visual-studio-2019

append %PATH% of many Visual Studio property sheets (.props) additively

独自空忆成欢 提交于 2020-04-18 01:45:06
问题 To define PATH locally in a project from property sheet, I need to add it in LocalDebuggerEnvironment . This approach works well when there is only 1 property sheet that define PATH . If I have more than one property sheet, while I want to use PATH from every property sheet, Visual Studio will consider only PATH of the last property sheet that I have included. Example If I create property sheet B1.props :- <PropertyGroup Label="UserMacros"><LocalDebuggerEnvironment> PATH=SOMEPATH1;%PATH% <

How to install Visual Leak Detector on Visual Studio 2019?

戏子无情 提交于 2020-04-17 22:09:40
问题 I run setup file from Releases, and tried to follow official guide, but it has instructions for older versions only (Visual C++ 2010/2012/2013). I didn't find menus mentioned there. So how do I install vld on VS 2019? 回答1: Suppose install path of VLD is C:\Program Files (x86)\Visual Leak Detector Configure your project in order to use VLD when build Debug Win32 : Open Project Properties Select Configuration: Debug , Platform: Win32 Open Configuration Properties VC++ Directories Append Include

How to install Visual Leak Detector on Visual Studio 2019?

时光怂恿深爱的人放手 提交于 2020-04-17 22:09:32
问题 I run setup file from Releases, and tried to follow official guide, but it has instructions for older versions only (Visual C++ 2010/2012/2013). I didn't find menus mentioned there. So how do I install vld on VS 2019? 回答1: Suppose install path of VLD is C:\Program Files (x86)\Visual Leak Detector Configure your project in order to use VLD when build Debug Win32 : Open Project Properties Select Configuration: Debug , Platform: Win32 Open Configuration Properties VC++ Directories Append Include

What is the best way to output Unicode to console?

核能气质少年 提交于 2020-04-16 02:47:51
问题 The bounty expires in 6 days . Answers to this question are eligible for a +50 reputation bounty. Luismi98 is looking for a canonical answer . I am working with C++17 in Visual Studio 2019. I have read a fair bit about encodings but I am still not very comfortable with them. I want to output UNICODE characters to screen. For that, I am using the following code #include <iostream> #include <fcntl.h> #include <io.h> std::wstring symbol{ L"♚" }; _setmode(_fileno(stdout), _O_WTEXT); std::wcout <<

C# 8 Using Declaration Scope Confusion

坚强是说给别人听的谎言 提交于 2020-04-13 06:36:47
问题 With the new C# 8 Using Declaration Syntax, what is containing scope of a second consecutive using statement? TL;DR Previous to C# 8, having a consecutive using statement like: using(var disposable = new MemoryStream()) { using(var secondDisposable = new StreamWriter(disposable)) {} } would expand to something like the following (My Source): MemoryStream disposable = new MemoryStream(); try { { StreamWriter secondDisposable = new StreamWriter(disposable); try{ {} } finally { if

C# 8 Using Declaration Scope Confusion

给你一囗甜甜゛ 提交于 2020-04-13 06:36:00
问题 With the new C# 8 Using Declaration Syntax, what is containing scope of a second consecutive using statement? TL;DR Previous to C# 8, having a consecutive using statement like: using(var disposable = new MemoryStream()) { using(var secondDisposable = new StreamWriter(disposable)) {} } would expand to something like the following (My Source): MemoryStream disposable = new MemoryStream(); try { { StreamWriter secondDisposable = new StreamWriter(disposable); try{ {} } finally { if

Can't analyze code coverage with Visual Studio 2019

余生长醉 提交于 2020-04-11 12:27:45
问题 I'm using Visual Studio 2019 to develop and test a .NET Core application. A few months ago, I remember that all my tests are successful and I was able to launch a code coverage analyze. Today I launched a code coverage analyze but it fails (tests are always successful): Empty results generated: No binaries were instrumented. Make sure the tests ran, required binaries were loaded, had matching symbol files, and were not excluded through custom settings. For more information see https://go

The identifier is not in the scope [Unity, VS2019]

倾然丶 夕夏残阳落幕 提交于 2020-04-10 18:48:24
问题 I've recently switched to the Visual Studio 2019 (previously 2017) along with Unity 2019.1.3f1 (previously ~2019.1.0 something), with new Tools for Unity in Visual Studio and I have stumbled upon a problem. When I am debugging, I can't see the variable from my Singleton class (e.g., GameManager.Instance.Var, Instance is public static ). If I try to see it through Immediate Window it gives me this: The identifier 'GameManager' is not in the scope Hovering over any part of it (GameManager,

The identifier is not in the scope [Unity, VS2019]

大兔子大兔子 提交于 2020-04-10 18:47:07
问题 I've recently switched to the Visual Studio 2019 (previously 2017) along with Unity 2019.1.3f1 (previously ~2019.1.0 something), with new Tools for Unity in Visual Studio and I have stumbled upon a problem. When I am debugging, I can't see the variable from my Singleton class (e.g., GameManager.Instance.Var, Instance is public static ). If I try to see it through Immediate Window it gives me this: The identifier 'GameManager' is not in the scope Hovering over any part of it (GameManager,

Error connecting to mac from visual studio

那年仲夏 提交于 2020-04-10 08:48:20
问题 I have the right IP address although when I go to connect to my mac I get this error message: An error occurred while generating the SSH keys. Please check that the environment is properly configured. Details: cat: /Users/cbcb/Library/Caches/Xamarin/XMA/Keys/---------------------: No such file or directory I have tried creating a new admin user, I have remote login enabled, and when I go to the following location above the folder is blanked. 回答1: I fixed this problem by manually importing the