xcode

How to animate images in Swift? [duplicate]

爱⌒轻易说出口 提交于 2021-02-10 19:50:09
问题 This question already has answers here : In Xcode 6.1. 'UIImage?' does not have a member named 'size' Error (4 answers) Closed 6 years ago . I have updated to last version of xcode with ios 8.1 sdk and I get an error ion declaration of my function in: @IBOutlet weak var imageAnimation: UIImageView! imageAnimation.animationImages = [ UIImage(named: "5.png"), UIImage(named: "4.png"), UIImage(named: "3.png"), UIImage(named: "2.png"), UIImage(named: "1.png") ] The error is: 'Type UIImage? does

How to animate images in Swift? [duplicate]

筅森魡賤 提交于 2021-02-10 19:49:41
问题 This question already has answers here : In Xcode 6.1. 'UIImage?' does not have a member named 'size' Error (4 answers) Closed 6 years ago . I have updated to last version of xcode with ios 8.1 sdk and I get an error ion declaration of my function in: @IBOutlet weak var imageAnimation: UIImageView! imageAnimation.animationImages = [ UIImage(named: "5.png"), UIImage(named: "4.png"), UIImage(named: "3.png"), UIImage(named: "2.png"), UIImage(named: "1.png") ] The error is: 'Type UIImage? does

I want to run Libtorch (Pytorch C++ Frontend) in OpenFrameworks

╄→гoц情女王★ 提交于 2021-02-10 18:41:57
问题 All. I want to run Libtorch (Pytorch C++ Frontend) in OpenFrameworks. LibTorch Site: https://pytorch.org/tutorials/advanced/cpp_frontend.html If LibTorch runs in OpenFrameworks, it will be very powerful Deep Solution IDE (deep learning + GUI Production for OSX, Win10, & Linux). But I can’t include <torch/torch.h> in XCode. At CMake method, CMakeLists.txt is like this: cmake_minimum_required(VERSION 3.0 FATAL_ERROR) project(dcgan) find_package(Torch REQUIRED) add_executable(dcgan dcgan.cpp)

Including brew installed library to XCode

半腔热情 提交于 2021-02-10 18:24:38
问题 I am trying to create a Game with Raylib. I want to use XCode because I thought the Library Management would be as easy as with Visual Studio on Windows. I installed the library with brew install raylib . Now I tried run this simple Project that I copied from the website of Raylib. main.c : #include "raylib.h" #include <stdio.h> int main(void) { // Initialization //-------------------------------------------------------------------------------------- const int screenWidth = 800; const int

Passing data between view controllers produces nil [duplicate]

被刻印的时光 ゝ 提交于 2021-02-10 18:18:56
问题 This question already has answers here : EXC_BAD_INSTRUCTION When Passing UICollectionView Cell Data to Different ViewController (2 answers) Closed 3 years ago . I'm a new programmer and struggling with passing data between controllers, I am aware this question is asked in these forums but the uploaded code is much more complex compared to mine and i struggle to understand it so will upload my few lines i've written. I want to allow two players to type their names into my app and then click

Bar Button Item Tint Color not working

谁都会走 提交于 2021-02-10 18:14:36
问题 As you can see in the attached image, the bar button has its tint color set to red, however it is displayed in black. I think this is due to the text color still being black? Is there a way to change this? I changed the tint color of this bar button item, the navigation bar it is in, and the UIBarButtonItem.appearance() , as well as UINavigationBar.appearance() . Closing the popover and reopening it changes the color. EDIT In the hierarchy below the bar button has the correct tint color (no

iOS App- LaunchScreen.storyboard displays white on ios 14.2

旧巷老猫 提交于 2021-02-10 16:00:38
问题 I have Xcode version 12.0.1. I have run the app on simulator with ios 14, the launch screen working fine it shows the image I want to show(splash Screen), but when I run the app on real device which has ios 14.2 the launch screen just appeared to be white. can some one help me with this thanks in advance. 回答1: Faced the same problem. The issue was the size of the image used in the launch screen storyboard. This lead to the whole launch screen just being black. Solution 1: What fixed it in our

Xcode - ld: symbol(s) not found for architecture arm64

一个人想着一个人 提交于 2021-02-10 15:17:29
问题 I'm trying to compile my app through Xcode, everything has always worked, but suddenly today I return this error that makes the build fail. I attach the complete log of the error. Thanks for your help. Undefined symbols for architecture arm64: "_chkstk_darwin", referenced from: PTArchiveWriter::write(std::1::basic_string<char, std::1::char_traits<char>, std::1::allocator<char> > const&, std::1::basic_istream<char, std::1::char_traits<char> >&, std::1::basic_string<char, std::1::char_traits

Xcode - ld: symbol(s) not found for architecture arm64

元气小坏坏 提交于 2021-02-10 15:15:25
问题 I'm trying to compile my app through Xcode, everything has always worked, but suddenly today I return this error that makes the build fail. I attach the complete log of the error. Thanks for your help. Undefined symbols for architecture arm64: "_chkstk_darwin", referenced from: PTArchiveWriter::write(std::1::basic_string<char, std::1::char_traits<char>, std::1::allocator<char> > const&, std::1::basic_istream<char, std::1::char_traits<char> >&, std::1::basic_string<char, std::1::char_traits

Clone a specific git branch through Xcode

試著忘記壹切 提交于 2021-02-10 14:18:06
问题 I am facing difficulties to clone a specific git branch from Apple Xcode? In Xcode -> Source Control -> Clone and insert my HTTP clone url and I can able clone only master branch but I did't find a solution to clone another developer branches from Xcode. Through below command using terminal I can able to clone specific git branch. git clone -b my_dev_branch_name https://gitlab.com/Username/projectname_ios.git But I don't know how to do this using Xcode so please let me help to achieve this