Round Top Corners of a UIButton in Swift

二次信任 提交于 2019-11-26 20:24:47

Adding Extension of UIButton:

extension UIButton{
    func roundedButton(){
        let maskPath1 = UIBezierPath(roundedRect: bounds,
            byRoundingCorners: [.topLeft , .topRight],
            cornerRadii: CGSize(width: 8, height: 8))
        let maskLayer1 = CAShapeLayer()
        maskLayer1.frame = bounds
        maskLayer1.path = maskPath1.cgPath
        layer.mask = maskLayer1
    }
}

Calling in viewDidAppear/viewDidLayoutSubviews:

btnCorner.roundedButton()

Button Corner OutPut:

Swift 4: For latest iOS 11 onwards

override func viewDidLoad() {
    super.viewDidLoad()

    if #available(iOS 11.0, *) {
        self.viewToRound.clipsToBounds = true
        viewToRound.layer.cornerRadius = 20
        viewToRound.layer.maskedCorners = [.layerMinXMinYCorner, .layerMaxXMinYCorner]
    } else {
        // Fallback on earlier versions
    }
}

Earlier iOS (10,9 etc) Versions (works for iOS 11 too)

override func viewDidLayoutSubviews() {
    self.viewToRound.clipsToBounds = true
    let path = UIBezierPath(roundedRect: viewToRound.bounds,
                            byRoundingCorners: [.topRight, .topLeft],
                            cornerRadii: CGSize(width: 20, height: 20))

    let maskLayer = CAShapeLayer()

    maskLayer.path = path.cgPath
    viewToRound.layer.mask = maskLayer
}

For swift 3 Kirit Modi's answer is changed to:

extension UIButton {
   func roundedButton(){
       let maskPAth1 = UIBezierPath(roundedRect: self.bounds,
                                    byRoundingCorners: [.topLeft , .topRight],
                                    cornerRadii:CGSize(width:8.0, height:8.0))
       let maskLayer1 = CAShapeLayer()
       maskLayer1.frame = self.bounds
       maskLayer1.path = maskPAth1.cgPath
       self.layer.mask = maskLayer1
   }
}

At the start of the extension's file don't forget to add:

import UIKit

If you want an extension for a UIView with the option of rounding top or bottom corners you can use:

extension UIView {
   func roundedCorners(top: Bool){
       let corners:UIRectCorner = (top ? [.topLeft , .topRight] : [.bottomRight , .bottomLeft])        
       let maskPAth1 = UIBezierPath(roundedRect: self.bounds,
                                    byRoundingCorners: corners,
                                    cornerRadii:CGSize(width:8.0, height:8.0))
       let maskLayer1 = CAShapeLayer()
       maskLayer1.frame = self.bounds
       maskLayer1.path = maskPAth1.cgPath
       self.layer.mask = maskLayer1
   }
}

Which is called for a button as:

myButton.roundedCorners(top: true)

iOS 11 has made it really easy to round corners. The code below rounds the top left and bottom right corners.

myView.layer.maskedCorners = [.layerMinXMinYCorner, .layerMaxXMaxYCorner]
Hossam Ghareeb

Update you extension to be like this:

extension UIView {
func roundCorners(corners:UIRectCorner, radius: CGFloat) {
    let path = UIBezierPath(roundedRect: self.bounds, byRoundingCorners: corners, cornerRadii: CGSize(width: radius, height: radius))
    let mask = CAShapeLayer()
    let rect = self.bounds
    mask.frame = rect
    mask.path = path.cgPath
    self.layer.mask = mask
}
}

The shape layer (mask) needs to know the frame

Use this Code,

let path = UIBezierPath(roundedRect:viewTo.bounds, byRoundingCorners:[.TopRight, .TopLeft], cornerRadii: CGSizeMake(20, 20))
let maskLayer = CAShapeLayer()
maskLayer.path = path.CGPath
viewTo.layer.mask = maskLayer

hope its helpful

You forgot to set the frame of your shape layer:

mask.frame = layer.bounds

For swift 5 and the most flexibility

Define an extension with a roundCorners function

extension UIButton {
    func roundCorners(corners: UIRectCorner, radius: Int = 8) {
        let maskPath1 = UIBezierPath(roundedRect: bounds,
                                     byRoundingCorners: corners,
                                     cornerRadii: CGSize(width: radius, height: radius))
        let maskLayer1 = CAShapeLayer()
        maskLayer1.frame = bounds
        maskLayer1.path = maskPath1.cgPath
        layer.mask = maskLayer1
    }
}

Call the roundCorners function

myButton.roundCorners(corners: [.topLeft, .topRight])

Or with a specific radius

myButton.roundCorners(corners: [.topLeft, .topRight], radius: 20)

rounding is applied to corner's of view/Button .. , but coming to border of button , it is not applying correctly. can I have any solution for that? @

Here is the code that I have used , which is working (border) in iOS11.0 and above and not in below versions(<11.0)

if #available(iOS 11.0, *) {
        self.layer.cornerRadius = radius
        self.layer.maskedCorners = maskedCorners
    } else {
        let shapeLayer = CAShapeLayer()
        shapeLayer.position = self.center
        self.layer.masksToBounds = true
        self.clipsToBounds = true
        let bezirePath = UIBezierPath(roundedRect: self.bounds,
                                      byRoundingCorners: corners,
                                      cornerRadii: CGSize(width: radius, height: radius))
        shapeLayer.bounds = frame
        shapeLayer.path = bezirePath.cgPath

        self.layer.mask = shapeLayer
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