How to draw a line using y = mx +b in java?

↘锁芯ラ 提交于 2019-12-02 11:41:47

When you draw a line in code, you need to draw from point A to point B. (a line segment)

Pick a point A to start the line from, then draw from A to (A.X + dx, A.Y + m * dx), where dx is the desired width of the line.

For example, you may want A to be one corner of your area, and dx to be the width of the area.

You also need to consider how to map from physical (x, y) coordinates to screen (u, v) coordinates.

Transforming from Ax + By = C is mere high school algebra:

  1. Subtract Ax from both sides: By = C - Ax
  2. Divide both sides by B: y = (C/B) - (A/B)x
  3. By inspection, m = -(A/B) and b = (C/B). Obviously, B != 0.

drawLine draws a line between two points. So all you need to do is get two points from your equation and pass them into drawLine.

Example:

x1 = 0
x2 = 10
y1 = m*x1 + b
y2 = m*x2 + b;
g2d.drawLine(x1, y1, x2, y2);

Of course this will draw a line segment between the two points. So you need to figure out which segment of the line you are interested in actually drawing and pick you x values accordingly.

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