How to fit content of GIF animation in View and in live wallpaper?

杀马特。学长 韩版系。学妹 提交于 2019-12-03 09:26:20

If you have Glide in your project, You can easily load Gifs, as it provides drawing GIFs to your ImageViews and does support many scaling options (like center or a given width and ...).

Glide.with(context)
    .load(imageUrl or resourceId)
    .asGif()
    .fitCenter() //or other scaling options as you like
    .into(imageView);

OK I think I got how to scale the content. Not sure though why the app still crashes upon orientation change sometimes, and why the app doesn't show the preview right away sometimes.

Project is available here.

For center-inside, the code is:

    private fun draw() {
        if (!isVisible)
            return
        val canvas = holder!!.lockCanvas() ?: return
        canvas.save()
        //center-inside
        val scale = Math.min(canvas.width.toFloat() / movie.width().toFloat(), canvas.height.toFloat() / movie.height().toFloat());
        val x = (canvas.width.toFloat() / 2f) - (movie.width().toFloat() / 2f) * scale;
        val y = (canvas.height.toFloat() / 2f) - (movie.height().toFloat() / 2f) * scale;
        canvas.translate(x, y)
        canvas.scale(scale, scale)
        movie.draw(canvas, 0f, 0f)
        canvas.restore()
        holder!!.unlockCanvasAndPost(canvas)
        movie.setTime((System.currentTimeMillis() % movie.duration()).toInt())
        handler.removeCallbacks(drawGIF)
        handler.postDelayed(drawGIF, frameDuration.toLong())
    }

For center-crop, the code is:

    private fun draw() {
        if (!isVisible)
            return
        val canvas = holder!!.lockCanvas() ?: return
        canvas.save()
        //center crop
        val scale = Math.max(canvas.width.toFloat() / movie.width().toFloat(), canvas.height.toFloat() / movie.height().toFloat());
        val x = (canvas.width.toFloat() / 2f) - (movie.width().toFloat() / 2f) * scale;
        val y = (canvas.height.toFloat() / 2f) - (movie.height().toFloat() / 2f) * scale;
        canvas.translate(x, y)
        canvas.scale(scale, scale)
        movie.draw(canvas, 0f, 0f)
        canvas.restore()
        holder!!.unlockCanvasAndPost(canvas)
        movie.setTime((System.currentTimeMillis() % movie.duration()).toInt())
        handler.removeCallbacks(drawGIF)
        handler.postDelayed(drawGIF, frameDuration.toLong())
    }

for fit-center, I can use this:

                    val canvasWidth = canvas.width.toFloat()
                    val canvasHeight = canvas.height.toFloat()
                    val bitmapWidth = curBitmap.width.toFloat()
                    val bitmapHeight = curBitmap.height.toFloat()
                    val scaleX = canvasWidth / bitmapWidth
                    val scaleY = canvasHeight / bitmapHeight
                    scale = if (scaleX * curBitmap.height > canvas.height) scaleY else scaleX
                    x = (canvasWidth / 2f) - (bitmapWidth / 2f) * scale
                    y = (canvasHeight / 2f) - (bitmapHeight / 2f) * scale
                    ...

Change the width and the height of the movie:

Add this code in onDraw method before movie.draw

canvas.scale((float)this.getWidth() / (float)movie.width(),(float)this.getHeight() /      (float)movie.height());

or

canvas.scale(1.9f, 1.21f); //this changes according to screen size

Scale to fill and scale to fit:

There's already a good answer on that:

https://stackoverflow.com/a/38898699/5675325

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