xcode6

Easy SpriteKit Contact Detection (Space Shooter Game) Not Wotking Properly

自闭症网瘾萝莉.ら 提交于 2019-12-11 12:24:26
问题 I'm trying to make a simple Space Shooter game. The contact should happen either between the torpedo and the alien or the shuttle and the alien. The problem is that this second contact (shuttle vs. alien) only happens after the first kind of contact has happend (torpedo vs. alien) and further more they're not always precise. This is a struct created outside the class struct PhysicsCategory { static let alien : UInt32 = 1 static let torpedo : UInt32 = 2 static let shuttle : UInt32 = 3 }

Mixpanel does not work with swift

梦想与她 提交于 2019-12-11 12:14:31
问题 Cocoapods is not ready for Swift yet. When I implemented Mixpanel into my iOS project that uses Swift, I got several errors. How to fix this issue and make mixpanel to work? 回答1: Add this line of code to every file that is giving an error #import <UIKit/UIKit.h> Also need to add these in your linked frameworks and libraries: libicucore.dylib CFNetwork.framework Security.framework Then add this to your Bridging-Header.h file: #import "Mixpanel.h" Then add this piece of code in your appdelegate

How to set a corner radius for a custom cell

﹥>﹥吖頭↗ 提交于 2019-12-11 12:09:01
问题 Here is my sample output ,in that below details there are three cells ,i have set corner radius for each custom cells.but it not working correctly .The corner radius for first cell is not working ,for the second cell the top right and top left is working ,please say what to do for this -(void)layoutSubviews { [super layoutSubviews]; self.backgroundColor = [UIColor clearColor]; self.contentView.layer.cornerRadius =5; self.contentView.layer.masksToBounds = YES; } i have applied this above code

Is “Simulate Interface” gone in Xcode 6.0.1?

房东的猫 提交于 2019-12-11 11:26:14
问题 The "Simulate Document" feature is available for Mac .xib file(s) and the "Simulate Document" feature was under Editor. Is it possible to "Simulate Interface" in Xcode 6.0.1? If it is gone, what is the initial purpose for having it at the first place and why it is gone? Reference: Interface Builder's “Simulate Interface” is gone in xcode 4.6? 回答1: The "Simulate Document" feature is gone because of new "Live Rendering" feature. Live rendering. Interface Builder displays your custom objects at

Can constraints in Xcode 6 be dynamic?

丶灬走出姿态 提交于 2019-12-11 11:19:58
问题 I'm biting the bullet and have begun using auto layout. Not as difficult to get used to than I feared. I am having trouble with this though. Is it possible for view 2 to 'anchor' to the bottom of view 1.. UNLESS view 1 is hidden, in which case it should anchor to the top of the containing view? How would I set constraints for this? If View1.hidden = NO: If View1.hidden = YES: 回答1: Perhaps the easiest way to solve this issue is to manipulate constraint priorities. I won't go into detail

How to “select a team” when Xcode thinks I'm not a registered iOS developer? Also, do I need an iPhone to get a provisioning profile?

浪尽此生 提交于 2019-12-11 11:15:51
问题 When I try to create an archive for my finished app, I get this message: No non-expired provisioning profiles were found. Xcode can resolve this issue by downloading a new provisioning profile from the Membership Center. I click Fix Issue . I then get: The selected team doesn't have an iOS Developer Program membership. Select a team with an iOS Developer Program membership and try again. I do have an iOS developer program membership but I can't figure out how to "select a team." I've looked

xcode Loading a text string into a UISearchController

徘徊边缘 提交于 2019-12-11 11:09:52
问题 I was using this example for searching through a UICollectionView: https://github.com/ihomam/CollectionViewWithSearchBar/blob/master/collevtionViewWithSearchBar/CollectionViewController.m - (UICollectionViewCell *)collectionView:(UICollectionView *)collectionView cellForItemAtIndexPath:(NSIndexPath *)indexPath { CollectionViewCell *cell = [collectionView dequeueReusableCellWithReuseIdentifier:reuseIdentifier forIndexPath:indexPath]; // Configure the cell if (self.searchBarActive) { cell

Verifying assets with the App Store in Application Loader

梦想的初衷 提交于 2019-12-11 10:34:33
问题 I am trying to submit my app to the app store using Application Loader , but the submitting process stuck at Verifying assets with the App Store. I have been trying to submit my app for two days and and it still stuck there. I know that maybe a common issue , but I tried the solutions written in the other question but nothing worked with me :/ my app is built using corona sdk , does anyone have an idea ? :/ 回答1: I have the same problem and in my case it seems to be related to the LAN network

Shell Script Invocation Error in Xcode 6

孤者浪人 提交于 2019-12-11 10:16:23
问题 I used to compile universal static library with iOS-Universal-Framework, and works fine until I upgrade Xcdoe to 6. I got the following error ** BUILD SUCCEEDED ** Create universal static library /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/libtool -static /Users/taofang/Library/Developer/Xcode/DerivedData/xxxxx/Build/Products/Debug-iphoneos/xxx.framework/xxx /Users/taofang/Library/Developer/Xcode/DerivedData/xxxxx/Build/Products/Debug

How to remove arm64 support from Xcode 6?

*爱你&永不变心* 提交于 2019-12-11 10:14:16
问题 Is it possible not to support arm64 using Xcode 6? Update with answer (the option is visible when All is selected): 回答1: You go to the Navigator Inspector and select your project. Then you select your Target and Build Settings. Search for "Valid Architectures and remove arm64. That will be enough. 回答2: I had the same issue - only want to produce 32 bit. I solved this with the related setting "Build Active Architecture Only" Set these to NO, and the problem solved. 来源: https://stackoverflow