xamarin.ios

Xamarin.iOS Designer - Creating Action segue not working

倖福魔咒の 提交于 2020-02-05 02:01:06
问题 I am trying to add action segue by dragging a button on one screen to another in Xamarin Studio on Mac. According to instruction provided by Xamarin university, this should create action segue. My exact steps are Click on Control key Select button on 1st screen Drag it to the 2nd screen Release mouse and Control key This should show a little popup prompting you to select type of segue (Push, Modal, or Custom). In my case, the popup shows very briefly, so I have no time to select the type. 回答1

MonoTouch: How to download pdf incrementally as indicated in the Apple slides “Building Newsstand Apps”, Session 504?

自作多情 提交于 2020-02-04 07:20:13
问题 This is a followup to : MonoTouch: How to save a huge PDF downloaded from an URL incrementally? I'm trying to follow the guidelines indicated by the Apple slides of the Newsstand presentation ("Building Newsstand Apps", Session 504): http://adcdownload.apple.com//wwdc_2011/adc_on_itunes__wwdc11_sessions__pdf/504_building_newsstand_apps.pdf Apple recommends the use of the NSURLConnection Delegate and NKAssetDownload for downloading and resuming the newsstand content, but I don't understand

MonoTouch: How to download pdf incrementally as indicated in the Apple slides “Building Newsstand Apps”, Session 504?

杀马特。学长 韩版系。学妹 提交于 2020-02-04 07:19:51
问题 This is a followup to : MonoTouch: How to save a huge PDF downloaded from an URL incrementally? I'm trying to follow the guidelines indicated by the Apple slides of the Newsstand presentation ("Building Newsstand Apps", Session 504): http://adcdownload.apple.com//wwdc_2011/adc_on_itunes__wwdc11_sessions__pdf/504_building_newsstand_apps.pdf Apple recommends the use of the NSURLConnection Delegate and NKAssetDownload for downloading and resuming the newsstand content, but I don't understand

No valid iOS code signing keys found in keychain. You need to request a codesigning certificate

回眸只為那壹抹淺笑 提交于 2020-02-02 14:46:51
问题 So I have build a Xamarin Forms application, that I now want to test on a physical iOS device. The debugger successfully run my program, but unfortunately I run into problems when I deploy my program on a physical iPhone. I did the following in order to deploy my app: Followed this tutorial in order to create a Free provisioning profile for my app (https://docs.microsoft.com/en-us/xamarin/ios/get-started/installation/device-provisioning/free-provisioning?tabs=windows) (successfully runs xcode

No valid iOS code signing keys found in keychain. You need to request a codesigning certificate

余生颓废 提交于 2020-02-02 14:46:20
问题 So I have build a Xamarin Forms application, that I now want to test on a physical iOS device. The debugger successfully run my program, but unfortunately I run into problems when I deploy my program on a physical iPhone. I did the following in order to deploy my app: Followed this tutorial in order to create a Free provisioning profile for my app (https://docs.microsoft.com/en-us/xamarin/ios/get-started/installation/device-provisioning/free-provisioning?tabs=windows) (successfully runs xcode

Xamarin. Pair to Mac. Key 'OPENSSH' is not supported

為{幸葍}努か 提交于 2020-02-01 02:27:47
问题 When I try to connect my Mac, then I get this error. I read a log where to found it: System.NotSupportedException: Key 'OPENSSH' is not supported. at Renci.SshNet.PrivateKeyFile.Open(Stream privateKey, String passPhrase) at Renci.SshNet.PrivateKeyFile..ctor(String fileName, String passPhrase) at Xamarin.Messaging.Ssh.MessagingAuthenticationMethod.InitializePrivateKeyAuthentication(String username, ISshInformationProvider sshInformationProvider) in E:\A\_work\157\s\External\messaging\src

Xamarin Binding "Wrapper type '' is missing its native ObjectiveC Class

馋奶兔 提交于 2020-01-31 19:20:31
问题 I am trying to bind an external accessory MSR SDK to Xamarin. Note, this is ON the device. It does not work in the simulator at all. I keep getting this error: Wrapper type 'iMagProII.IMag' is missing its native ObjectiveC class 'IMag'. Here is my .cs with my linker flags: [assembly: LinkWith ("libiMagSDK.a", LinkTarget = LinkTarget.ArmV6 | LinkTarget.ArmV7 | LinkTarget.Simulator, SmartLink = true, ForceLoad = true, IsCxx = true, Frameworks = "CoreGraphics ExternalAccessory", LinkerFlags="

Xamarin Binding "Wrapper type '' is missing its native ObjectiveC Class

*爱你&永不变心* 提交于 2020-01-31 19:15:10
问题 I am trying to bind an external accessory MSR SDK to Xamarin. Note, this is ON the device. It does not work in the simulator at all. I keep getting this error: Wrapper type 'iMagProII.IMag' is missing its native ObjectiveC class 'IMag'. Here is my .cs with my linker flags: [assembly: LinkWith ("libiMagSDK.a", LinkTarget = LinkTarget.ArmV6 | LinkTarget.ArmV7 | LinkTarget.Simulator, SmartLink = true, ForceLoad = true, IsCxx = true, Frameworks = "CoreGraphics ExternalAccessory", LinkerFlags="

NoSQL databases that officially support MonoTouch

旧巷老猫 提交于 2020-01-31 05:00:08
问题 I am having trouble finding a NoSQL databases that officially support MonoTouch via a local DB on the device. If their are, could someone provide a list of them here. 回答1: According to http://nosql-database.org/ there's siaqodb. Note that others might support MonoTouch without being mentioned in that site. Edit : a few more clicks shows that HSS Database (from the same list) also supports MonoTouch. You might also want to look at which ones support iOS (e.g. with Objective C) and see if

How can Objective-C or Swift app call functions in my Xamarin.ios class library?

血红的双手。 提交于 2020-01-30 13:17:09
问题 Another team member is writing an Xcode Swift app that needs to call functions in the Xamarin.IOS class library that I'm writing in Visual Studio on Windows. How does the Swift app interface/bind with my Xamarin.IOS lib? Does Xamarin.ios class lib project generate .a and .h files? Is it best to use Visual Studio on Mac to build the class lib? 来源: https://stackoverflow.com/questions/59864424/how-can-objective-c-or-swift-app-call-functions-in-my-xamarin-ios-class-library