xcode-template

How to add “Class Prefix” field while creating xcode project template

淺唱寂寞╮ 提交于 2020-02-06 04:44:12
问题 I am using a custom template that was defined already by some one. When I use that template, Xcode is not asking for "Class Prefix" . Because of this, what ever the classes that are created using this template are having a class name as project name followed by the class name we are giving like "SampleProjectViewController.h" or "SampleProjectViewController.m" . Is there a way to add "Class Prefix" field and use this class prefix, while creating new classes, so that when I create a new class,

What application template should I use for my geolocation application?

╄→尐↘猪︶ㄣ 提交于 2019-12-25 03:40:20
问题 I have read this question about the differences in the window- and view-based iOS application templates in Xcode, but I'm still confused about what template to use in my iPhone app. I am developing a geolocation app for service stations. What template would be more appropriate for this: the view-based application template or the window-based one? 回答1: The choice won't greatly affect your end product. The real question is what template gets me closest to the app I'm designing. The view-based

Xcode - change project templates

大城市里の小女人 提交于 2019-12-22 11:27:32
问题 So I can add new templates for single files, but I want Xcode to uses these files when setting up the new project (most noticeably the Controller and Delegate .h and .m files). How do I do that? 回答1: In addition to the templates for individual classes that you found, there are also templates for the various project types. If you just want to replace a single class file that is already being added in the projects you can just replace the file in each of the project template files (as long as

xcode basic game template

我怕爱的太早我们不能终老 提交于 2019-12-20 12:41:04
问题 I am wondering if anyone knows of a open source or paid Xcode template. It would be for a basic game, ( NOT COCOS2d ) . It would include simple items like profile management, load/save, Menu, Settings, ( perhaps include Openfeint/Game Center ) Something to use as a base for creating new games, things that get used over and over. I am thinking about creating either a simple match three game, or maybe a card game. Before I sat down and created one myself, I thought I would check to see if

How to edit an default Xcode template?

亡梦爱人 提交于 2019-12-20 03:17:16
问题 When I create an NSObject subclass, I always get an empty implementation. There are some things I always put in my code like pragma marks and -dealloc methods. I prefer to just delete stuff that I don't need over writing it with typos from scratch every time I need it. I need -dealloc and -init almost always, but they don't ship with the default template. Is there a way to customize what's in there? 回答1: Take a look at this article that describes how to create user defined templates in xcode.

New iPhone App - How to Choose which Xcode Template to Use?

天大地大妈咪最大 提交于 2019-12-18 12:14:13
问题 In general I'd like to understand which templates to use when, when I'm making new iPhone apps. Could anyone offer some guidelines, tips, rules-of-thumb? Also, how much should I agonize over this? If I start off with the wrong one, can I add the missing pieces manually, is it hard? For reference here are the choices I'm seeing: Navigation-Based Application OpenGL ES Application Tab Bar Application Utility Application View-Based Application Window-Based Application 回答1: Start with your

Make a dependent target with an Xcode 6 template

删除回忆录丶 提交于 2019-12-11 22:14:55
问题 In Xcode 5, the Dependencies key along with an array of integers will indicate to create a dependency from another created target to the current target. <key>Dependencies</key> <array> <integer>1</integer> </array> This indicates make the 1st target a dependency on the current (0th) one: However in Xcode 6, the second target does not even get generated and the following gets logged to the console: 9/23/14 3:26:58.520 PM Xcode[14870]: Invalid target dependency for template from /Users/paulb

XCode utility template crashes

耗尽温柔 提交于 2019-12-11 18:28:39
问题 following the next exact steps i get a SIGKILL from xcode : creating a new Utility Based iOS template for the iphone building and launching it with the emulator pressing the home button double pressing home and closing my application relaunching it i can't seem to understand why it is crashing, does anyone manage to reproduce it and has a clue about what is happening ? thanks !! EDIT - apparently this is normal behaviour, found a related post here hope it helps. 回答1: I had the same problem

Xcode, deleted .pch file by mistake, can it be recovered?

我只是一个虾纸丫 提交于 2019-12-10 10:32:00
问题 As i understand it, .pch files are responsible for precompiling header files. Sounds like something that can rebuilt or recreated. 2 questions: Does Xcode have something similar to recycle bin from there file deletions can be undone? Is there a direct way to rebuild .pch file? 回答1: The .pch file is generally very simple, and its contents depends upon the project type. The basic idea is that it includes the heavyweight header files. Xcode itself doesn't modify this file beyond the basic

How to Change Default Copyright Template

北战南征 提交于 2019-12-09 09:50:01
问题 Whenever I make a new file in xcode, it puts something like this at the top of the file: // Copyright __MyCompanyName__ 2008. All rights reserved. How can I change that to something useful? Update: found the answer here. 回答1: As of Xcode 3, it will use the "company" field from your Address Book card. 回答2: Follow these steps to change the copyright: Note: The change is for new files that you create, so you will need to update the ones that had been previously created manually. 回答3: As of Xcode