Time Corrected Verlet Integration and too big timesteps

耗尽温柔 提交于 2019-12-04 10:25:50

From what I understand, the time-corrected verlet integration only helps when you have a fluctuating framerate, but it won't help if your base framerate is too low.

The equation given in the article is broken, erroneous. When I derive it, I get this:

x = x + (x – xl)*h/hl + a*h*(h + hl)/2

instead of his, which is this:

x = x + (x – xl)*h/hl + a*h^2

and here's an example using his charts: http://i.stack.imgur.com/TL6HT.png

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