xcode

ERROR: Apple silicon Macs support issue. The app has LSApplicationLaunchProhibited set to true. This is not supported on Mac, How to fix it?

僤鯓⒐⒋嵵緔 提交于 2020-12-08 03:32:26
问题 I got this error while trying to submit a stickerpack to the AppStore: WARNING ITMS-90863: "Apple silicon Macs support issue. The app has LSApplicationLaunchProhibited set to true. This is not supported on Mac." The stickerpack is not intended to be used in Macs, it is only for Iphones and Ipads? How can I remove this warning so that I can upload it successfully ? because I also got this email afterwards: We identified one or more issues with a recent delivery for your app, "Name of the App".

ASP.NET Core 2.0 : 二. 开发环境

强颜欢笑 提交于 2020-12-07 10:06:36
ASP.NET Core 系列目录 macOS:Install Visual Studio for Mac 系统要求: macOS 10.12 Sierra 及更高版本 其他要求: 可能会要求安装xcode或android相关环境, 详见下文安装选项说明. 1. 下载 Visual Studio for Mac 2. 安装: a.安装前检查 b.应用和版本控制需要Xcode c.选择安装组件, 如图所示 1)用于Android开发, 会安装Java SDK和Android SDK, 比较大. 2)用于iOS开发,需要Xcode. 3)用于macOS开发,需要Xcode. 4)是本次需要的.NET Core, 上面的三项, 如果不需要的可以不安装. 3.点击安装按钮, 慢慢等待安装完成即可. Windows: Install Visual Studio 2017 环境要求: 系统: windows 7 sp1 以上 Visual Studio:: 2017 15.3版本以上 安装方式详见我的另一篇博文: Visual Studio 2017离线安装包下载、安装 需要安装的组件: ASP.NET 和 Web 开发 .NET Core 跨平台开发 即以下这两个都要勾上. ASP.NET Core 系列目录 来源: oschina 链接: https://my.oschina.net/u

Swift Package Manager - Type 'Bundle' has no member “module” error

戏子无情 提交于 2020-12-07 04:57:46
问题 Working on implementing SPM for a framework, and got stuck on the Type 'Bundle' has no member “module” error. I have seen two other recent posts about this here and here, but following all the steps, it is still not working for me, no resource_bundle_accessor file is generated. I asked about my Package.swift file here, and that has been answered and resolved. For completeness here's the file: // swift-tools-version:5.3 // The swift-tools-version declares the minimum version of Swift required

Swift Package Manager - Type 'Bundle' has no member “module” error

大兔子大兔子 提交于 2020-12-07 04:55:25
问题 Working on implementing SPM for a framework, and got stuck on the Type 'Bundle' has no member “module” error. I have seen two other recent posts about this here and here, but following all the steps, it is still not working for me, no resource_bundle_accessor file is generated. I asked about my Package.swift file here, and that has been answered and resolved. For completeness here's the file: // swift-tools-version:5.3 // The swift-tools-version declares the minimum version of Swift required

Images inaccessible from asset catalog in a SwiftUI framework

耗尽温柔 提交于 2020-12-07 04:55:22
问题 I've created an iOS framework that contains a single SwiftUI View . I've then added an Asset Catalog with a single image. Trying to access that image from the SwiftUI view doesn't do anything - I see a blank image. Image("MyImage") The Xcode Preview doesn't show anything, nor does the view show anything for a test target I wrote that uses the framework. So the question is - how do I bundle images with a framework that uses SwiftUI? Is this not supported? The only way I could get this to work

Images inaccessible from asset catalog in a SwiftUI framework

天涯浪子 提交于 2020-12-07 04:54:36
问题 I've created an iOS framework that contains a single SwiftUI View . I've then added an Asset Catalog with a single image. Trying to access that image from the SwiftUI view doesn't do anything - I see a blank image. Image("MyImage") The Xcode Preview doesn't show anything, nor does the view show anything for a test target I wrote that uses the framework. So the question is - how do I bundle images with a framework that uses SwiftUI? Is this not supported? The only way I could get this to work

scrolling a scrollview to its bottom programmatically

…衆ロ難τιáo~ 提交于 2020-12-06 16:08:15
问题 i have a scrollview and am trying to scroll to its bottom programmatically.. tried these: extension UIScrollView { // Bonus: Scroll to bottom func scrollToBottom() { let bottomOffset = CGPoint(x: 0, y: contentSize.height - bounds.size.height + contentInset.bottom) if(bottomOffset.y > 0) { setContentOffset(bottomOffset, animated: true) } } } from: Programmatically scroll a UIScrollView to the top of a child UIView (subview) in Swift let bottomOffset = CGPoint(x: 0, y: scrollView.contentSize

scrolling a scrollview to its bottom programmatically

风格不统一 提交于 2020-12-06 15:54:13
问题 i have a scrollview and am trying to scroll to its bottom programmatically.. tried these: extension UIScrollView { // Bonus: Scroll to bottom func scrollToBottom() { let bottomOffset = CGPoint(x: 0, y: contentSize.height - bounds.size.height + contentInset.bottom) if(bottomOffset.y > 0) { setContentOffset(bottomOffset, animated: true) } } } from: Programmatically scroll a UIScrollView to the top of a child UIView (subview) in Swift let bottomOffset = CGPoint(x: 0, y: scrollView.contentSize

How to test FCM push notification in simulator for iOS XCode 11.4?

試著忘記壹切 提交于 2020-12-06 13:25:30
问题 Is possible to test fcm iOS push notification in simulator or can I convert fcm push notification json format to apns format for testing in simulator? 回答1: Yes you can test push notifications on the simulator if using Xcode 11.4 or higher. “Simulator supports simulating remote push notifications, including background content fetch notifications. In Simulator, drag and drop an APNs file onto the target simulator. The file must be a JSON file with a valid Apple Push Notification Service payload

“Couldn't communicate with a helper application” authenticating

南笙酒味 提交于 2020-12-06 12:35:11
问题 I've been trying to authenticate with my Apple Id in Xcode, but it's consistently showing the "Couldn't communicate with a helper application" dialog. I restarted Xcode, computer, etc. It also doesn't seem temporary as it's happening a couple of days already. Can reproduce it with all my Xcode installations: 12 beta, 12 and 11.3.1. MacOS 11 beta. Any ideas? 回答1: Here's what I had to do: Delete the Developer directories: rm -rf ~/Library/Developer/ rm -rf /Library/Developer/ And re-install