Howto design a clock driven multi-agent simulation

筅森魡賤 提交于 2019-12-04 13:00:41

This problem sounds as if it should be tackled by using parallel discrete-event simulation - the mediator agent you are planning to implement ('is involved in every message', 'sends around messages and timer tick events') seems to be doing the job of a discrete-event simulator right now. You can make this scale to the desired problem size by using more of such simulators in parallel and then use a synchronization algorithm to maintain causality etc. (see, e.g., this book for details). Of course, this requires some considerable effort, and you might be better off by really trying out the sequential algorithms first.

A nice way of augmenting the classical DES-view of logical processes (= agents) that communicate with each other via events could be to blend in some ideas from other formalisms used to describe discrete-event systems, such as DEVS. In DEVS, each entity can specify the duration it will be in a certain state (e.g., the agent blocking a resource), and will only be interrupted by incoming messages (and then change its state accordingly, e.g. the agent freeing the resource).

BTW In which sense do you think that the agents are too complex to be handled with discrete-event simulation? If you regard each agent as a logical process, it doesn't really matter how complex it is from a simulation point of view - or am I getting something wrong here?

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