DirectX SDK vs Windows SDK: which one to use?
问题 I have an old game engine (sort of) based on DirectX 10, which I've been planning to move to DX 11. I have also just installed Windows 8 and VS 2013 and, while trying to run this old project I've learnt that DirectX SDK has been deprecated and now replaced by Windows 8 SDK. In this case I wonder whether it makes sense to update to DX 11 or should I try and make my engine use the new Windows 8 SDK. There are several things I'd like to know before I make the decision: 1) Is Windows 8 SDK the