((N / BLOCKSIZE) * sizeof(float));

    float *d_data;      gpuErrchk(cudaMalloc(&d_data, N * sizeof(float)));
    float *d_result;    gpuErrchk(cudaMalloc(&d_result, (N / BLOCKSIZE) * sizeof(float)));

    for (int i = 0; i < N; i++) h_data[i] = (float)i;

    gpuErrchk(cudaMemcpy(d_data, h_data, N * sizeof(float), cudaMemcpyHostToDevice));

    sum<<<iDivUp(N, BLOCKSIZE), BLOCKSIZE>>>(d_data, d_result);
    gpuErrchk(cudaPeekAtLastError());
    gpuErrchk(cudaDeviceSynchronize());

    gpuErrchk(cudaMemcpy(h_result, d_result, (N / BLOCKSIZE) * sizeof(float), cudaMemcpyDeviceToHost));

    std::cout << "output: ";
    for(int i = 0; i < (N / BLOCKSIZE); i++) std::cout << h_result[i] << " ";
    std::cout << std::endl;

    gpuErrchk(cudaFree(d_data));
    gpuErrchk(cudaFree(d_result));

    return 0;
}

In this example, an array of length N is created and the result is the sum of 32 consecutive elements. So

result[0] = data[0] + ... + data[31];
result[1] = data[32] + ... + data[63];
....
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