Creation of Dynamic Array of Dynamic Objects in C++

天涯浪子 提交于 2019-12-03 08:39:05

If you are using c++ then you shouldn't reinvent the wheel, just use vectors:

#include <vector>

std::vector< std::vector< Stock > > StockVector;

// do this as many times as you wish
StockVector.push_back( std::vector< Stock >() );

// Now you are adding a stock to the i-th stockarray
StockVector[i].push_back( Stock() );

Edit:

I didn't understand your question, if you just want to have and array of arrays allocated on the heap just use:

Stock** StockArrayArray = new Stock*[n]; // where n is number of arrays to create
for( int  i = 0; i < n; ++i )
{
    StockArrayArray[i] = new Stock[25];
}

// for freeing
for( int i = 0; i < n; ++i )
{
    delete[] StockArrayArray[i];
}
delete[] StockArrayArray;

The type of a variable to a dynamic array is a pointer to the first object of the array. You want an array of dynamically allocated Stock objects, so an array of pointers to Stock, so your variable is a pointer to a pointer to Stock:

int n = 4; // dynamic size of the array;
Stock** stockArray = new Stock*[n];
for (int i = 0; i != n; ++i)
{
    stockArray[i] = new Stock();
}

and freeing it:

for (int i = 0; i != n; ++i)
{
    delete stockArray[i];
}
delete[] stockArray;
mono
Stock* stockArrayPointer = new Stock [4];

works only if the Stock class has a zero argument constructor if it does not have any zero argument constructor you cannot create an array of dynamic objects dynamically

you can as said create a array of dynamic object with a static array like

Stock stockArrayPointer[4]={Stock(args),Stock (args)};

but the syntax

Stock* stockArrayPointer=new Stock[4]{Stock(args),Stock (args)}; does not hold

or as said
use vectors...
vectors are memory allocated on heap
so the vector is a dynamic allocation

vector<Stock> V;
V.push_back(Stock(args));

or

V.push_back(new Stock(args));

The reason why

Stock* stockArrayPointer=new Stock[4]{Stock(args),Stock (args)};

does not hold is because this means you are using the new operator incorrectly

I did something which worked perfectly:

#include <iostream>
#include <cstring>
#include <cstdlib>
using namespace std; 

class student {
    string name;
    int age;
    int roll;
    public:
        student() {
            name="";
            age=0;
            roll=0;
        }
        student (string n, int a, int r) {
            name=n;
            age=a;
            roll=r;
        }
        void show_details (); 
};
void student::show_details() {
    cout << "Name: " << name << "\n";
    cout << "Age: " << age << "\n";
    cout << "Roll No: " << roll << "\n";
}
int main() {
    string a; int b, c, n;
    cin >> n;
    student **obj;
    obj=(student**)malloc(n*sizeof(student*));
    for (int i=0; i<n; i++) {
        cin >> a;
        cin >> b;
        cin >> c;
        obj[i]=new student(a,b,c);
    }
    for (int i=0; i<n; i++) {
        obj[i]->show_details();
    }
    for (int i=0; i<n; i++) free (obj[i]);
    free (obj);
}

Yes... I used pointer to pointer for the array part, and it worked perfectly for variable sized arrays.

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