using WebGL index buffers for drawing meshes
问题 3 index buffers asks a more difficult question, but I feel like their main problem boils down to mine: is there a way to use index buffers to visit the same vertex multiple times in WebGL rather than duplicating the vertices? All I was able to find is using index buffers to associate textures, normals, etc. to vertices in a model. I wasn't able to find a way to use an index buffer to tell drawArrays the order in which to visit the vertices in a position array. 回答1: Yes, use gl.drawElements