visual-studio-2015

“Multiple assemblies with equivalent identity have been imported” in VS2015 with a Unity generated csproj

泪湿孤枕 提交于 2020-04-13 06:14:22
问题 I've started a new .NET 4.6 project in Unity 2018.1, and when I try to build it in Visual Studio 2015, I get "CS1703: Multiple assemblies with equivalent identity have been imported" for loads and loads of .NET assemblies, all of which are part of the BCL. The only code in the project is an empty class. There are no errors in the Unity console. Easy repro steps (see version info at the end): Create a new Unity project Set the scripting runtime level to .NET 4.x in the player settings Add a

Microsoft Visual Studio 2015 is busy

点点圈 提交于 2020-04-10 07:45:50
问题 I am getting this error everytime i run the solution (20 projs). I tried to disable the UI options , resharper, deleted un used extensions etc. but still couldnt get pass this error. I am on VS 2015 Update 2 Enterprise version I have restarted VS several times, killed the process when i got that message and sometimes i stopped the app when i got that message. I have also unloaded the projects that are not necessary for my task at this moment but still same problem Microsoft Visual Studio is

VS2015 : The application was unable to start correctly (0xc000007b)

柔情痞子 提交于 2020-04-05 19:17:37
问题 I wrote a code on Visual studio 2015 for a windows 10 PC. The application is mainly focused on UDP communication and I use the boost libraries. It works perfectly but when I move the folder of the code to Windows 7 I receive the error "The application was unable to start correctly (0xc000007b)". I tried also in Windows 8.1 and after rebuilding the libraries it works. What I noticed is that when I receive the error it does not load the .dll that in the other versions it loads. May it be a

VS2015 : The application was unable to start correctly (0xc000007b)

不问归期 提交于 2020-04-05 19:16:17
问题 I wrote a code on Visual studio 2015 for a windows 10 PC. The application is mainly focused on UDP communication and I use the boost libraries. It works perfectly but when I move the folder of the code to Windows 7 I receive the error "The application was unable to start correctly (0xc000007b)". I tried also in Windows 8.1 and after rebuilding the libraries it works. What I noticed is that when I receive the error it does not load the .dll that in the other versions it loads. May it be a

VS2015 : The application was unable to start correctly (0xc000007b)

六眼飞鱼酱① 提交于 2020-04-05 19:15:14
问题 I wrote a code on Visual studio 2015 for a windows 10 PC. The application is mainly focused on UDP communication and I use the boost libraries. It works perfectly but when I move the folder of the code to Windows 7 I receive the error "The application was unable to start correctly (0xc000007b)". I tried also in Windows 8.1 and after rebuilding the libraries it works. What I noticed is that when I receive the error it does not load the .dll that in the other versions it loads. May it be a

Compile OSX app on Windows with Xamarin

社会主义新天地 提交于 2020-03-19 05:44:11
问题 I have a Xamarin Mac app I've been handed to make some changes. I've got everything working correctly as far as Windows Visual Studio Xamarin connecting to Mac Xamarin -- the Mac ssh agent works and whatnot. However, how do I compile the app? When I build it on Windows, it generates an .exe file. Is something supposed to be generated on the Mac side, too? Or do I take that .exe file and somehow package it into an OSX app? I was trying to stay in my Windows environment to do the coding and

Compile OSX app on Windows with Xamarin

偶尔善良 提交于 2020-03-19 05:42:04
问题 I have a Xamarin Mac app I've been handed to make some changes. I've got everything working correctly as far as Windows Visual Studio Xamarin connecting to Mac Xamarin -- the Mac ssh agent works and whatnot. However, how do I compile the app? When I build it on Windows, it generates an .exe file. Is something supposed to be generated on the Mac side, too? Or do I take that .exe file and somehow package it into an OSX app? I was trying to stay in my Windows environment to do the coding and

Disable “You should only open projects from a trustworthy source” message in VS 2015

会有一股神秘感。 提交于 2020-03-18 10:36:56
问题 I am opening the project from a network share and it keeps prompting me for this. Anyone know how to stop the warning? This is in Visual Studio 2015 blend. https://social.msdn.microsoft.com/Forums/vstudio/en-US/7cf8f449-6f6c-42d4-bc41-ddf55142d8f1/how-to-disable-security-warning-you-should-only-open-projects-from-a-trustworthy-source?forum=vseditor 回答1: Just uncheck the following option: Tools > Options > Projects and Solutions > Warn user when project location is not trusted 回答2: Rather than

Disable “You should only open projects from a trustworthy source” message in VS 2015

≯℡__Kan透↙ 提交于 2020-03-18 10:36:41
问题 I am opening the project from a network share and it keeps prompting me for this. Anyone know how to stop the warning? This is in Visual Studio 2015 blend. https://social.msdn.microsoft.com/Forums/vstudio/en-US/7cf8f449-6f6c-42d4-bc41-ddf55142d8f1/how-to-disable-security-warning-you-should-only-open-projects-from-a-trustworthy-source?forum=vseditor 回答1: Just uncheck the following option: Tools > Options > Projects and Solutions > Warn user when project location is not trusted 回答2: Rather than

Can't open resource file in VS 2015: Can't open include file afxres.h

て烟熏妆下的殇ゞ 提交于 2020-03-18 03:29:45
问题 I converted my VS 2012 projects to VS 2015 by using the automatic conversion tool. When I try to load a resource file (.rc) it fails with this error: fatal error RC1015: Can't open include file afxres.h Any idea? 回答1: I have seen the same problem with console applications without MFC that where generated with Visual Studio 2010 . One solution is to modify the installation of Visual Studio 2015 to include MFC . MFC is not installed by default because of it's size. But in my opinion this should