fisheye distortion

最后都变了- 提交于 2019-12-03 20:42:24

The short answer is "yes, it is possible". It will take some time for you to translate the BufferedImage methods to the Bitmap methods but there are plenty of good references online that will be able to help you out.

it works fine thanks. i just matched up the setARGB() methods from bufferedImage with setPixel() from the bitmap class and voila! thanks again

import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;

import android.graphics.Bitmap;
import android.graphics.Bitmap.Config;
import android.util.Log;

import com.jhlabs.image.InterpolateFilter;

class Filters{
    float xscale;
    float yscale;
    float xshift;
    float yshift;
    int [] s;
    private String TAG = "Filters";
    public Filters(){

        Log.e(TAG, "***********inside constructor");
    }

    public Bitmap barrel (Bitmap input, float k){
        Log.e(TAG, "***********inside barrel method ");
        float centerX=input.getWidth()/2; //center of distortion
        float centerY=input.getHeight()/2;

        int width = input.getWidth(); //image bounds
        int height = input.getHeight();

        Bitmap dst = Bitmap.createBitmap(width, height,input.getConfig() ); //output pic
        Log.e(TAG, "***********dst bitmap created ");
          xshift = calc_shift(0,centerX-1,centerX,k);
          float newcenterX = width-centerX;
          float xshift_2 = calc_shift(0,newcenterX-1,newcenterX,k);

          yshift = calc_shift(0,centerY-1,centerY,k);
          float newcenterY = height-centerY;
          float yshift_2 = calc_shift(0,newcenterY-1,newcenterY,k);

          xscale = (width-xshift-xshift_2)/width;
          yscale = (height-yshift-yshift_2)/height;
          Log.e(TAG, "***********about to loop through bm");
          for(int j=0;j<dst.getHeight();j++){
              for(int i=0;i<dst.getWidth();i++){
                float x = getRadialX((float)i,(float)j,centerX,centerY,k);
                float y = getRadialY((float)i,(float)j,centerX,centerY,k);
                sampleImage(input,x,y);
                int color = ((s[1]&0x0ff)<<16)|((s[2]&0x0ff)<<8)|(s[3]&0x0ff);
    //            System.out.print(i+" "+j+" \\");

                dst.setPixel(i, j, color);

              }
            }
        return dst;
    }

    void sampleImage(Bitmap arr, float idx0, float idx1)
    {
        s = new int [4];
      if(idx0<0 || idx1<0 || idx0>(arr.getHeight()-1) || idx1>(arr.getWidth()-1)){
        s[0]=0;
        s[1]=0;
        s[2]=0;
        s[3]=0;
        return;
      }

      float idx0_fl=(float) Math.floor(idx0);
      float idx0_cl=(float) Math.ceil(idx0);
      float idx1_fl=(float) Math.floor(idx1);
      float idx1_cl=(float) Math.ceil(idx1);

      int [] s1 = getARGB(arr,(int)idx0_fl,(int)idx1_fl);
      int [] s2 = getARGB(arr,(int)idx0_fl,(int)idx1_cl);
      int [] s3 = getARGB(arr,(int)idx0_cl,(int)idx1_cl);
      int [] s4 = getARGB(arr,(int)idx0_cl,(int)idx1_fl);

      float x = idx0 - idx0_fl;
      float y = idx1 - idx1_fl;

      s[0]= (int) (s1[0]*(1-x)*(1-y) + s2[0]*(1-x)*y + s3[0]*x*y + s4[0]*x*(1-y));
      s[1]= (int) (s1[1]*(1-x)*(1-y) + s2[1]*(1-x)*y + s3[1]*x*y + s4[1]*x*(1-y));
      s[2]= (int) (s1[2]*(1-x)*(1-y) + s2[2]*(1-x)*y + s3[2]*x*y + s4[2]*x*(1-y));
      s[3]= (int) (s1[3]*(1-x)*(1-y) + s2[3]*(1-x)*y + s3[3]*x*y + s4[3]*x*(1-y));
    }

    int [] getARGB(Bitmap buf,int x, int y){
        int rgb = buf.getPixel(y, x); // Returns by default ARGB.
        int [] scalar = new int[4];
        scalar[0] = (rgb >>> 24) & 0xFF;
        scalar[1] = (rgb >>> 16) & 0xFF;
        scalar[2] = (rgb >>> 8) & 0xFF;
        scalar[3] = (rgb >>> 0) & 0xFF;
        return scalar;
    }

    float getRadialX(float x,float y,float cx,float cy,float k){
      x = (x*xscale+xshift);
      y = (y*yscale+yshift);
      float res = x+((x-cx)*k*((x-cx)*(x-cx)+(y-cy)*(y-cy)));
      return res;
    }

    float getRadialY(float x,float y,float cx,float cy,float k){
      x = (x*xscale+xshift);
      y = (y*yscale+yshift);
      float res = y+((y-cy)*k*((x-cx)*(x-cx)+(y-cy)*(y-cy)));
      return res;
    }

    float thresh = 1;

    float calc_shift(float x1,float x2,float cx,float k){
      float x3 = (float)(x1+(x2-x1)*0.5);
      float res1 = x1+((x1-cx)*k*((x1-cx)*(x1-cx)));
      float res3 = x3+((x3-cx)*k*((x3-cx)*(x3-cx)));

      if(res1>-thresh && res1 < thresh)
        return x1;
      if(res3<0){
        return calc_shift(x3,x2,cx,k);
      }
      else{
        return calc_shift(x1,x3,cx,k);
      }
    }
}
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