How is Progress<T> different from Action<T> ? (C#)

三世轮回 提交于 2019-12-04 09:46:18

Calling progressBar1.Value = i from a different thread results in the dreaded "cross-thread operation not valid" exception. The Progress class, on the other hand, dispatches the event to the synchronization context captured in the moment of construction:

// simplified code, check reference source for actual code

void IProgress<T>.Report(T value)
{
    // post the processing to the captured sync context
    m_synchronizationContext.Post(InvokeHandlers, value);
}

private void InvokeHandlers(object state)
{
    // invoke the handler passed through the constructor
    m_handler?.Invoke((T)state);

    // invoke the ProgressChanged event handler
    ProgressChanged?.Invoke(this, (T)state);
}

This ensures that all updates to progress bars, labels and other UI elements are done on a (one and only) GUI thread.

So, it only makes sense to instantiate the Progress class outside of the background thread, inside a method which is called on a UI thread:

void Button_Click(object sender, EventArgs e)
{
    // since this is a UI event, instantiating the Progress class
    // here will capture the UI thread context
    var progress = new Progress<int>(i => progressBar1.Value = i);

    // pass this instance to the background task
    Task.Run(() => ReportWithProgress(progress));
}

async Task ReportWithProgress(IProgress<int> p)
{
    for (int i = 0; i <= 100; i++)
    {
        await Task.Run(() => HeavyIO());
        Console.WriteLine("Progress : " + i);
        p.Report(i);
    }
}

The difference is that with a Progress<T> you have an event where multiple listeners can listen for progress and Progress<T> does capture the SynchonizationContext when the instance is constructed and thus does not need to be invoked to the GUI-thread if created in the GUI-thread.
You can also add multiple listeners to an Action<T> (thanks to @Servy for pointing that out), but each of them are then executed in the thread which invokes the action.

Think of the following extended example, where the Progress<T> will work, but the Action<T> will throw an exception:

private async Task ReportWithProgress()
{
    var p = new Progress<int>(i => progressBar1.Value = i);
    p.ProgressChanged += (s, e) => progressBar2.Value = e;

    Task.Run(() => 
        {
            for (int i = 0; i <= 100; i++)
            {
                await Task.Run(() => HeavyIO()); 
                Console.WriteLine("Progress : " + i);
                ((IProgress<int>)p).Report(i);
            }
        });
}

private async Task ReportWithAction()
{
    var a = new Action<int>(i => progressBar1.Value = i);
    a += i => progressBar2.Value = i;

    Task.Run(() => 
        {
            for (int i = 0; i <= 100; i++)
            {
                await Task.Run(() => HeavyIO());
                Console.WriteLine("Action : " + i);
                a(i);
            }
        });
} 
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