video-streaming

How to create video and audio files for the Media Source Extension API?

左心房为你撑大大i 提交于 2019-12-11 06:08:34
问题 I have created a video player from the Media Source Extension API . I have split the video and audio from the original.mp4 (1 minute duration) . I have split the video and audio into small 5 second files (12 files in total) . I'm getting each one of them and playing them together. But the video stops playing at around 45-47 seconds. I cannot understand to why the video is stopping/buffering. I cannot understand whether the problem is in the javascript code or the video files? I have uploaded

Faster Real Time A.R Drone Video Streaming

寵の児 提交于 2019-12-11 05:36:16
问题 I've attempted ffplay tcp://192.168.1.1:5555 to video stream from the AR Drone 2.0; however, the delay is way too high. My second attempt was with the following: var arDrone = require('ar-drone'); var http = require('http'); console.log('Connecting png stream ...'); var pngStream = arDrone.createClient().getPngStream(); var lastPng; pngStream .on('error', console.log) .on('data', function(pngBuffer) { lastPng = pngBuffer; }); var server = http.createServer(function(req, res) { if (!lastPng) {

Progress dialog in LibVLC Android

生来就可爱ヽ(ⅴ<●) 提交于 2019-12-11 05:28:21
问题 In my application am showing live video streaming, for that i have used LibVLC library. Everything is working properly. Before playing video i want to show progress dialog, because until video gets start LibVLC surface(black screen) appears, because of which user might think video is not loading. I tried to add progress dialog, which appears on video streaming start, but on LibVLC's EventHandler.MediaPlayerPlaying event I dismiss it assuming video gets started,but after this event for next 5

How to stream video from PC to Windows Phone 8 mobile phone through internet

╄→尐↘猪︶ㄣ 提交于 2019-12-11 05:26:31
问题 I am starting to create an application of which large part relies on streaming Video(few video streams) from a PC to a WP8 mobile phone. I have to choose from one of the following video formats: Motion JPEG , MPEG-4 , H.264 . The stream should be somehow protected so unauthorized person would have hard time to receive or maybe decode it. Cell phone has connection to the internet by a Wi-Fi. Cell phone is in the different wifi network than PC-server. The question is: (1.)How to stream video of

HttpListenerResponse and infinite value for its ContentLength64 property

南笙酒味 提交于 2019-12-11 05:16:15
问题 I have run to a problem with Proxying http stream. First: I am creating http protocol media streaming server with VLC player. Second: I'm listening http requests on one port with HttpListener and trying to forward response from vlc server port as a response from first one. Proxy: Client Server(:1234) VLC(:2345) -request-> HttpListener HttpWebRequest -request-> HttpWebResponse <-response- Stream <=Copy= Stream <-response- HttpListenerResponse Everything works fine. But still there is one

tracking video files - embedding flv to swf

痞子三分冷 提交于 2019-12-11 05:07:17
问题 we have a mRSS feed that contains video information. e.g <video fileTitle"testing" fileurl="http://www.example.com/test.flv> when we send this out users are using their own player and the video file url is included in the feed, so there is no way to add analytics to this. unless we load the flv via a swf file. for example: <video fileTitle"testing" fileurl="http://www.example.com/loader.swf?fileurl=test.flv> so my question is if a player is expecting a flv file is it ok to give them a swf

Why does HTML5 video with very large h.264 encoded mp4 (with +faststart, ie metadata at beginning), take ages to load?

人走茶凉 提交于 2019-12-11 04:26:50
问题 The video is rendered with ffmpeg with the "faststart" flag added meaning the metadata should be at the start of the file, and the server appears to be handling partial content requests correctly, so why does it need to have downloaded so much of the video before the player becomes enabled and can play the video? I am testing it in Google Chrome. Once the player becomes enabled I can seek around to various points in the video pretty instantly and see the new partial content requests being

Converting raw frames into webm live stream

人盡茶涼 提交于 2019-12-11 03:49:34
问题 I have an ASP.NET application with the following set up: A camera that captures raw RGB frames at a resolution 656x492 These frames are processed in my C# code (with some simple image processing) The raw image is stored in a byte array (as well as wrapped in a Bitmap container) MISSING MAGIC: Convert raw image buffer to WebM stream On the other end I have a function HttpResponseMessage function that hooks up a WebM stream with a PushStreamContent function (inspired by this blog post). This

How can I record the currently live video stream playing in media player

断了今生、忘了曾经 提交于 2019-12-11 03:10:11
问题 I have googled a lot and found no success at all.Not even single point from which I can kickstart. I am using VideoView to play the video from url, successfully it's playing the video, at the same time I want to record the currently playing video. e.g: http://ip/streamname/playlist.m3u8 is the url and I watch it successfully, but I need to record the particular stream and save it so that I can watch it later. Please suggest me the solution 回答1: Try this code to download your video from your

Does iOS support anything outside of HTTP Live Streaming?

戏子无情 提交于 2019-12-11 02:55:23
问题 If streaming video to an iOS device, do I have to use HTTP Live Streaming? Is HDS supported? The problem is we have limited storage space and HTTP Live Streaming would require us to have more video files. Can someone give me some elucidation on these matters? 回答1: iOS devices support HTTP progressive download for .mp4 files, the server could be simply Apache or Nginx. The user experience is quite similar to HTTP live streaming. RTSP is also possible. You can migrate live555 to iOS platform as