xcode4

incrementing variable names in xcode? [duplicate]

那年仲夏 提交于 2019-12-13 05:49:19
问题 This question already has answers here : Objective C Equivalent of PHP's “Variable Variables” [duplicate] (2 answers) Closed 3 years ago . Incrementing variable names In xcode I want to create 100 images one with the name1,2,3,4 ect. And i can do it all except for the variable names. For these I was wandering is it possible to increment the variables programmatically or whether it must be done manually? 回答1: Instead of creating a bunch of variable names, you can use a dictionary object with

How to have a character moved around the screen?

[亡魂溺海] 提交于 2019-12-13 05:18:37
问题 I already have a joystick programmed (finally) and I was wondering how I would get a 'hero' to move about the screen based on where the joystick is? I am using Cocos2d and any help would be greatly appreciated! 回答1: The simplest way to do this is to subclass CCNode for your player object and then manipulate it as you would any other CCNode . To start with, you can change the player's position struct like so: player.position = ccp( player.position.x + [joystick xValue], player.position.y +

xcode4: Where are the User Scripts?

耗尽温柔 提交于 2019-12-13 05:08:07
问题 xcode used to have a whole bucket of user scripts and an easy way to add shell scripts to the environment. Here is an example. While the User Scripts are still in the xcode 4 help file, I cannot find any way to access the scripts in xcode 4. Did these disappear? 回答1: This link can be a sort of help to you. After you log in to Apple's devs forums: https://devforums.apple.com/message/380673#380673. One user wrote there: "As far as I know it's gone. I hope they bring it back before the final

XCODE 5 and submission to apple itunes

允我心安 提交于 2019-12-13 05:07:42
问题 I have an app that is developed in xcode 4, I Have converted the project to xcode 5 which remained the xcode 4 design, did not adjust it to meet the xcode 5 20 px change and its working fine, yesterday I have received a mail from apple which content is --> Make sure your apps work seamlessly with the innovative technologies in iOS 7. Starting February 1, new apps and app updates submitted to the App Store must be built with Xcode 5 and iOS 7 SDK. Learn more about building apps for iOS 7. I

Content of scrollview changes size when scrolling

六眼飞鱼酱① 提交于 2019-12-13 04:35:57
问题 I'm using iOS 6 and Xcode 4.6 and with the Interface Builder I added to my controller a UIScrollView that uses all the available space. In this UIScrollView I added some views (a UIImageView , a UITextView and a UITableView (I disabled the scrolling for the UITextView and the UITableView )). In the : - (void) viewDidLayoutSubviews; method I resized all my views by increasing their height (to fit with their respective content). Then, I set the contentSize of my UIScrollView so that it fits

Runtime error: __NSAutoreleaseNoPool(): …autoreleased with no pool in place - just leaking

守給你的承諾、 提交于 2019-12-13 04:21:37
问题 I am getting a list of errors like the following error when I compile my project for iOS. 2011-08-25 12:32:44.016 rtsp[55457:6003] *** __NSAutoreleaseNoPool(): Object 0x64095a0 of class __NSArrayM autoreleased with no pool in place - just leaking It appears because of the following function - (void) start { //Existing code session = [[RTSPClientSession alloc] initWithURL: [NSURL URLWithString: @"rtsp://video3.americafree.tv/AFTVComedyH2641000.sdp"]]; [session setup]; NSLog(@"getSDP: --> %@",[

iOS App Crashes when running by itself on device, does not crash when running through Xcode using debugger, or in simulator

岁酱吖の 提交于 2019-12-13 03:58:15
问题 I'm having an issue with my app that runs fine while running when I run using Xcode or the simulator. Stepping through the debugger isn't any help. I've looked at the crash logs and I can't figure out what the issue is (frankly I don't know how to read them unless one of my objects is explicitly listed). There's not much specific to my application, most of the objects listed are lower level items. Running it via Instruments looking for leaks doesn't turn up anything. It seems to be clean. I

upgrading Xcode 4.0.1 to 4.1 giving compilation error for iPhone sdk

做~自己de王妃 提交于 2019-12-13 03:12:30
问题 I have new changed the Snow leopard with Lion OS x and Xcode 4.0.1 with 4.1. The iPhone code was working fine on Xcode 4.0.1. Now in Xcode 4.1 it giving errors mostly related to LLVM GCC 4.2. I have tried with changing the compiler's different options available. Can body know the issue and help me out of this. 回答1: I think you want to change the compiler version on the target and double click it then you have to change it from there.Try it,i may solve your problem. http://useyourloaf.com/blog

NSOrderedSet wont build in iPhone class generated by XCode

守給你的承諾、 提交于 2019-12-13 02:37:11
问题 I created a simple data model with a 1-many relationship in XCode 4.1 on Lion. The type of the property generated for this relationship is NSOrderedSet, which fails to compile because the type is unknown. I searched the documentation to learn that this is a new kind of collection classes added for Mac OS 10.7 (Lion), especially useful in managed objects (I'm just getting used to the way Apple works: something as basic as a collection type in the language is bound to an OS release...

Is there a way to have XCode ask before downloading documentation/API updates?

拟墨画扇 提交于 2019-12-13 00:36:21
问题 By default, XCode is setup to download updates associated with the various documentation and API libraries available to the application. This can be disabled from the XCode preferences screen. However, I'd prefer not to disable the automatic updates but, rather, prompt me to start the updates so that I can potentially dismiss them for download at a later time. My reasoning is because I primarily work through a network connection that gains access to the internet through a 4G wireless hotspot