Efficient thumbnail creation in iPhone

こ雲淡風輕ζ 提交于 2019-12-04 09:26:23

the comparison of two method for fast creating thumbnail from image kindly see this link for detail http://www.cocoaintheshell.com/2011/01/uiimage-scaling-imageio/ or http://vocaro.com/trevor/blog/2009/10/12/resize-a-uiimage-the-right-way/

for future , just copy pasting code from first one

First method, using UIKit

void)buildGallery
{
    for (NSUInteger i = 0; i < kMaxPictures; i++)
    {
        NSInteger imgTag = i + 1;
        NYXPictureView* v = [[NYXPictureView alloc] initWithFrame:(CGRect){.origin.x = x, .origin.y = y, .size = _thumbSize}];
        NSString* imgPath = [[NSBundle mainBundle] pathForResource:[NSString stringWithFormat:@"%d", imgTag] ofType:@"jpg"];
        UIImage* fullImage = [[UIImage alloc] initWithContentsOfFile:imgPath];
        [v setImage:[fullImage imageScaledToFitSize:_thumbSize]];
        [fullImage release];
}

Results of the benches gave me the following :

  • Time Profiler : 4233ms
  • Live bytes : 695Kb
  • Overall bytes used : 78.96Mb

Second method, using ImageIO

-(void)buildGallery
{
    for (NSUInteger i = 0; i < kMaxPictures; i++)
    {
        NSInteger imgTag = i + 1;
        NYXPictureView* v = [[NYXPictureView alloc] initWithFrame:(CGRect){.origin.x = x, .origin.y = y, .size = _thumbSize}];
        NSString* imgPath = [[NSBundle mainBundle] pathForResource:[NSString stringWithFormat:@"%d", imgTag] ofType:@"jpg"];
        CGImageSourceRef src = CGImageSourceCreateWithURL((CFURLRef)[NSURL fileURLWithPath:imgPath], NULL);
        CFDictionaryRef options = (CFDictionaryRef)[[NSDictionary alloc] initWithObjectsAndKeys:(id)kCFBooleanTrue, (id)kCGImageSourceCreateThumbnailWithTransform, (id)kCFBooleanTrue, (id)kCGImageSourceCreateThumbnailFromImageIfAbsent, (id)[NSNumber numberWithDouble:_maxSize], (id)kCGImageSourceThumbnailMaxPixelSize, nil];
        CGImageRef thumbnail = CGImageSourceCreateThumbnailAtIndex(src, 0, options); // Create scaled image
        CFRelease(options);
        CFRelease(src);
        UIImage* img = [[UIImage alloc] initWithCGImage:thumbnail];
        [v setImage:img];
        [img release];
        CGImageRelease(thumbnail);
    }

he benches gave me this :

  • Time Profiler : 3433ms
  • Live bytes : 681Kb
  • Overall bytes used : 77.63Mb

You can see that using ImageIO is about 19% faster than UIKit, and also uses slightly less memory.

The only way that I've found so far that works on any images is to show it in an ImageView with the right size, and then create a bitmap from that view.

Far from efficient, though.

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