Is it possible to use WebGL max texture size?
问题 I am working on an app where higher resolution is always better. But I'm stuck with WebGL max_texture_size problems. I create an image of size exactly this dimension (16384x16384 on my laptop) and WebGL crashes saying that: GL_INVALID_ENUM : glBindFramebuffer: target was GL_READ_FRAMEBUFFER_ANGLE GL_INVALID_ENUM : glBindFramebuffer: target was GL_READ_FRAMEBUFFER_ANGLE WebGL: CONTEXT_LOST_WEBGL: loseContext: context lost And the same happen when I try with 0.75 of the max values. Only working