Using OpenGL on QT without the wrappers [closed]
Closed. This question is off-topic. It is not currently accepting answers. Learn more . Want to improve this question? Update the question so it's on-topic for Stack Overflow. Closed last year . I'm looking for a GUI toolkit to use in conjunction with OpenGL. QT looks promising but unfortunately it wraps most OpenGL functions in QT classes. Is there any way for me to create an OpenGL 3.3 context in QT and just use the standard C API? There's no need for you to use most of the QT specific OpenGL classes. You need the QGLWidget context itself, something to tell QT when to repaint the widget