xcode7.2

XCUITesting for permission popup: alert appears, but UIInterruptionMonitor does not fire

我只是一个虾纸丫 提交于 2019-12-06 23:48:31
问题 I would like to write a test like so: When my app goes to a certain pane, it should request permission to use the camera. I want to test whether or not the pane appears. I am using XC's builtin UITest framework to do this. Per what I found on google and here, it seems like I should do the following: let dialogAppearedExpectation = expectationWithDescription("Camera Permission Dialog Appears") addUIInterruptionMonitorWithDescription("Camera Permission Alert") { (alert) -> Bool in

Processing failed in itunesconnect

心已入冬 提交于 2019-12-05 08:02:58
I had archieved the xcode project and uploaded it into itunes connect. This is 5 time uploading, for internal testing. It shows the following error I don't have any idea that why the error are showing, i'm using Xcode 7.2 . Can any one help to resolve this error, i stuck for more than a day. Try with Application Loader. sometimes i faced same issue with Xcode7.2 then will try upload app with Application Loader. it's worked fine. For uploading app with Application Loader .... Step-1) First create IPA of your App.and Export your IPA which is created with iOS App Store Deployment. Step-2) Right

Xcode “Message from debugger: got unexpected response to k packet: OK”

孤人 提交于 2019-12-03 22:48:59
I got this message when testing my app on simulator: Message from debugger: got unexpected response to k packet: OK What does it mean and is my app in any sort of danger? Using Xcode 6.4 & 7.2 If you look at the file ProcessGDBRemote.cpp in the llvm source code, you will see that this occurs when there is an unexpected response from Xcode's debugger process, in this case if the packet is not the 'W' or 'X' characters: Error ProcessGDBRemote::DoDestroy () { // ... if (m_gdb_comm.SendPacketAndWaitForResponse("k", 1, response, send_async) == GDBRemoteCommunication::PacketResult::Success) { char

<PBXResourcesBuildPhase UUID=..> attempted to initialize an object with an unknown UUID

↘锁芯ラ 提交于 2019-12-03 15:48:42
问题 I have taken SVN check-in for a project. Thereafter I have installed pod via terminal . After installation of pod there are few warning stating <PBXResourcesBuildPhase UUID=...> attempted to initialise an object with an unknown UUID. What might be reason? Is this warning critical ? 回答1: The reason that happened in my case was some developer updated a pod A while I installed a new pod B (without updated pod A). So when I merged his codes I got the warning. An easy way to fix this is to 1.

code sign wants to sign using key - Doesn't allow or always allow but deny works

做~自己de王妃 提交于 2019-12-03 15:44:07
问题 I'm trying to build and archive the application. After compiling, an alert window appears requesting the " codesign wants to sign using key "my account Name" in your keychain " and the buttons Always Allow , Deny and Allow , when i press Always allow or allow , nothing happens, only deny works. I enabled the " Allow all applications to access this item " in private key info but it didn't worked for me. I'm using VNC remote Mac (El Capitan) and Xcode 7.2 .I'm not using any third party

<PBXResourcesBuildPhase UUID=..> attempted to initialize an object with an unknown UUID

时光毁灭记忆、已成空白 提交于 2019-12-03 06:09:04
I have taken SVN check-in for a project. Thereafter I have installed pod via terminal . After installation of pod there are few warning stating <PBXResourcesBuildPhase UUID=...> attempted to initialise an object with an unknown UUID. What might be reason? Is this warning critical ? Qiulang The reason that happened in my case was some developer updated a pod A while I installed a new pod B (without updated pod A). So when I merged his codes I got the warning. An easy way to fix this is to 1. remove libPods.a from General->Linked Frameworks and libraries 2. run `pod install` or `pod update "an

Storyboard Entry Point Missing

假如想象 提交于 2019-12-02 20:41:02
In xcode 7.2 there is no Storyboard Entry Point item in the Object List. I need to use Storyboard Entry Point , I couldn't find any similar problem by google searches so can anyone help me here. Click on Top of ViewController or Controller in Document Outline window (on left side) of the Controller you want to make Storyboard Entry Point. Click on Attribute inspector button (in right side). Enable "Is Initial View Controller". Storyboard Entry Point will reappear hopefully. There is a Is Initial Controller checkbox in the Attributes Inspector ( ⌥⌘4 ) of the window controller in Interface

This app is not allowed to query for scheme XYZ://

三世轮回 提交于 2019-12-02 12:33:05
问题 You might think it's a duplicate question, but it's not, I'm totally aware of all the answers on SO about the canOpenURL and its caveats on iOS 9, but here is my problem: I'm trying to check if an specific app is installed on my device (both developed by me). I have declared the scheme on AppA as: <key>CFBundleURLTypes</key> <array> <dict> <key>CFBundleURLName</key> <string>com.my.company.id</string> <key>CFBundleURLSchemes</key> <array> <string>XYZ</string> </array> </dict> </array> and on

Xcode 7.2: In “Archive”: Getting the issue: “Cordova/CDVViewController.h’ file not found ”. While there is no such issues in building the app

。_饼干妹妹 提交于 2019-11-28 03:22:42
In iOS, I update 7.2. I'm able to build my existing project to my device with no problem. When it came time to archive the project to prepare for submission to the app store, however, I'm getting a build error - Cordova/CDVViewController.h file not found. I've gone through just about every fix/workaround that I've not found Stack Overflow, and Google, and none of them have worked for me. If I go back to Xcode 6.4 I can build and archive no problem, but I can't build to my device now that it's running iOS 9.1. I'm guessing it's a configuration issue somewhere with the new Xcode version setup.

Xcode 7.2: In “Archive”: Getting the issue: “Cordova/CDVViewController.h’ file not found ”. While there is no such issues in building the app

别说谁变了你拦得住时间么 提交于 2019-11-27 00:01:31
问题 In iOS, I update 7.2. I'm able to build my existing project to my device with no problem. When it came time to archive the project to prepare for submission to the app store, however, I'm getting a build error - Cordova/CDVViewController.h file not found. I've gone through just about every fix/workaround that I've not found Stack Overflow, and Google, and none of them have worked for me. If I go back to Xcode 6.4 I can build and archive no problem, but I can't build to my device now that it's